Antoinette LaFarge: "A diagram showing the communication flow among the various performers in Demotic 2006.
The black area at left represents the telematic performers, while the white area is the stage
and the gray is the audience."
All of my mixed-reality performance works use different authoring strategies and
tools. In general, however, all share a focus on multi-authoring, on improvisation
in various forms, and on a fluid relationship between creation of text and creation
of other forms, including software, vocals, sound, video, and movement.
Perhaps the best introduction to my authorial practices is a 2004/2006 mixed-reality
performance work entitled "Demotic". The essential idea behind "Demotic" was to have
a single stage actor and two sound artists channeling, in real time, many other voices
and information sources, some from real space, and some from the Internet. I conceived
it with director Robert Allen, and we co-created it with actor Tracey A. Leigh, sound
artists Maria de los Angeles Esteves and Jeff Ridenour, and a group of online performers
known as the Plaintext Players.
The following general description of our processes applies to both the 2004 and 2006
versions of the piece, but it should be noted that not all the methods described were
used in every segment of the final work. To start with, we gathered the Plaintext Players
on a MOO, which is a virtual, text-based, multi-user domain of a kind that predominated
on the Net before the advent of graphical worlds. The MOO performers improvised
'in character', in real time, creating a text that was partly written, partly performed.
Only one of the MOO performers was situated in the same physical space as the actor and
the sound artists, and this person served as a key link between the remote and local
performers. The base text generated by the MOO improvisers was fed into the physical
space of the stage in two ways: as visuals and as sound. The visuals took the form of
scrolling text projections, which the stage performer used as a kind of teleprompter,
responding vocally (by reading/improvising) and physically (with improvised movement).
Since the MOO is a form of programmable software, we were able to control and alter
the text output from the MOO: for example, in some cases we altered the speed with which
it appeared on screen, or its layout, while in others we algorithmically garbled it or
mixed the live text with previously recorded (stored) material.
The transformation of the MOO text into sound took two forms in addition to the actor's
own reading of the text. One was artificial speech created by text-to-speech synthesis,
which gave the remote MOO performers a vividly physical presence in the stage space. The
other was a layered soundscape created by further processing of the MOO text and
synthetic speech through the programming environment known as MAX/MSP, which
allowed our sound designers to deploy spatialization, repetition, additional sounds,
and other effects.
Feedback loops were a critical part of this 'interdependent' creative process. Through
streaming audio, the remote MOO performers could hear what the stage actor and sound
artists were doing with their text in real time (though slightly delayed) and respond to
it. And since the sound designers and the actor were in the same physical space, they
could respond directly to each other as well as working with the MOO text as it was created.
Although from a traditional writerly perspective, one could argue that 'the text' was created
in the very first step (during the MOO improvisations), from our perspective what mattered
was that it then underwent a series of transformations each of which brought new creative
elements into play: at the point of MOO output, at the point of speech synthesis, at the
point of sound processing, at the point of actor improvisation, at the point of feedback...
Only at the end of this web of authorship did we have what we would consider 'the text';
that is, the full synthesis of verbal, audio, visual, and physical elements that is "Demotic."
For a diagram of the authorial process, see the "Demotic" website at:
http://yin.arts.uci.edu/~players/demotic/gallery17.html
Information about the specific processes featured in each segment of "Demotic"
can be found in the program notes at:
http://yin.arts.uci.edu/~players/demotic/program-06.html
(2006) and
http://yin.arts.uci.edu/~players/demotic/archive-04-AV.html
(2004).
The "Demotic" website also hosts archived video and audio from both versions of
the project.