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    <title>The WELL: inkwell.vue.186: Jesse James Garrett, _The Elements of User Experience_</title>
    <link>http://www.well.com/conf/inkwell.vue/topics/186/Jesse-James-Garrett-The-Elements-page01.html</link>
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      <title>The WELL: inkwell.vue.186: Jesse James Garrett, _The Elements of User Experience_</title>
      <link>http://www.well.com/conf/inkwell.vue/topics/186/Jesse-James-Garrett-The-Elements-page01.html</link>
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    <item>
      <title>
	    #56: Jesse James Garrett (jjgdotnet) Thu 17 Jul 03 16:03
	  </title>
      <guid isPermaLink="true">http://www.well.com/conf/inkwell.vue/topics/186/Jesse-James-Garrett-The-Elements-page03.html#post56</guid>
      <description>
        If usability tests didn't surprise us at least a little bit, they
wouldn't be worth doing. Sometimes they don't spark great revelations,
but they enrich our understanding of user psychology and behavior in
ways that inform all our work, not just the current project.
  	    &lt;small&gt;[&lt;a href="http://www.well.com/conf/inkwell.vue/topics/186/Jesse-James-Garrett-The-Elements-page01.html"&gt;Read entire topic&lt;/a&gt;]&lt;/small&gt;
      </description>
      <pubDate>Thu, 17 Jul 2003 16:03:00 PDT</pubDate>
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    <item>
      <title>
	    #55: Jon Lebkowsky (jonl) Wed 16 Jul 03 20:43
	  </title>
      <guid isPermaLink="true">http://www.well.com/conf/inkwell.vue/topics/186/Jesse-James-Garrett-The-Elements-page03.html#post55</guid>
      <description>
        I don't think we asked this before, Jesse: are you often surprised by 
usability test results?
  	    &lt;small&gt;[&lt;a href="http://www.well.com/conf/inkwell.vue/topics/186/Jesse-James-Garrett-The-Elements-page01.html"&gt;Read entire topic&lt;/a&gt;]&lt;/small&gt;
      </description>
      <pubDate>Wed, 16 Jul 2003 20:43:00 PDT</pubDate>
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    <item>
      <title>
	    #54: Jesse James Garrett (jjgdotnet) Wed 16 Jul 03 20:24
	  </title>
      <guid isPermaLink="true">http://www.well.com/conf/inkwell.vue/topics/186/Jesse-James-Garrett-The-Elements-page03.html#post54</guid>
      <description>
        Bruce, the aspect of my work that really keeps me interested and
motivated is the extent to which we can't predict how users think or
behave. Information architecture in the real world has surprisingly
little to do with logical and precise classification. Humans are messy,
fuzzy thinkers, and any architecture designed for humans must reflect
that.&lt;br /&gt;&lt;br /&gt;Interface standards are good and valuable and necessary, but only as
long as we understand their limitations. Good interface design doesn't
require standardization for its own sake; it requires the intelligent
application of standards where appropriate, and the exercise of
professional judgment to determine where such standards might not be
appropriate.&lt;br /&gt;&lt;br /&gt;As for artificial intelligence, I wouldn't declare it impossible, but
it certainly does seem to be a long way away.
  	    &lt;small&gt;[&lt;a href="http://www.well.com/conf/inkwell.vue/topics/186/Jesse-James-Garrett-The-Elements-page01.html"&gt;Read entire topic&lt;/a&gt;]&lt;/small&gt;
      </description>
      <pubDate>Wed, 16 Jul 2003 20:24:00 PDT</pubDate>
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      <title>
	    #53: James Leftwich, IDSA (jleft) Wed 9 Jul 03 16:48
	  </title>
      <guid isPermaLink="true">http://www.well.com/conf/inkwell.vue/topics/186/Jesse-James-Garrett-The-Elements-page03.html#post53</guid>
      <description>
        Bart, I'll send Jesse an email just to let him know you've posted some
interesting issues and questions.
  	    &lt;small&gt;[&lt;a href="http://www.well.com/conf/inkwell.vue/topics/186/Jesse-James-Garrett-The-Elements-page01.html"&gt;Read entire topic&lt;/a&gt;]&lt;/small&gt;
      </description>
      <pubDate>Wed, 09 Jul 2003 16:48:00 PDT</pubDate>
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      <title>
	    #52: Bruce Bartholomew (blackbart) Wed 9 Jul 03 14:25
	  </title>
      <guid isPermaLink="true">http://www.well.com/conf/inkwell.vue/topics/186/Jesse-James-Garrett-The-Elements-page03.html#post52</guid>
      <description>
        Hi Jesse,&lt;br /&gt;&lt;br /&gt;I*m sorry I missed the two-week period, however I hope you check your
discussion to respond to those who missed listening to James Leftwich
expound. I bring technical writing skills along with Web design and an
information architecture background. I began designing from Netscape
1.0 and have suffered through the limitations of Html and the evolution
of combining Web design with information architecture.&lt;br /&gt;&lt;br /&gt;My question centers on the virtues of user experience versus a
programmer*s mentality forced on to the user. We have seen the user
interface pendulum swing away from a programmer*s mentality to the user
via the GUI. &lt;br /&gt;&lt;br /&gt;Specifically, how important must the simulation of the user experience
compare with the user interface of the Microsoft paradigm? I agree
that the period of gaudy Web site design with flashy buttons and cute
graphics is not effective. Simulating the look and feel of a book or
magazine adds the same background familiarity that simulating the
Microsoft interface provides. Yet, sticking to flow charts and logical
structures does not necessarily capture human intelligibility. The
human experience is characterized by the workshop model. The user looks
for standard tools and access to all parts of the Web site from one
page. Having experienced the evolution of the user interface from DOS
to the Microsoft GUI, you know how difficult it was to switch
interfaces from Borland, Lotus, and Microsoft. I remember IBM had to do
a complete redesign of their Web site because people were getting
lost. I*m sure IBM had a logic and flow to their Web site at the time;
however it was not a logic or flow that the average user could follow.&lt;br /&gt;&lt;br /&gt;To summarize, would you comment on the importance of acknowledging:&lt;br /&gt;&lt;br /&gt;How the user accesses information
The merits of standardization
Creating an intuitive interface&lt;br /&gt;&lt;br /&gt;versus &lt;br /&gt;&lt;br /&gt;Allowing the underlying code dictate both the structure and user
experience
The implementation of logic and flow charts&lt;br /&gt;&lt;br /&gt;I do realize there are constraints, for example, the implementation of
page layout with tables. However I agree that Flash may be the future
of Web interface as the limitations of bandwidth ease up.&lt;br /&gt;&lt;br /&gt;One last thing, are we still stuck in the illusion that the human mind
and the computer can work side by side? The attempt to computerize
common sense by Doug Lenat is a programmer*s wet dream never to be
realized.&lt;br /&gt;&lt;br /&gt;This may be another book in itself, but I hope you will offer some
insight to this dilemma for the user suffering from information
overload.&lt;br /&gt;&lt;br /&gt;Thanks
  	    &lt;small&gt;[&lt;a href="http://www.well.com/conf/inkwell.vue/topics/186/Jesse-James-Garrett-The-Elements-page01.html"&gt;Read entire topic&lt;/a&gt;]&lt;/small&gt;
      </description>
      <pubDate>Wed, 09 Jul 2003 14:25:00 PDT</pubDate>
    </item>

    <item>
      <title>
	    #51: Jon Lebkowsky (jonl) Mon 30 Jun 03 15:52
	  </title>
      <guid isPermaLink="true">http://www.well.com/conf/inkwell.vue/topics/186/Jesse-James-Garrett-The-Elements-page03.html#post51</guid>
      <description>
        Yes, thanks, and feel free to hang out and talk some more!
  	    &lt;small&gt;[&lt;a href="http://www.well.com/conf/inkwell.vue/topics/186/Jesse-James-Garrett-The-Elements-page01.html"&gt;Read entire topic&lt;/a&gt;]&lt;/small&gt;
      </description>
      <pubDate>Mon, 30 Jun 2003 15:52:00 PDT</pubDate>
    </item>

    <item>
      <title>
	    #50: Cynthia Dyer-Bennet (cdb) Mon 30 Jun 03 08:18
	  </title>
      <guid isPermaLink="true">http://www.well.com/conf/inkwell.vue/topics/186/Jesse-James-Garrett-The-Elements-page02.html#post50</guid>
      <description>
        I'd like to add my thanks to both of you for joining us here in Inkwell.vue,
Jesse and Jim. The last two weeks have zoomed by! The topic will remain
open, unfrozen, indefinitely, so if there are any more questions or
comments to add to the thread, please feel free to carry on.
  	    &lt;small&gt;[&lt;a href="http://www.well.com/conf/inkwell.vue/topics/186/Jesse-James-Garrett-The-Elements-page01.html"&gt;Read entire topic&lt;/a&gt;]&lt;/small&gt;
      </description>
      <pubDate>Mon, 30 Jun 2003 08:18:00 PDT</pubDate>
    </item>

    <item>
      <title>
	    #49: James Leftwich, IDSA (jleft) Sat 28 Jun 03 22:06
	  </title>
      <guid isPermaLink="true">http://www.well.com/conf/inkwell.vue/topics/186/Jesse-James-Garrett-The-Elements-page02.html#post49</guid>
      <description>
        And thank you, Jesse.  It's been a real pleasure to participate in this
discussion with you.&lt;br /&gt;&lt;br /&gt;The topic will remain open, so the audience is free to carry on the
discussion.&lt;br /&gt;&lt;br /&gt;And to recap, here are the links to Jesse's diagrams:&lt;br /&gt;&lt;br /&gt;The &amp;quot;simple planes&amp;quot; diagram that takes a very high-level approach to the
Elements model:
 &amp;lt;http://www.jjg.net/elements/elements_simpleplanes.pdf&amp;gt;&lt;br /&gt;&lt;br /&gt;More detail in Jesse's original diagram from 2000:
 &amp;lt;http://www.jjg.net/ia/elements.pdf&amp;gt;&lt;br /&gt;&lt;br /&gt;Still more detail in Chapter 2, &amp;quot;Meet the Elements&amp;quot;, from his book:
 &amp;lt;http://www.jjg.net/elements/elements_ch02.pdf&amp;gt;&lt;br /&gt;&lt;br /&gt;The main tool Jesse has evolved for working through structural issues is a
diagramming system that's become known as the Visual Vocabulary:&lt;br /&gt;&lt;br /&gt; &amp;lt;http://www.jjg.net/ia/visvocab/&amp;gt;&lt;br /&gt;&lt;br /&gt;And here's the information on Jesse's book:&lt;br /&gt;&lt;br /&gt;The Elements of User Experience
User-Centered Design for the Web
New Riders Publishing&lt;br /&gt;&lt;br /&gt;&amp;lt;http://www.jjg.net/elements/&amp;gt;
  	    &lt;small&gt;[&lt;a href="http://www.well.com/conf/inkwell.vue/topics/186/Jesse-James-Garrett-The-Elements-page01.html"&gt;Read entire topic&lt;/a&gt;]&lt;/small&gt;
      </description>
      <pubDate>Sat, 28 Jun 2003 22:06:00 PDT</pubDate>
    </item>

    <item>
      <title>
	    #48: Jesse James Garrett (jjgdotnet) Sat 28 Jun 03 19:10
	  </title>
      <guid isPermaLink="true">http://www.well.com/conf/inkwell.vue/topics/186/Jesse-James-Garrett-The-Elements-page02.html#post48</guid>
      <description>
        The concept of &amp;quot;reading&amp;quot; a system is connected to the idea I mentioned
earlier that systems need to have an internal logic that helps the
disparate features and functions cohere. That logic has to be
manifested in the final product in a way that users can interpret and
absorb it. Reading the system is the process by which this happens for
the users.&lt;br /&gt;&lt;br /&gt;Humans are pattern-makers; whether consciously or unconsciously, we
are always trying to make our world make sense. If we can't make the
products we use make sense, we get frustrated and annoyed and
eventually resort to memorization as our only means of accomplishing
our goals. But it's not enough for the products we create to have
internal logic to their design. If that logic isn't communicated
clearly to the users, it may as well not be present at all.&lt;br /&gt;&lt;br /&gt;Ultimately, creating successful user experiences depends on our
ability to forget everything we know about how the products we design
get built and see them through the eyes of people seeing the finished
product for the first time. Anticipating their questions, understanding
their expectations, and reflecting the ways they think about their
needs is the essence of our craft.&lt;br /&gt;&lt;br /&gt;Thanks Jim, and thanks to everyone who participated. It's been fun!
  	    &lt;small&gt;[&lt;a href="http://www.well.com/conf/inkwell.vue/topics/186/Jesse-James-Garrett-The-Elements-page01.html"&gt;Read entire topic&lt;/a&gt;]&lt;/small&gt;
      </description>
      <pubDate>Sat, 28 Jun 2003 19:10:00 PDT</pubDate>
    </item>

    <item>
      <title>
	    #47: James Leftwich, IDSA (jleft) Fri 27 Jun 03 13:24
	  </title>
      <guid isPermaLink="true">http://www.well.com/conf/inkwell.vue/topics/186/Jesse-James-Garrett-The-Elements-page02.html#post47</guid>
      <description>
        &amp;gt; These habituated users will be very resistant to change -- for
&amp;gt; a couple of good reasons. First, they've got a legitimate fear that
&amp;gt; the new system will require as much effort for them to learn as
&amp;gt; the old system was (not an unreasonable conclusion, based on
&amp;gt; precedent). Second, they'll actually make more mistakes with the
&amp;gt; new system at first because they'll try to learn it by memorization,
&amp;gt; which is hard. Once they stop trying to memorize and relearn how
&amp;gt; to read, they'll perform better with the new system than they ever
&amp;gt; did with the old one.&lt;br /&gt;&lt;br /&gt;I wanted to requote your paragraph here Jesse, as you make several points
that I see as absolutely fundamental in the design and redesign of all
interactive systems.&lt;br /&gt;&lt;br /&gt;It's a problem I've also run into frequently in product design, specifically
medical devices.  While I sometimes have the opportunity to design a medical
device from scratch, there are many more that already exist and have
significant user bases.  Since it's extremely rare to happen upon an
existing device or system where the interaction design efforts were tightly
and properly integrated between the physical controls, visual displays, and
functional interaction, the user experiences for these are often
nightmarishly complicated.&lt;br /&gt;&lt;br /&gt;Add to this the fact that you will often find existing &amp;quot;power users&amp;quot; who
have, by whatever efforts or time was necessary, managed to scale the steep
learning curves for operating or using these devices or systems.  They then
have some &amp;quot;power&amp;quot; by knowing the arcane or arbitrary tricks necessary to
navigate and use some overly complicated device.&lt;br /&gt;&lt;br /&gt;Their two comments against redesign generally fall into two categories:&lt;br /&gt;&lt;br /&gt;1) (generally unspoken) &amp;quot;If you simplify this, then my specialist knowledge
will no longer be uniquely valuable.&amp;quot;&lt;br /&gt;&lt;br /&gt;2) &amp;quot;Please, don't 'simply' this!  You can only dumb it down and penalize me
as a power user in order to spoonfeed the new, in experienced users.&amp;quot;&lt;br /&gt;&lt;br /&gt;Number two is definitely a risk, as many systems that have been &amp;quot;simplified&amp;quot;
have actually been made childish, or constrained to highly sequential step-
through models, which minimize error, but are inflexible and ultimately
inefficient for experienced users.&lt;br /&gt;&lt;br /&gt;The other thing that you mention, Jesse, is the power of having a system
that can be &amp;quot;read.&amp;quot;  I've often spoken of my own designs as primarily being
about the design of an &amp;quot;interactional syntax&amp;quot; and &amp;quot;language&amp;quot; from which the
product or system is then the first expression of.&lt;br /&gt;&lt;br /&gt;By approaching interactional systems like this, there is then the ability to
logically extend and evolve the interaction using the same elements, rules,
interrelationships, classes, and actions from which the original version was
composed.&lt;br /&gt;&lt;br /&gt;I suppose this is a form of &amp;quot;metadesign.&amp;quot;  But I'm very glad to see you
making a point of this here.  It's among the more crucial aspects to
designing for ongoing improvement and extention, as opposed to a one-time,
one-off system that has to be torn down and replaced once the needs evolve,
or outgrow a fixed design.&lt;br /&gt;&lt;br /&gt;Jesse, can you speak a bit more about your own concepts of what &amp;quot;reading&amp;quot;
means, and some of the issues you've encountered in both creating systems
like this and then selling them both to stakeholders and end-users?
  	    &lt;small&gt;[&lt;a href="http://www.well.com/conf/inkwell.vue/topics/186/Jesse-James-Garrett-The-Elements-page01.html"&gt;Read entire topic&lt;/a&gt;]&lt;/small&gt;
      </description>
      <pubDate>Fri, 27 Jun 2003 13:24:00 PDT</pubDate>
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