Judy Malloy, Editor
|
Mark Amerika
FILMTEXT 2.0
Software: Flash, Dreamweaver, Photoshop, Illustrator,
Pro Tools, Live, Audio Gulch, Final Cut Pro,
iMovie, QuickTime
credits

Mark Amerika: detail from the Introduction to FILMTEXT 2.0
Mark Amerika's work -- that includes the seminal net art trilogy GRAMMATRON, PHON:E:ME,
and FILMTEXT, as well as experimental artists books, cult novels, video and films -- has
been published and/or exhibited widely, including the Whitney Biennial of American Art;
the Institute of Contemporary Arts, London; the Walker Art Center; the Denver Art Museum; and
the National Museum of Contemporary Art, Athens, where he had a retrospective in the fall of 2009.
He is the author of many books, including
remixthebook (University of Minnesota Press, 2011)
and his collection of artist writings entitled
META/DATA: A Digital Poetics. (The MIT Press, 2007).
His latest art work,
Museum of Glitch Aesthetics,
was commissioned by the Abandon Normal Devices Festival in conjunction with the
London 2012 Olympics.
Amerika is a Professor of Art and Art History at the University of Colorado
at Boulder. More information about his work is available at
http://www.markamerika.com
Mark Amerika: FILMTEXT 2.0
FILMTEXT 2.0 is an elaborate work of net art that investigates emerging
forms of electronic literature in relation to interactive cinema, live
A/V performance, games, and remix culture. It remediates formal experiments
from older media like film, video art, and the visual/metafiction novel. This
is partly why we decided to use technology that enabled us to a) build a
serious library of audio/visual assets for the "reader"/interactive
participant to remix as part of their own journey through the site and
b) create a customized interface for reader-triggered narrative performance.
As with much of the metafiction published in the 60s and 70s, the work
self-consciously refers to its various technological adhesions and the
prosthetic aesthetics that are often at play in the construction of
electronic literature. There are even self-contained "text readers" that
deploy some of the early instances of the "codework" writing style that
suggest how authors "tell target" their source material for emotional
manipulation. In FT 2.0, this is generally achieved by defamiliarizing
the early action scripting language that enabled early versions of Flash
to create unique animation effects and behaviors.

Mark Amerika: detail from FILMTEXT 2.0
|
Authoring Software
Home
Authoring Software
Tools and Applications
Index
Writers and Artists
Talk about Their Work
and the Software They
use to Create Their Work
Mark Amerika
Stefan Muller Arisona
Mark Bernstein:
__Interview wirh Mark Bernstein
Alan Bigelow
Bill Bly
Jay Bushman
J. R. Carpenter
__
Chronicles of Pookie and JR
__
Entre Ville
__
STRUTS
M.D. Coverley
__
Egypt: The Book of
Going Forth by Day
__
Tin Towns
Steve Ersinghaus
Caitlin Fisher
Chris Funkhouser
Susan M. Gibb
Dene Grigar
__
24-Hr. Micro-Elit
__
Fallow Field
Fox Harrell
Dylan Harris
William Harris
Ian Hatcher
Megan Heyward
Adriene Jenik
Chris Joseph
Rob Kendall
Antoinette LaFarge
Deena Larsen
Donna Leishman
Judy Malloy
Mark C. Marino
Mez
Ethan Miller
Nick Montfort
__Lost One
__Nick Montfort and
Stephanie Strickland
Sea and Spar Between
Judd Morrissey
Stuart Moulthrop
__Under Language
and Deep Surface
__
Interview with Stuart Moulthrop
Alexander Mouton
Karen O'Rourke
Regina Pinto
Andrew Plotkin
Kate Pullinger
Sonya Rapoport:
__Interview with Sonya Rapoport
Aaron Reed
Scott Rettberg
Jim Rosenberg
Stephanie Strickland
__Nick Montfort and Stephanie Strickland
Sea and Spar Between
__Stephanie Strickland and Cynthia Lawson Jaramillo
Vniverse and slippingglimpse
Sue Thomas
Eugenio Tisselli
Noah Wardrip-Fruin
Joel Weishaus
Nanette Wylde
|