Judy Malloy, Editor



Mark Amerika
FILMTEXT 2.0
Software: Flash, Dreamweaver, Photoshop, Illustrator,
Pro Tools, Live, Audio Gulch, Final Cut Pro,
iMovie, QuickTime
credits


Mark Amerika: detail from the Introduction to FILMTEXT 2.0


Mark Amerika's work -- that includes the seminal net art trilogy GRAMMATRON, PHON:E:ME, and FILMTEXT, as well as experimental artists books, cult novels, video and films -- has been published and/or exhibited widely, including the Whitney Biennial of American Art; the Institute of Contemporary Arts, London; the Walker Art Center; the Denver Art Museum; and the National Museum of Contemporary Art, Athens, where he had a retrospective in the fall of 2009. He is the author of many books, including remixthebook (University of Minnesota Press, 2011) and his collection of artist writings entitled META/DATA: A Digital Poetics. (The MIT Press, 2007). His latest art work, Museum of Glitch Aesthetics, was commissioned by the Abandon Normal Devices Festival in conjunction with the London 2012 Olympics.

Amerika is a Professor of Art and Art History at the University of Colorado at Boulder. More information about his work is available at http://www.markamerika.com


Mark Amerika: FILMTEXT 2.0

FILMTEXT 2.0 is an elaborate work of net art that investigates emerging forms of electronic literature in relation to interactive cinema, live A/V performance, games, and remix culture. It remediates formal experiments from older media like film, video art, and the visual/metafiction novel. This is partly why we decided to use technology that enabled us to a) build a serious library of audio/visual assets for the "reader"/interactive participant to remix as part of their own journey through the site and b) create a customized interface for reader-triggered narrative performance.

As with much of the metafiction published in the 60s and 70s, the work self-consciously refers to its various technological adhesions and the prosthetic aesthetics that are often at play in the construction of electronic literature. There are even self-contained "text readers" that deploy some of the early instances of the "codework" writing style that suggest how authors "tell target" their source material for emotional manipulation. In FT 2.0, this is generally achieved by defamiliarizing the early action scripting language that enabled early versions of Flash to create unique animation effects and behaviors.



Mark Amerika: detail from FILMTEXT 2.0










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Index

Writers and Artists
Talk about Their Work
and the Software They
use to Create Their Work

Mark Amerika
Stefan Muller Arisona
Mark Bernstein: __Interview wirh Mark Bernstein
Alan Bigelow
Bill Bly
Jay Bushman
J. R. Carpenter
__ Chronicles of Pookie and JR
__ Entre Ville
__ STRUTS
M.D. Coverley
__ Egypt: The Book of
Going Forth by Day

__ Tin Towns
Steve Ersinghaus
Caitlin Fisher
Chris Funkhouser
Susan M. Gibb
Dene Grigar
__ 24-Hr. Micro-Elit
__ Fallow Field
Fox Harrell
Dylan Harris
William Harris
Ian Hatcher
Megan Heyward
Adriene Jenik
Chris Joseph
Rob Kendall
Antoinette LaFarge
Deena Larsen
Donna Leishman
Judy Malloy
Mark C. Marino
Mez
Ethan Miller
Nick Montfort
__Lost One
__Nick Montfort and
Stephanie Strickland
Sea and Spar Between

Judd Morrissey
Stuart Moulthrop
__Under Language
and Deep Surface

__ Interview with
Stuart Moulthrop

Alexander Mouton
Karen O'Rourke
Regina Pinto
Andrew Plotkin
Kate Pullinger
Sonya Rapoport:
__Interview with
Sonya Rapoport

Aaron Reed
Scott Rettberg
Jim Rosenberg
Stephanie Strickland
__Nick Montfort and Stephanie Strickland
Sea and Spar Between

__Stephanie Strickland and Cynthia Lawson Jaramillo
Vniverse and slippingglimpse

Sue Thomas
Eugenio Tisselli
Noah Wardrip-Fruin
Joel Weishaus
Nanette Wylde