This page is a detailed examination of the Star Trek books published in a given year.
Use the pull-down menus and site search at the bottom of the page to find lists of books by type, title, or author, to navigate through the site, or to search the site.
Aliens & Artifacts
Michael Westmore, Alan Sims, Bradley M. Look, and William J. Birnes
Star Trek: The Next Generation
The Next Generation Alien Roll Call
Star Trek: Deep Space Nine
Deep Space Nine Alien Roll Call
Star Trek: Voyager
How to Create Your Own Aliens & Artifacts
Special bonus: a section that will show you how to re-create your own makeup as well as create your own props, using readily available items.
Words on paper. Without the resourceful, innovative, almost magical talents of the untold hundreds of behind-the-scenes people who have worked on Star Trek, those and countless other futuristic marvels would be just that -- words on paper. For years the major responsibility for making it all real for viewing audiences has fallen to people like Academy Award-winning makeup supervisor Michael Westmore and property master Alan Sims, and their incredible staff of artisans. These modern-day dream shapers have guarded their award-wining secrets with national security-level caution... until today.
The veil of secrecy is pulled back in Star Trek: Aliens & Artifacts. Through dozens of rare sketches, photographs, and designs, discover how those remarkable craftspeople made the fantastic vistas, creatures, and technology encountered every week. You'll be amazed at how low-tech some of these hi-tech wonders really are!
Who decided to make the Andorian blue? Of what was the belt on the original Klingon costume made? Was the first phaser really a block of wood? All your questions will be answered in Star Trek: Aliens & Artifacts!
This is a colorfully illustrated look behind the scenes at the creation of Star Trek's alien makeup and props. Some of this material has been covered in previous publications, including the Star Trek: The Next Generation Makeup FX Journal magazine published by Starlog and co-written by Westmore back in 1992, but never in this much detail.
The Definitive Star Trek Trivia Book
Star Trek: The Original Series
Star Trek: The Next Generation
Star Trek: Deep Space Nine
Star Trek: Voyager
Star Trek: The Films
New Life and New Civilizations
So you think you know Star Trek? Well, fire up those neurons, because here's your chance to prove it!
1. How many tribbles did Spock calculate had bred aboard Deep Space Station K-7?
2. What type of life-form was the Caretaker?
A. Sporocystian B. Solanagen C. Silicon D. Unidentifiable
3. In which episode is a deaf mediator the key to ending a war that has persisted for fifteen centuries?
4. Identify each species:
A. B. C.
5. Match the ship with its appropriate registry number.
A. U.S.S. Voyager i. NX-74205 B. U.S.S. Defiant ii. NX-2000 C. U.S.S. Pegasus iii. NCC-74656 D. U.S.S. Excelsior iv. NCC-53847
A. Sulu's daughter C. Kira's father
B. Troi's older sister D. Tuvok's wife
The answers to those questions and many others are just pages away in The Definitive Star Trek Trivia Book, the ultimate collection of memory testers, brainteasers, and mind-bending minutiae from thirty-four years of movies and TV series. More than two thousand fill-in-the-blanks, multiple-choice questions, and matching questions are organized into themed chapters such as "Galactic History," "About the Crews," "Alien Species," "Star Trek Science," and "Command Questions." This jam-packed, fun-filled illustrated trivia book is just what devoted Star Trek fans have always wanted: the means to test themselves and one another on one of the richest and most complex fictional universes ever created.
Jill Sherwin's second book, after Quotable Star Trek, is the first official Star Trek trivia book from Pocket since the 1980s. It was followed by a second volume in 2001.
Delta Quadrant: The Unofficial Guide to Voyager
The Episode Guide
A Victim of Star Trek's Success?
Delta Quadrant is the only episode guide to Voyager. Every episode is recounted and dissected with absolute precision. Every significant piece of data is logged, and those more tricky scientific references are analysed in the ingeniously-named section: 'Ye Canna Change The Laws O' Physics.'
For those of us who aren't primarily SF fans and who simply enjoy a good storyline, Delta Quadrant draws attention to some of Voyager's excellent characterisation and dialogue. It also points out bloopers and puzzles, lack of continuity and where things could have been done better.
'Am I the only one intent on getting home? Is it just me? Am I leading the crew on a forlorn mission with no hope of success?'
This is the essential guide to the trials of Captain Janeway and the rest of the Voyager team as they try to bridge 70,000 light years and find a way home from the Delta Quadrant.
Delta Quadrant is an unauthorized episode guide, and an opinionated one at that. McIntee is a fan of the show, but not of every episode, as the ratings he assigns to each episode attest. The book covers every episode of the first five seasons in some detail, but only nine episodes from the sixth season are described, in brief plot summaries without the usual review sections like "Deja Vu?," "(Lack of) Continuity," and "Verdict." Until Pocket produces an official episode guide, this book will do quite nicely (bearing in mind its incompleteness). It's a major step up from the one previous Voyager episode guide, Hal Schuster's Trekker's Guide to Voyager, which covered only the first two seasons.
The Ethics of Star Trek
Judith Barad with Ed Robertson
Part One: Beginning the Ethical Enterprise
Is Religion Alone the Basis of Ethics?
Part Two: Ancient Greek and Roman Morality in the Star Trek Future
Justice in a Savage Arena
The Cave, the Forms, and Kathryn Janeway
Plato's Stepchildren and Beyond
Kirk Finds the Golden Mean
Equity and Friendship in Star Trek
When Worlds Collide: Hedonism Versus Stoicism (or, Jadzia and Worf Clash in Paradise)
Part Three: Christianity and Contracts
Kirk and Kira Battle Evil: Christian Ethics
The Ferengi and the Social Contract
Part Four: When Duty Calls
Duty Can Be a Crusher
Our Duty to Other Species
Honor Among Thieves and Klingons
Part Five: Receptacles, Responsibility, and Reconciliation
Does the Good of the Many Outweigh the Good of the Few?
The Existentialist Conundrum of Master and Slave Morality
The Ethics of Star Trek
Lwaxana Troi decides to please her Kostolain husband-to-be by wearing a traditional wedding gown at their service, even though her own orthodox Betazoid tradition requires her to go nude. At the last minute, she changes her mind and arrives at the ceremony wearing nothing but a smile. Her fiance is shocked -- so shocked that he cancels the wedding.
If you were Lwaxana Troi, what would you have done? Is honoring your own tradition more important than respecting someone else's?
Though the world of Star Trek is clearly set in the future, its attitudes, politics, and culture have always reflected the mores of today. Perhaps that's why this phenomenal series has kept us fascinated, challenged, and inspired -- as well as entertained -- for nearly thirty-five years. From the original adventures of Kirk, Spock, and McCoy to the present-day saga of Voyager, Star Trek reminds us that even in the brave new world of the twenty-fourth century, the deepest questions of morality must still be answered. The fundamental principles that have always guided our heroes are indeed powerful enough to provide direction in our own lives.
But what exactly are the ethics of Star Trek? Where do they come from? Are these principles always the same from series to series? What do they mean for us today?
Using episodes from all four Star Trek series, as well as examples from Plato, Aristotle, Sartre, and other great philosophers of the past, The Ethics of Star Trek explores the answers to these and other important ethical questions:
Why is good stronger than evil?
If the Prime Directive is so inviolable, why does Kirk always seem to break it?
Would Nietzsche have made a good starship captain?
What's more important, the intentions behind our actions or the results we get?
Does absolute power really corrupt absolutely? What would you do with the power of Q?
How would Kant's insistence on autonomous altruism have affected the Federation's dealings with the Borg?
Are rational beings the only life forms entitled to our respect?
What would it mean if, deep down, everyone really were a Ferengi?
Join Dr. Judith Barad and Ed Robertson as they take the complex, intriguing, and often confusing subject of ethics and make it practical, understandable, and accessible -- for this century and beyond!
I haven't read this one yet, but it looks like the authors may actually know something about Star Trek.
ghIlghameS: A Klingon Translation
Klingon Language Institute
Not since the time of Kahless has an epic so stirred the Klingon heart!
Like The Klingon Hamlet (below), this is not a Star Trek book as such, but the Klingon language is part of Star Trek, which is relevance enough. This is a Klingon translation of the ancient epic of Gilgamesh. Unlike The Klingon Hamlet, there are no canonical Trek references to Klingons being aware of this story, but Picard refers to it in the episode "Darmok."
The book begins with an introduction by Lawrence M. Schoen, Director of the Klingon Language Institute. The rest of the book is a standard translation text, with an English version of the story of Gilgamesh on each odd-numbered page and the Klingon translation on the facing even-numbered page.
The Klingon Hamlet
William Shakespeare and the Klingon Language Institute
Hamlet, Prince of Denmark
Appendix I: Endnotes
Appendix II: Notes on the Scansion of Khamlet
Appendix III: Interplanetary Literature 759 - The Klingon Bard
Appendix IV: Additional Vocabulary
"You have not experienced Shakespeare, until you have read him in the original Klingon." Thus speaks Chancellor Gorkon, in the film Star Trek VI: The Undiscovered Country. For some viewers the line produced hearty chuckles and knowing nods. Among others it served as inspiration...
- from the Foreword
For too long, readers throughout the Federation have been exposed to The Tragedy of Khamlet, Son of the Emperor of Qo'nos, that classic work of Klingon literature, only through inadequate and misleading English translations. Now at last, thanks to the tireless efforts of the Klingon Language Institute, this powerful drama by the legendary Klingon playwright, Wil'yam Shex'pir, can be appreciated in the elegance and glory of its original tongue.
This invaluable volume contains the complete text of the play, along with an English translation for easy consultation and comparison. In addition, an incisive introduction explains the play's crucial importance in Klingon culture, while copious notes illustrate how the debased English version diverges from the original, often distorting and even reversing the actual meaning of the verses.
Khamlet, the Restored Klingon Version, is a work that belongs in the library of every human who hopes truly to understand what it means to be Klingon.
Revised edition. According to the title page, the play was "restored to the original Klingon by Nick Nicholas and Andrew Strader, edited by Mark Shoulson with assistance from Will Martin and d'Armond Speers, layout and design by Lawrence M. Schoen with assistance from Sarah Ekstrom." The book originally appeared in a limited hardcover edition from the Klingon Language Institute in 1996. The Institute has published other Klingon translations (of the ancient epic Gilgamesh and of Shakespeare's Much Ado About Nothing) in trade paperback editions.
Narratives from the Final Frontier: A Postcolonial Reading of the Original Star Trek Series
Preface by Hanjo Berressem
Concepts of Postcolonial Criticism
The Postcolonial and the Colonial
The Margin and the Center
The Other and the Self
Culture and History
Language, PhalLogocentrism and Narratives
Myth and Mythology
Star Trek's Narratives
Star Trek and (Post)colonialism
The Main Characters of TOS
James T. Kirk
A Universe of the Free - Home of the Brave
Coms and Yangs
Culture and Politics
Manichaeic Politics of Color
The Paradise Trap
Trouble in Paradise
The Humanistic Rationality of Science
The Progress Narrative of History
Culture and Science
On the Margins
Narratives links the currently most popular Literary/Cultural Theory with one of the most successful television productions of all times. The brief opening chapter gives a very concise introduction to the central concepts of postcolonial theory and the methodological background of this subversive reading of Star Trek. A mythology results, which poses the question: does popular culture rest on the same hegemonic discoursive practices as the elitist canon? The book yields compelling insights about the ideological deep-structure of modern mass media by reading the original Star Trek series against the grain instead of taking (post)modern-style entertainment at face value. The blending of Star Trek's narratives and Western historical, political and social reality results in a unique view of the potential for controversy in the opposition of individual perspectives and the claim of ideological value-systems to universal truth(s).
Originally Gentejohann's MA thesis in North American Studies, this appears to be a fairly typical academic critique of Star Trek. Gentejohann focuses here on the original series only.
I'm late listing this book because, though I first saw it listed on Amazon.com some time ago, it wasn't clear that this was actually a book, nor that it's in English. It was subtitled Europaische Hochschulschriften Reihe Xiv, angelsachsisc, which doesn't mean a lot to me, and the publisher never answered my email for more information. Amazon changed its entry somewhat and it became clear that this was in English (and Gentejohann confirmed that when I emailed him directly), so I finally ordered a copy in November 2003. It arrived in March 2004. As for the subtitle, this is volume 373 in European University Studies Series XIV Anglo-Saxon Language and Literature, or, in German, Bd. 373 of Europäische Hochschulschriften Reihe 14: Angelsächsische Sprache und Literatur.
Negative Ecstasy: The Star Trek Seductions and Other Mass Deceptions
Amidst Tower and the Towering
Image Consumption in the Production of Meaning
Entertainment as Enchainment and Delirium unto Death
The Star Trek Seductions
Disney as Mass Deception
Pornographic Imagination and Industrial Eroticism
Eroticized Production as De-eroticization
Free Speech as Farce and Information as Domination
Unbearable Delirium as Negative Ecstasy
The Critique Must Continue
Addendum: Of Bondage and Blindness: An Inquiry into Language and Social Control
The unbearable hedonistic delirium of unsated desire in the mass production of consumption as dissatisfaction... The inverted scream in the unrelenting inauthentication of Being... The eye which sees only as directed and assumes sight... The search for joy in the emptiness of consumer pleasure... The disembodied melody which reaches out into the lonely night of technological seduction... Rage turned into a scientific pattern of repressed anger... Loneliness in the dread of being eternally lost... The search for self which negates the self in which the self nevertheless continues... The jubilant dance of deception.
Compelling, incisive analyses of the production of thought and the incarceration of the Subject in the cultural imperialism of the technocapitalist mass media and consciousness industry.
This book is a must for those who are interested in looking beyond the seductive dazzle of superficiality in mass mediated images of the self.
As the contents and blurb should make clear, despite the title, this is not primarily a book about Star Trek. Instead, it's a postmodernist critique of the ways in which the mass media (as represented by Star Trek, among other things) deceive people into accepting false notions of reality and identity. The Star Trek section is less than a quarter of the book, but Itwaru evidently considered it important enough to mention it in the title, and that's largely why I've included it here. Anyone coming across a reference to the book on the web, as I did, will find very little information about it elsewhere.
According to the book's back cover, "A.H. Itwaru lectures in the Social Sciences at York University and in Caribbean Studies at New College, University of Toronto." He has written several other books, including works of poetry, fiction, and scholarly analysis. Some of the contents of this book were previously published under the title Mass Communication and Mass Deception, in 1988.
As for the Star Trek content of the book: Itwaru is critical of the show, but does not demonstrate great familiarity with it. He refers to characters from several of the Trek TV series but spells several names incorrectly. Fans interested in a brief anti-colonialist reading of Trek may find this of interest, but readers interested in deeper critiques and analyses of the show have better books to choose from. This book will be of more interest to students interested in postmodernist critiques of pop culture and mass media in general.
Official Strategy Guide: Star Trek: Starfleet Command Volume II: Empires at War
Dennis J. Greene
Part I: Introduction
Tactical Combat Briefing
Part II: Basic Training
Part III: Advanced Training
Advanced Techniques and Tactics
Part IV: Race Specific Advanced Training
United Federation of Planets
The Klingon Empire
The Romulan Empire
The Lyran Star Empire
The Hydran Kingdoms
The Gorn Confederation
The Mirak Star League
The Interstellar Concordium
Part V: Campaign Strategies
Dynaverse II Campaigns
Terms and Definitions
Captain your starship across the galaxy, as you resist the unwarranted aggression of multiple space races. Master the skills of a savvy captain, and you'll rise in rank from Lieutenant Commander of a frigate to a Rear Admiral. Think playing a Romulan Warbird is a waste of time? Think the Gorns are a pushover? You won't know the whole story until you discover the details inside this guide!
- Detailed tactics and strategies
- Crucial energy management tips
- Race-specific combat analysis
- Campaign strategies
- In-depth weapon tactics
- Defensive maneuvers
This is the gamers' guide to the sequel to 1999's Starfleet Command computer game. The first game was accompanied by the book Star Trek: Starfleet Command Official Strategies & Secrets, which was published by Sybex and written by Doug Radcliffe, Paul Schuytema, David Chong, and Chris Jensen.
Spaceships at the Final Frontier: Building Star Trek Models
Introduction: The Legend of Star Trek in Models
Construction 101: The Snap-fit Star Trek Spaceship Set
USS Enterprise: NCC-1701-E
The Klingon Bird of Prey Flight Display
Deep Space Nine
Lighting an Ambassador-Class Starship
Vacuum-formed Romulan Bird of Prey
The Cardassian Galor-Class Cruiser
The Borg Cube
Appendix 1 Paint
Appendix 2 Decals
Appendix 3 Tools, Supplies, Sources
With every new Star Trek movie comes models of the latest spaceships. Author Rick Jackson provides you with tips and techniques on building a dozen of these models, from the USS Enterprise through the Cardassian Galor-class cruiser. Inside Spaceships at the Final Frontier you'll find:
- A history of Star Trek kits, including a table listing 45 models, with kit numbers, release dates, and comments
- Step-by-step instructions designed to help you improve the appearance of the kits, correcting flaws in the models as you go
- 175 color and black-and-white close-up construction photos
- A color "Galaxy" of completed spaceship models
- Tips on building epoxy kits and scratchbuilding a Borg Cube
- Assembly techniques useful for beginners as well as more-experienced modelers
The audience for this book is Trek model builders who want their kit-built models to look as authentic as possible. Jackson suggests slight modifications to certain model pieces, offers hints on paint and decal application, and provides illustrations for each stage of the process. For more advanced modelers, Jackson offers some ideas on how to construct a Borg cube without the help of a store-bought kit.
The book has a copyright date of 2001, but was available in stores by early November, 2000.
Star Trek: Armada Official Strategy Guide
Part I: Holodeck Training
Part II: Intelligence Data
Stations, Shipyards, and Weapons Platforms
Part III: Mission Briefings
Mission 1: Premonitions
Mission 2: Paradise Revisited
Mission 3: Dark Omens
Mission 4: Vendetta
Mission 5: To the Gates of Sto'Vo'Kor
Mission 6: The Enemy Within
Mission 7: A Good Day to Die
Mission 8: Gray Eminence
Mission 9: Cloak and Dagger
Mission 10: Call to Power
Mission 11: Gauntlet
Mission 12: Unholy Alliances
Mission 13: Resurrection
Mission 14: Assimilation
Mission 15: Extermination
Mission 16: The Twilight Hour
Mission 17: Time and Again
Mission 18: A Line in the Sand
Mission 19: The Alpha and the Omega, Part I
Mission 20: The Alpha and the Omega, Part II
Appendix: Multiplayer Gaming
Four sides. Endless strategy. One official guide.
With the future of the galaxy hanging in the balance, you will command four distinct races in a struggle for control. The Borg have returned and you must be ready for anything!
Put the future in your command!
Mission briefings: An indispensable variety of tactical, combat, and protective strategy for furthering your side in all 20 missions.
Holodeck training: Everything you need to know, including Basic Training, Exploration, Fleet Actions, and Resource Management.
Intelligence data: How to build over 30 types of starships, arm your fleet with a multitude of weapons, and build research stations to develop specialized weapons.
Plus multiplayer gaming, secrets, and more!
This is a typical computer game guide, recommended for players of the game, people who will buy any book that features new starships, and people like me who will buy every Star Trek book.
Star Trek: Deep Space Nine Companion
Terry J. Erdmann with Paula M. Block
"Terry Erdmann has compiled the definitive history of Deep Space Nine. It's all here, the hits (as well as the misses). It brings back some very special memories."
- Ira Steven Behr, executive producer, Star Trek: Deep Space Nine
It might be hard to believe, but there was a time when launching a new Star Trek series was considered a risky venture. Maybe it was just luck that Star Trek: The Next Generation had succeeded. Could another show capture the imagination of the viewers?
The creators of Star Trek: Deep Space Nine built a cast of characters totally different from the more comfortable, familiar ones that had been seen on previous incarnations of Star Trek. One of the writers observed, "You can see right away they're not perfectly engineered humans.... They seem more real.... They represent a different way to tell a story." The setting for the show was a space station, a dark, almost sinister, alien place -- the diametrical opposite of a bright, reassuring starship. This new Star Trek series set every expectation on its head -- and it succeeded. Deep Space Nine created some of the most visionary, emotionally charged, and critically acclaimed hours of television ever made, and at the end of seven years it could boast of ranking at the top of the syndicated ratings year after year.
The Star Trek: Deep Space Nine Companion is the official guide to all 176 spectacular episodes of this revolutionary series. Detailed synopses, behind-the-scenes information, and in-depth interviews with the cast and crew are provided for each show. Hundreds of photographs and illustrations -- many never before seen -- fill the pages of this book. For the casual reader or the fan who wants to know more, this is the definitive book on this groundbreaking series. From its explosive beginning to the heartrending conclusion, relive it all and see why TV Guide called it "the best acted, written, produced, and altogether finest... Star Trek series."
Though it's flawed slightly by the lack of an index (this is a big book), the Deep Space Nine Companion would be a strong contender for the top spot in any top ten Star Trek nonfiction books list. In a perfect world, writers of companions to other TV series would have the same level of access to and candor from the people who make the show. This is essential reading for Star Trek fans.
In 2001, Pocket published an ebook, The Magic of Tribbles: The Making of Star Trek: Deep Space Nine: "Tribbles and Tribble-ations", by Erdmann, Gary Hurzel, and Block.
Star Trek: Invasion Official Strategy Guide
Ships & Weapons
Dual Player Missions
You've earned your wings, now prove you can fly!
You are a Federation cadet who has just earned probationary wings. Lt. Commander Worf directs your unit, while Captain Jean-Luc Picard grades you and your peers on your abilities. As you enter the field of combat, you are keenly aware that only the best fighters and tactical masters will prevail. Make sure you're ready before you step out of the classroom and into the battle...
Mission strategy: A graphical walkthrough of all 30 missions. Whether your objectives are to protect, attack, or chaperone, we will guide your ship to victory.
Ships & weapons: Everything from developing your ship as the mission progresses and mastering various tactical maneuvers, to a complete rundown on your entire arsenal.
Multiplayer: How to prevail in all five of the two-player missions!
Secrets: Complete coverage of the Secret Missions and Weapons!
This is similar to the various computer game hint books, except that this is for a PlayStation game. Unlike most other game books, however, this one is heavily illustrated in full color on glossy paper, and the book is magazine-sized rather than the usual trade paperback size. The slightly blurry (and small) screen shots are clear enough for a gamer who needs help getting through the game, but fans interested in new and unique starships (and there are several here, in addition to the Insurrection-style small ships the player pilots) may be disappointed that the ships are not always depicted clearly.
Star Trek: Klingon Academy Official Strategies & Secrets
Bart Farkas with Eddie Parker
Letter From the Publisher
How to Use This Book
The Klingon Way: Tactics for Victory
The Battle Fleet
Cutting Your Teeth: Missions 1-5
The War Begins: Missions 6-10
War: Missions 11-15
Betrayal and Treachery: Missions 16-20
The Path to Glorious Victory! Missions 21-25
Welcome to Klingon Academy
You have been invited to study at the Elite Command Academy under the tutelage of the Klingon Empire's greatest living warrior, General Chang. Prove yourself worthy of starship command and you may be recruited to fight in a conflict that will decide the fate of the Klingon Empire.
Written with the full support of the game's developer, this official guide outlines battle tactics and strategies to prepare you for the challenge of warship command and sculpt you into a fearless Klingon warrior.
Inside you'll find:
- Comprehensive walkthroughs for all missions
- In-depth strategies for everything from managing your ship's resources to effectively manning your Gunnery Chair
- Detailed stats for all playable ships and weapon systems
- Hardcore multiplayer tactics for crushing your enemies
Glory and honor to you and your house
A typical computer game guidebook, this may also be of some interest to fans of technical manuals. A number of new ships are illustrated and described. Otherwise, this book is mainly for game players and book-collecting completists.
Star Trek: Paper Universe
Basic Folds and Bases
U.S.S. Enterprise NCC-1701
U.S.S. Enterprise NCC-1701-A
U.S.S. Enterprise NCC-1701-D
U.S.S. Enterprise NCC-1701-E
U.S.S. Defiant NX-74205
U.S.S. Voyager NCC-74656
Allied Vessels and Stations
Deep Space 9
Klingon Battle Cruiser
Ships of the Galaxy
The Borg Cube
Cardassian Galor-Class Warship
Jem'Hadar Attack Ship
Toys are getting increasingly expensive and complicated. Upon the creation of interactive games, the promise was held out that you could travel to other worlds, but it was still just a promise. You couldn't reach out, touch, feel, and truly interact with those places. Wouldn't it be great to be able to create a starship from something as vivid as your own imagination? A ship that you could hold, but was just a simple, inexpensive piece of paper? You could create and command a fleet of starships in just minutes.
An ancient art form can give you the ability to hold a piece of the final frontier in your hands. Star Trek: Paper Universe presents easy-to-follow steps and clear explanations of classic origami techniques and folds. From a simple piece of paper you'll be able to create familiar vessels like the Starship Enterprise, a Klingon bird-of-prey, a Cardassian battle cruiser, or a Borg cube!
Star Trek: Paper Universe brings you a whole new way to create your own adventures. You'll be building your own starships, space station, and shuttlecraft at warp speed!
The photographs of the finished products do look rather impressive, but there's a lot more work to do with these models than there is in the old punch-out books from the 1970s.
Star Trek: Parallel Narratives
St. Martin's Press
Introduction: 'to boldly go...': approaching the texts of Star Trek
Part I: Star Trek, television and cinema
Classicism, televisuality and postmodernity: Star Trek and television
Adventure and utopianism: the original series
Pastiche and nostalgia: the 1980s movie series
Diplomacy, family, destiny: The Next Generation
Intrigue, prophecy, Armageddon: Deep Space Nine
Romance, isolation, return: Voyager
Part II: Star Trek, myth and ritual
Ritual and relativism: Star Trek as cult
Mythos and logos: Star Trek as mythic narrative
Historicism, gothicism and paradox: Star Trek and genre
Part III: Psychological, political and social themes in Star Trek
Humanism, self-actualisation and holodiction: psychological themes in Star Trek
Liberalism, the new frontier and the American Dream: political themes in Star Trek
Multiculturalism, gender and eugenics: social themes in Star Trek
Appendix: Star Trek episodes and films
Star Trek Index
Since 1966 Star Trek has grown into a unique multimedia phenomenon, encompassing an ever-growing number of television series and big-budget films, and its concepts and catch-phrases have passed into general currency. At the same time it has always displayed a social conscience and its stories have frequently held up a mirror to many of the key concerns of modern society. This book traces the evolution of Star Trek from its earliest days, examining the role of its creator Gene Roddenberry and his various successors in the formulation of a unique dramatic universe which, as Chris Gregory argues here, can be said to have developed into a modern mythological system.
Star Trek: Parallel Narratives also examines the underlying psychological, social and political themes in Star Trek and evaluates the way in which highly active fan organizations have made it into a worldwide cult. Much emphasis is placed on the contrast between the sophistication of contemporary Trek and the relative naivety of the original series, and how this reflects on social and ideological changes in both the mass media and the mass audience since the 1960s.
I haven't yet read this, but it appears to be another wide-ranging and rather academic take on Star Trek, like Deep Space and Sacred Time: Star Trek in the American Mythos by Jon Wagner and Jan Lundeen.
Star Trek: The Human Frontier
Michele Barrett and Duncan Barrett
Preface and Acknowledgments
List of Illustrations
Part I: The Starry Sea
Part II: Humanity on Trial
Part III: The Post-modern Tack
Conclusion: Exhuming the Human
Index of Episodes
'As we stand upon the threshold of the age of human cloning, the leading question asked by this engaging book -- What is human? -- could hardly be more timely. The Barretts offer persuasive answers in their thorough analysis of a media phenomenon that has touched virtually everyone who lives in a technologically advanced society.'
Andrew Ross, New York University
'A book that is a delight to read. If this is what intergenerational authorship can accomplish, we should all start writing with our kids.'
Lawrence Grossberg, University of North Carolina at Chapel Hill
In a world that has been shrunk by modern communications and transport, Star Trek has maintained the values of western maritime exploration, and the discovery of 'Strange New Worlds' in space. This 'Starry Sea' has become a familiar metaphor in the thirty-year history of Star Trek, providing a backdrop to the relentless questioning of human nature.
The progressive politics that underpinned the original program is still very much a part of Star Trek's overall philosophy. The earlier series of Star Trek shows a faith in science and rationalism, and in a benign, liberal leadership. This 'modern' order is now in decline, as we can see in the introduction of religion, mental illness and fragmented identities in Deep Space Nine and Voyager.
This book addresses these issues in philosophical, literary, historical and cultural contexts, bringing together an unusual combination of authorial expertise. Written to appeal to those who don't know Star Trek from Star Wars, as well as those with the ferociously detailed knowledge of the true Trekker, it explains the ideas and ideals behind this significant cultural phenomenon.
An academic critique of the four Star Trek series, this book has three main sections. The first explores the use of the nautical metaphor in Star Trek. The second considers the many ways in which Star Trek has explored the question of what it means to be human. The third part discusses Deep Space Nine and Voyager as post-modern.
Though that may sound a bit dry, the book is well worth reading, and the authors provide a number of insights into Star Trek. Unlike some critics, the Barretts do not overuse academic jargon, nor do they blindly condemn Star Trek as racist, sexist, colonialist, or fascist. Their approach is more nuanced, and the fact that they seem actually to know something about the show may at least partly explain that. When they label the latter Trek series as postmodern, they explain what they mean by modern and postmodern, and why The Next Generation epitomizes the former and Deep Space Nine and Voyager the latter. Although Deep Space Nine seems profoundly and obviously different from The Next Generation while Voyager often feels like a retread of The Next Generation in many ways, the Barretts find a number of areas (including a greater openness toward religion) that the post-Next Generation series share.
Also of interest: the Barretts mention some of the Star Trek novels. Diane Carey's nautical obsession is mentioned in the book's "The Starry Sea" chapter, and Peter David's New Frontier character, Burgoyne 172, is mentioned in a discussion of sexual identity and orientation.
Though the book was available in December, 2000, from the British publisher Polity, it has a 2001 copyright. There may be an American edition from Routledge in 2001.
Star Trek: The Next Generation: The Gorn Crisis
Kevin J. Anderson, Rebecca Moesta, and Igor Kordey
With a fierce war raging and resources running low, the U.S.S. Enterprise has been assigned a sensitive diplomatic mission -- to enlist aid from the alien race known as the Gorn. But the Gorn have a crisis of their own, a brewing revolution in their own ranks. And when it comes to the Federation, some of the Gorn have long memories...
The first hardcover graphic novel since 1992's Debt of Honor, this is a sequel to the original series episode "Arena." Anderson and Moesta are probably best known for their Star Wars fiction. This is their second Star Trek book. Kem Antilles, author of a young adult Deep Space Nine novel, is a pseudonym of theirs.
This was reprinted by IDW in 2011 as Star Trek Classics Volume 1: The Gorn Crisis.
Star Trek: The Poems
Valerie Laws, editor
To Boldly Grow
The Enterprise Culture
Friends, Romulans, Crew Members
To Boldly Glow
Beyond the Final Frontier
Star Trek is part of our lives, our childhoods. We remember thrilling to the heroism and danger of space adventure; cutting our sexual teeth on fantasies about Uhura's legs, Data and Spock's entrancing unattainability, Picard's wonderful voice and shining head. The opening lines of each episode, the catchphrases, are hard-wired into our consciousness.
To boldly go, beam me up Scotty, the final frontier... part of our common shared culture in the same way that the myths of the Greeks and Romans were for our ancestors.
But how would the Star Trek crew cope with the miners' strike, an encounter with a writer-in-residence in outer space, or a simple request for the toilet? This book holds the answer to these and many other questions.
Forty-five poets including Linda France, W.N. Herbert, Ian Duhig, Ian McMillan, Sheenagh Pugh and U.A. Fanthorpe combine in a collection to delight Trekkies, Klingons et al.
Star Trek: The Poems is an unauthorized small press collection of short poetry inspired in some way by Star Trek. Some poems are about the characters of the series, while others look at Trek as a cultural phenomenon in the real world. Though I'm no judge of poetry, I can say that this is, overall, much better than the romantic poetry Leonard Nimoy published in the 1970s. Interested readers can order this book at http://www.amazon.co.uk/exec/obidos/ASIN/0906228778/.
Star Trek: Voyager: Elite Force Official Strategy Guide
Part I: Intelligence Data
Part II: Mission Prep
Rest & Relaxation
Part III: Supplemental Data
Appendix A: Holodeck Training (multiplayer)
Appendix B: Cheat Codes
It is your task to become a valuable member of Voyager's newly formed elite force, known as the Hazard Team. Inside this guide, you will find the help you need:
Step-by-step Walkthroughs for every mission enhances with Level Maps
Intelligence Data includes armament and information on the alien races that work with you and against you
Extensive Multiplayer section includes maps for each level and tips to bring you out on top
Cheat codes and much more!
This is a typical computer game strategy guide, heavily illustrated in black and white. Bodensiek has written three previous Star Trek game books (for Birth of the Federation, Hidden Evil, and Armada). Elite Force, the first Voyager computer game, has also inspired a one-shot comic from Wildstorm.
Star Trek: Voyager: Elite Force Special Collector's Edition
Dan Abnett, Andy Lanning, and Nathan Archer
When the U.S.S. Voyager is crippled and trapped in a veritable Sargasso Sea of space, the crew find themselves threatened by a mysterious and deadly force, and robbed by a similarly stranded Borg ship. His options limited, Tuvok, U.S.S. Voyager's Security Officer, sends a hand-picked Hazard Team to the Borg cube to reclaim the ship's stolen property. But an excursion to the stranded Borg cube is just the first of many trials that will eventually pit them against an incredibly powerful enemy, The Forge, and The Forge's homegrown army of killers.
Lost in the Delta Quadrant and unable to find their way home, the crew of the U.S.S. Voyager has encountered many strange and terrifying things on its long mission. But perhaps none as mysterious as this one. A mysterious craft that looks like the Borg, sounds like the Borg, and acts like the Borg -- but that can't possibly be the Borg. Or can it?
It's a bound paperback slightly smaller than comic size, and whether it should be classed as a book or a comic is debatable. But I've included omnibus editions as books here, and this is an omnibus of two separately published comics (also collected in Encounters With the Unknown in 2001, along with two other Wildstorm Voyager comics. Another factor: this was not sold through usual comic sales channels. It was only available packaged with the special edition of the Elite Force computer game.
Thanks to Mark Martinez of the Star Trek Comics Checklist website for sending me a copy.
Teaching Toward the 24th Century: Star Trek As Social Curriculum
Series Editor's Foreword: The Ponderosa and the Enterprise: Go Up, Young Man, to the Final Frontier by Joe Kincheloe
Gnosticism is the Final Frontier: When the Red, Red Trekker Went Hale-Bopp, Bopping Along
The Way, the Truth, and the Light
Intermezzo for NASA, Star Fleet, the Armed Services, and Giant Corporations in B Sharp
Klingon as Curriculum: Militias, Minstrel Shows, and Other Language Games
Resistance is Futile: You Will Be Assimilated into the Predatory Jungle
On Top of Old Mount Olympus, All Covered with Trek; or Mama, Don't Let Your Trekker Grow Up to Be a Fascist
Afterword by Peter McLaren
From the Introduction by Joe Kincheloe:
"The amazing fan reaction/production that Star Trek has elicited in light of the texts of the various incarnations of the TV shows and movies will keep cultural studies scholars, sociologists, media analysts, and educators busy for decades to come. Anijar brings a subtle and critical eye to these often bizarre dynamics, capturing with her unique 'take' profound insights into the cultural pedagogical and social aspects of the spectacle."
From the Afterword by Peter McLaren:
"Anijar's book stands as a landmark investigation of a popular cultural phenomenon that lies at the very center of the structural unconscious of the United States. Her striking and eerie accounts of the world of Trekdom are of profound significance to educators and cultural workers."
"Peter McLaren meets Hunter Thompson -- a brilliant book."
- Thomas Barone, Arizona State University
"Two thumbs up, Karen. You have created the latest masterpiece in cultural studies. I cannot wait for the sequel. Roger Ebert and I are so very proud."
- John A. Weaver, University of Akron
"Karen Anijar brilliantly presents a glimpse into the heart of the ideological in education. Narratives from Trekkers as teachers describe a Trekview/Trekconsciousness that causes one to pause. No longer will we ever be able to look at Captain Kirk and Spock as just space explorers seeking a better universe. Powerful reading for those who dare to venture where no Trekker has dared to go!"
- Toni C. Humber, California State Polytechnic University, Pomona
Apparently, this book (first published in 1994 as a Ph.D. dissertation for the University of North Carolina at Greensboro) is meant to be a study of the way teachers use Star Trek as part of their teaching curriculum. At least, that's the impression the title gives. Anijar forgot to write a foreword or introductory chapter, so for some time it's hard to tell exactly what she's doing. As a result, during the first few dozen pages, the book comes off as an academic version of the documentary film Trekkies: a freakshow of weird people (all school teachers) with weird beliefs. Though Anijar throws in a number of allusions to critics and theorists of the postmodernist persuasion, during much of the book she simply quotes people she interviewed, and asserts her own moral superiority and greater understanding of the social, political, religious, or racial matters involved. And sometimes she simply mocks the people she interviewed.
Granted, many of the people she quotes (if they're quoted accurately) seem worthy of derision. She quotes an alarming number of people who believe Gene Roddenberry was a great moral philosopher (and a few who believe he was sent by God or aliens). In perhaps the best and most useful chapter of the book, she looks at the subculture of fans who like to dress up as Klingons, join Klingon organizations, and pretend to be Klingons. Her discussions with several Klingon wannabes reveal that many of them are racists in denial. She compares Klingon dressup games to minstrel shows, pointing out that the people she talks to like to put on dark makeup and pretend to be aggressive, animalistic, and generally uncivilized. Anijar quotes one teacher who says that his Klingon character helps him relate better to his black students.But the book is marred by poor structure, factual errors (mostly related to Trek, like episode titles, and so on), too many snide putdowns of her interview subjects, and insufficient reading in the subject matter at hand. For example, in the chapter about Star Trek and NASA, it's painfully evident that Anijar is unfamiliar with Constance Penley's book on the subject, NASA/TREK: Popular Science and Sex in America, even though she quotes two mentions of it. And though she refers to her book as an ethnographical exercise at a couple of points, she doesn't seem aware of the two classic Trek ethnographies, Textual Poachers: Television Fans and Participatory Culture, by Henry Jenkins, and Enterprising Women: Television Fandom and the Creation of Popular Myth, by Camille Bacon-Smith.
Is it a worthwhile read? For a cultural studies devotee who sees no need to respect people being studied or their preferred pastime, this is ideal. For academics interested in fandom, there are a few useful bits and pieces, despite the author's apparent lack of awareness of many key writings in the field. For Star Trek fans, it's another example of someone who doesn't know much about the show or its fans looking at some of the more extreme fans and making absurd generalizations and misrepresentations (and a painfully accurate criticism or two). For teachers interested in ways to use Star Trek as part of their curriculum, this book is a discouraging word, not a handbook.
A Tribble's Guide to Space
Alan C. Tribble
Princeton University Press
To Infinity and Beyond: A Brief History of Space
Beam Me Up: Getting to Space
A Space Odyssey: Spaceships and Starships
Out of This World: The Environment of Space
To Boldly GO: The Reasons for Space Exploration
The Shape of Things to Come
For Further Reading
Space -- the final frontier. It's as little as fifty miles away, and yet it is considered one of the most dangerous and remote of places. Popular television shows such as Star Trek and movies such as Apollo 13 and October Sky have fired the imaginations of would-be explorers. Alan Tribble has worked on the design and development of dozens of spacecraft, including the Space Shuttle and the International Space Station. A Tribble's Guide to Space is a how-to book that is firmly grounded in the realities of current state-of-the-art space engineering while tapping into the power of imagination that drives us to explore.
Alan Tribble offers a delightful guide to the nuts and bolts of space exploration, from how to get there to how to phone home and how to survive the harsh environment of space. Using examples from famous space missions, both factual and fictional, Tribble tackles fascinating real-world problems encountered in space exploration. Why do submarine hatches open inward and spacecraft hatches open outward? What do curveballs and satellites have in common? Why did Scotty, the chief engineer of the fictional USS Enterprise, always "need more power"? Why did the fire that destroyed Apollo I on the launch pad burn so furiously that no one could react fast enough to save the lives of the crew? In answering these questions, Tribble examines getting to space, from the physics of motion to the practical implications of Einstein's theory of relativity. He explores the basics of spaceships and starships, from power usage to navigation - all from the viewpoint of a spacecraft designer.
This book describes rocket science in a manner that captures the common excitement shared by anyone with an interest in space exploration. Armchair astronauts, engineers who work in a space company, and anyone who has looked up at the sky and wondered how we will get there will find reading this book a wonderful and enlightening experience.
Blurb (from 2002 paperback edition)
Space -- the final frontier. It's as little as fifty miles away, and yet it often seems unreachable. Alan Tribble -- who has worked on the design and development of dozens of spacecraft, including the Space Shuttle and the International Space Station -- offers this delightful guide to the nuts and bolts of space exploration. Using examples from famous space missions, both factual and fictional, Tribble tackles fascinating real-world problems encountered while in space. A Tribble's Guide to Space describes rocket science and more in a manner that captures the common excitement shared by anyone with an interest in space exploration. Armchair astronauts, engineers, astronomers, or anyone who has looked up at the sky and wondered how to get there will find reading this book a wonderful and enlightening experience.
"There is no better guide for a future rocket scientist or for anyone who just wants to understand what it means to be in space."
- American Scientist
"Alan Tribble has captured the spirit that inspires us to explore and articulated the challenges that we will face as we continue to investigate the uses of space in the future. Anyone who remembers Apollo, or who dreams of going to the Moon and beyond, will enjoy this book."
- Buzz Aldrin, Apollo 11
"I share the author's admiration for astronauts who are propelled into space to perform simple tasks under exotic and perilous conditions and for the engineers who make such excursions possible. Alan Tribble, with his easy-going, attractive conversational prose, imparts a lot of good physics at a common sense level, enhanced by references to everyday experience. He has produced a valuable guide to space for a wide readership."
- James A. Van Allen
I haven't read this yet, but it doesn't appear to have a great deal of Star Trek content. Aside from the punning use of the author's name, chapter headings and introductions that refer to Trek, and several passing references to elements of Star Trek, anyway. And the use of a couple of Trek typefaces on the cover and in key places in the book. Even so, it looks like a worthwhile addition to the average fan's library. Too many fans (and even some writers) know too little about the realities of space, and a short and straightforward book like this one could be helpful to many people.
This may also be the only book listed on this website that I could justifiably buy for my library collection at work. We already have Tribble's The Space Environment: Implications for Spacecraft Design. In real life, I'm the librarian for a communications satellite company. Though much of the focus in A Tribble's Guide to Space is on manned spaceflight, which is not the business we're in, a lot of the introductory material may still be useful for employees (marketing, finance, and so on) whose background is not necessarily in aerospace.
Thanks to Jason Odom for the cover scan, the hardcover blurb, and reminding me to take a look at this book.
The Unauthorized Handbook and Price Guide to Star Trek Toys by Playmates
To Boldly Go Where No Action Figure Had Gone Before
Exclusives and Special Figures
4.5 inch Multi-packs and Boxed Sets
6 Inch Figures
7 Inch Figures
9 Inch Figures
9 Inch Exclusive Figures
12 Inch Figures
Miniature Playsets and Figures
Playsets For Use With 4.5" Figures
Role Playing Accessories
Resin Dioramas and Statues
QVC Exclusive Ornament 1993
Assort. No. 3450 Teenage Mutant Ninja Turtles 1994
Appendix A: Skybox Trading Cards and Space Caps
Appendix B: Non-Playmates Items
Appendix C: Finding Playmates...
Heavily illustrated in full color, this large trade paperback describes all of the Playmates Star Trek toys available at time of writing. Hoffman includes prices and other pertinent information for collectors. Schiffer has also published two editions of Jeffrey Snyder's A Trekker's Guide to Collectibles With Values (in 1996 and 1999) and one edition of Ursula Augustin's Star Trek Collectibles.
Star Trek: The Original Series
Hardcovers and trade paperbacks
(Star Trek) Preserver
William Shatner and Judith Reeves-Stevens and Garfield Reeves-Stevens
For three full decades, on television and in film, actor William Shatner has portrayed one of the legendary heroes of science fiction: James Tiberius Kirk, captain of the Starship Enterprise. Although Kirk was believed to have perished at the conclusion of Star Trek Generations, his amazing literary resurrection led to an acclaimed trilogy of national bestsellers, The Ashes of Eden, The Return, and Avenger.
Now William Shatner again brings his unique blend of talents as actor, writer, director, and producer to the conclusion of the new trilogy begun with Spectre and continuing with Dark Victory, as two men -- and two universes -- never meant to meet are drawn closer together toward an inevitable and destructive reaction....
The deadly and tyrannical Emperor Tiberius, formerly captain of the I.S.S. Enterprise, had great success turning captured alien weaponry to his advantage, but his failed attempt to seize the tantalizing advances of the ancient First Federation has always rankled him. In the more peaceful universe of the United Federation of Planets, Tiberius sees his second chance. And a new ally will help him take it -- the counterpart for whom he has nothing but contempt, the man whose U.S.S. Enterprise made first contact with the First Federation: Starfleet Captain James T. Kirk.
Honorable, idealistic, and decent, James T. Kirk is many things Tiberius is not. But he is also a man deeply in love with his wife -- and Teilani is dying. To save her life, Kirk will compromise his ideals and enter into his most dangerous alliance yet.
Pursued by Captain Jean-Luc Picard and a new generation of Starfleet heroes, Kirk will guide Tiberius to a long-abandoned First Federation base. There, he expects to find a source of power so great it will enable Tiberius to conquer the mirror universe -- and his own.
But on their journey Kirk will uncover long-hidden secrets about the past that raise the stakes far beyond the mere survival of Kirk's family and friends to nothing less than the continued existence of the universe.
At the heart of their quest, something else is waiting: an object from a civilization whose technology is far more advanced than any Kirk or Tiberius could expect to acquire, placed there for Kirk's eyes only by the mysterious aliens who appear to have influenced life within the galaxy over eons of time -- a message from the Preservers....
This is the sixth "Shatnerverse" novel, continuing the adventures of James T. Kirk in the 24th century.
(Star Trek) Rihannsu
Science Fiction Book Club
My Enemy, My Ally
The Romulan Way
A Book Club exclusive, this reprints the four Rihannsu books (so far) in one hardcover omnibus.
(Star Trek 89) New Earth Book One: Wagon Train to the Stars
After saving Earth from the threat of V'Ger, James T. Kirk is called again to the final frontier. His new mission: to lead a valiant group of settlers to a distant world, to defend the struggling colony from alien threats, and to explore the diverse mysteries and dangers of a strange new Earth!
Far from the Federation, a newly discovered M-class world has been eyed as a potential home by a group of hardy and determined colonists. Starfleet can spare only one starship to escort the would-be settlers on their perilous voyage, but that ship is none other than the legendary Starship Enterprise, commanded by the most well-known captain in the quadrant. Now Kirk finds himself responsible for the lives of 60,000 men, women, and children -- a task that grows all the more difficult when the expedition is caught in the middle of an ancient feud between two dangerous alien races!
Set after Star Trek: The Motion Picture, during James T. Kirk's second five-year mission as captain of the Enterprise, New Earth tells the story of the new colony Belle Terre, and the adventures of the Enterprise crew as they escort and aid the colonists. The series introduces a new crew and its ship, the Challenger, which was to be featured in a New Frontier-style series of novels by Diane Carey.
(Star Trek 90) New Earth Book Two: Belle Terre
Dean Wesley Smith with Diane Carey
The Starship Enterprise has embarked on its most ambitious assignment yet: to lead a courageous band of settlers to a far-off planet, to defend the fragile colony from alien threats, and to unravel the mysteries of a brand-new Earth!
A six-month distance from the Federation, the planet Belle Terre offers a new life to more than 60,000 families, pioneers, scientists, expatriates, go-getters, loners, and entrepreneurs, all under the watchful eye of Captain Kirk and his crew. But the would-be colonists have barely settled in the untamed wilderness of their new home when Spock makes a startling discovery: not only does the planet's moons contain a rare ore of almost inestimable value, that same moon is also violently unstable. Within months, it will inevitably explode -- destroying all life on Belle Terre!
(Star Trek 91) New Earth Book Three: Rough Trails
Captain Kirk's latest voyage has brought him far into the final frontier. His new mission: to help a determined band of pioneers colonize a harsh and unforgiving world, defend the vulnerable settlers from the constant threat of alien invasion, and protect the planet's unique and precious resources for the sake of the entire Federation!
Months after their departure from Earth, the struggling colonists have barely established a precarious toehold on Belle Terre, a ravaged world still recovering from a catastrophic planetary disaster. Fierce cyclones, storms, landslides, and flash floods make the survival itself a never-ending challenge. While Captain Kirk and the Starship Enterprise patrol the sector, on guard against predatory aliens and greedy space pirates, officers Chekov, Uhura, and Sulu stay behind to assist the hapless settlers in their desperate battle to put down roots in the turbulent soil of an angry planet.
But the imperiled colonists are a fractious and intensely individualistic group, not inclined to take orders or direction from their Starfleet guardians. Chekov and the others find their ingenuity and diplomatic skills tested to their limits -- to save a people who don't want their help!
(Star Trek 92) New Earth Book Four: The Flaming Arrow
Kathy Oltion and Jerry Oltion
Beyond the borders of the Federation, Kirk must bring peace and security to the final frontier. His new mission: to defend an isolated human colony on a newly discovered world, deter aggression from neighboring alien races, and ensure the survival of a brave new Earth!
Belle Terre's stubborn colonists have survived the countless hardships and natural disasters of their new home, only to face a deadly foreign enemy. The alien Kauld, intent on claiming the world's unique resources for their own, are determined to destroy the human settlements at any cost. Months away from any hope of Starfleet reinforcements, the Starship Enterprise is all that stands between Belle Terre and an all-out alien invasion. But Kirk and his valiant crew may not be enough to save the planet from a relentless assault by the ultimate superweapon!
(Star Trek 93) New Earth Book Five: Thin Air
Kristine Kathryn Rusch and Dean Wesley Smith
Many light-years away from the safety of the Federation, the Starship Enterprise stands guard over an alien world whose unique natural resources could change the balance of power throughout the galaxy. The ship's crucial assignment: to maintain a Federation presence on the planet below, to defend the world's newly arrived inhabitants from hostile aliens, and to fight a solitary battle against all who would claim the planet's riches for their own.
Against all odds, Kirk and his crew have preserved the struggling Federation colony on Belle Terre, but their heroic efforts may have been in vain. In a last-ditch attempt to drive the entrenched settlers off their new home, the alien Kauld have contaminated the planet's atmosphere with a destructive biochemical agent that will soon render the entire world inimical to human life. With only weeks to spare, Spock races to find a scientific solution to their dire predicament, while Kirk takes the battle to the enemy, determined to wrest the secret of their salvation from the very forces out to destroy the future of this new Earth!
(Star Trek 94) New Earth Book Six: Challenger
Far from the reaches of the Federation, the Starship Enterprise has been guiding the development of a once obscure planet upon whose fate the future of the galaxy may now depend. The Enterprise has been the sole representative of the Federation, fighting a constant battle to protect the colonists from enemy aliens and standing alone against all those who have their own designs on the colony world.
But all adventures come to an end. It is time for Captain Kirk and the Enterprise to turn over the guardianship of the colony to another ship and crew. The new ship arrives in the midst of a deadly attack on the colony -- and is destroyed. With the Enterprise off fighting a new and powerful enemy that threatens the colony as well as its enemies, Commander Nick Keller, first officer and ranking survivor of the decimated crew, is marooned and at first alone -- but he must find a way to complete his original mission and come to the aid of the Enterprise in what might be its most desperate hour.
As mentioned above, this was expected to be the beginning of a New Frontier-style books-only series, but it was followed by only one other Challenger novel, Chainmail, which was part of 2001's Gateways crossover event. Carey's focus has apparently shifted to politics and her own original fiction.
(Star Trek 95) Rihannsu Book 3: Swordhunt
The sword was the ultimate symbol of Romulan power, tradition, and pride. It lay in the Senate Chamber of the Romulan Star Empire, revered and untouched for centuries, until the day Dr. Leonard McCoy was tried for treason -- and both were stolen during a daring attack on Romulus itself.
Now, to avenge that insult and save face in the eyes of their deadly enemies, the Empire must recover the sword at any cost. Their envoys to the Federation demand the return of the sword and the extradition of the Romulan renegades who aided the Starship Enterprise in McCoy's escape. If diplomacy fails, the Romulans will trap the Klingons and the Federation in open war.
In such dangerous times, the Starship Enterprise is assigned the most valuable -- and volatile -- element of all: the fugitive Ael, her stolen Bird-of-Prey Bloodwing, and the sword they carry. Ael will undoubtedly attempt to use ship and sword to foil her enemies and play her hand in the dangerous game that she's begun. But she will do it all under the watchful eyes of James T. Kirk, the Federation starship captain who knows her dangerously well....
Before the revival of the Star Trek franchise by The Next Generation and its successors, Pocket's novelists had a great deal of freedom. Diane Duane's novels about the Rihannsu explored the Romulans in depth, giving them a rich culture and a name that didn't come from Earth mythology. Unfortunately, new guidelines on the novels prevented any more references to the Rihannsu when The Next Generation began. However, Pocket once again has a fair amount of creative freedom, especially with the original series, and so Duane has returned with new Rihannsu stories. Swordhunt and Honor Blade were originally to be one volume, accompanied by The Empty Chair, but that long-delayed book was not finished in time. To avoid a hole in the publishing schedule, the first book became two volumes.
The original editions of the first two books, My Enemy, My Ally (1984) and The Romulan Way (1987, by Duane with her husband, Peter Morwood), did not refer to them as books 1 and 2 of the Rihannsu series. The series name and numbering were introduced when Pocket reprinted the books in 2000.
(Star Trek 96) Rihannsu Book 4: Honor Blade
At last, the United Federation of Planets and the Romulan Star Empire have agreed to meet on neutral ground to attempt to resolve the tangle of intrigue and conspiracy that began with the hijacking of the U.S.S. Intrepid many years ago -- but the meeting may be as dangerous as the war they hope to avoid.
As a show of good faith, the crew of the legendary Starship Enterprise has been ordered to attend the talks. In their informal charge is Romulan renegade Ael, the wanted fugitive who, with Kirk, served as a catalyst of the current troubles. Kirk must represent the interests of the Federation first and foremost, but the best approach to an agreement remains muddled in the ever-shifting Romulan order.
And the visiting Romulan party is as fractious and divided as their troubled world. Among the Romulan nobles in attendance are the hero and popular Senator Arrhae, who secretly helped rescue Dr. Leonard McCoy from a Romulan execution, and the very men and women who put McCoy on trial for treason -- and tried to carry out the sentence.
As Kirk and crew attempt to renegotiate a delicate peace, and Romulans attempt to restore their tarnished honor, it becomes increasingly apparent that their only course of action is to prepare for war!
Star Trek: The Next Generation
Hardcovers and trade paperbacks
(Star Trek: The Next Generation) The Valiant
Michael Jan Friedman
Three hundred years ago, the S.S. Valiant was destroyed during an ill-fated attempt to cross the legendary Galactic Barrier. Starfleet had always assumed that the Valiant had perished with all hands aboard, until a pair of unusual humanoids arrive at Starbase 209, claiming to be the descendants of a handful of Valiant survivors who found refuge on an M-Class planet beyond the Barrier.
Even more shocking, the visitors warn that a hostile alien species, the Nuyyad, are preparing to invade our galaxy. Uncertain of how much of the strangers' story to believe, Starfleet orders the U.S.S. Stargazer to investigate at once.
Lieutenant Commander Jean-Luc Picard is second officer on the Stargazer. A young man who has yet to command a vessel of his own, he soon develops a special bond with one of the visitors, a strikingly beautiful woman who has inherited mysterious psychic abilities from her alleged Starfleet ancestors. But can Picard truly trust her?
His doubts deepen when the Stargazer is ambushed by Nuyyad warships, leaving the captain dead and the first officer incapacitated. Picard suddenly finds himself in command -- and facing immediate danger. Trapped on the wrong side of the Barrier, cut off from Starfleet, he must now rely on questionable allies and a crew uncertain of his abilities. And not only the Stargazer, but perhaps the entire Federation, may depend on the decisions he must make.
The Valiant is a gripping saga that explores an untold chapter in the life of Jean-Luc Picard -- and reveals the making of a captain!
A sequel to the original series episode "Where No Man Has Gone Before," The Valiant begins with a flashback set on the starship Valiant, the first Starfleet vessel to encounter the barrier at the edge of the galaxy, then moves ahead in time to Jean-Luc Picard's early days aboard the U.S.S. Stargazer. Friedman has since written a number of novels about Picard's early days under the Stargazer banner.
(Star Trek: The Next Generation) The Genesis Wave Book One
"As a matter of cosmic history, it has always been easier to destroy than to create."
- Spock, Star Trek II: The Wrath of Khan
Intended to create life from nothingness, the Genesis Device had the potential to become a weapon of awe-inspiring destructiveness, capable of rearranging matter and life energy on a planetary scale. After the cataclysmic explosion of the Genesis Planet, and the Klingon Empire's attempt to steal the top-secret technology for its own military purposes, Starfleet wisely decided to destroy all data and records on Project Genesis, hoping to bury its deadly secrets forever.
Nearly a century later, all that remains of Genesis is the knowledge stored in the mind of an elderly, almost-forgotten scientist named Dr. Carol Marcus. But Dr. Marcus has gone missing, and a menace from bygone days has come rushing back with a vengeance.
Sweeping across the Alpha Quadrant at a terrifying speed, a mysterious wave of energy is wiping out populations of entire planets, rearranging matter on a molecular level to create bizarre new landscapes and life-forms. The Starship Enterprise, commanded by Captain Jean-Luc Picard, is the first Starfleet vessel to discover the threat, but Picard and his crew are not the only ones in danger. Billions of living beings and hundreds of inhabited planets lie in the path of the mutagenic wave, which is expanding outward as it traverses the cosmos. Earth and the Romulan Empire face total obliteration.
To discover the origin of the wave, Picard and his crew must probe the long-buried mysteries of the past. But even if he can uncover the shocking history of the Genesis Wave, is there any way to save the future from its unleashed fury?
The Genesis Wave, Book One, is the beginning of an apocalyptic two-part adventure that will pit the desperate crew of the Starship Enterprise against a disaster of galactic proportions.
The Genesis Device from Star Trek II: The Wrath of Khan and Star Trek III: The Search for Spock reappears in the 24th century. Book Two was published in 2001; it was followed by two more sequels.
(Star Trek: The Next Generation 58) Gemworld Book One of Two
Dazzling to behold, Gemworld is one of the wonders of the Federation: an artificial world composed entirely of crystal, its atmosphere held in place by a sophisticated network of force fields. Home to a half dozen different sentient races, this singular world is a low-gravity playpen of mammoth spires, endless fractal staircases, gemstone arcs, and dazzling prisms, oil carefully nurtured by the planet's many inhabitants -- until now.
Lieutenant Melora Pazlar, who previously served on Deep Space Nine, is currently stationed aboard the Starship Enterprise where an urgent telepathic summons alerts her to the danger threatening her homeworld.
The crystals that once sheltered her people, and several other alien species, are now growing at a vastly accelerated and uncontrollable rate, wreaking havoc throughout the planet. Captain Picard orders the Enterprise on a rescue mission to Gemworld, but they arrive to find a world in chaos -- and an unexpected menace that traps the crew of the Enterprise along with the fragile civilization they hoped to save!
Reginald Barclay and Melora Pazlar are the featured characters in a story set on Pazlar's home planet, Gemworld. Pazlar appeared in the Deep Space Nine episode "Melora."
(Star Trek: The Next Generation 59) Gemworld Book Two of Two
Sparkling like a three-dimensional snowflake in the depths of space, Gernworld once was one of the Federation's greatest marvels. Six different alien races coexisted peacefully on an artificial world composed entirely of crystal -- until the very substance of Gemworld began to multiply out of control, tearing the world apart. Now the entire planet -- and the Starship Enterprise as well -- faces total destruction.
The only way to stop the disaster is to turn off the vast network of force fields holding Gemworld's atmosphere in place, but to do so will require the cooperation of each of the planet's half dozen alien civilizations, one of which sabotaged Gemworld in the first place. With time running out, Captain Picard and his crew, including a lovestruck Lieutenant Barclay, must embark on a hazardous trek across the dying planet to find and unite the chief engineers from many strange and exotic races -- while watching out for a mass murderer determined to destroy a world!
Star Trek: Deep Space Nine
(Star Trek: Deep Space Nine) Millennium Book I: The Fall of Terok Nor
Judith Reeves-Stevens and Garfield Reeves-Stevens
Bajor is in flames. The corridors of Terok Nor echo with the sounds of battle. It is the end of the Cardassian Occupation -- and the beginning of the greatest epic adventure in the saga of Deep Space 9....
Six years later, with the Federation losing ground in its war against the Dominion, the galaxy's greatest smugglers -- including the beautiful and enigmatic Vash -- rendezvous on Deep Space 9. Their objective: a fabled lost Orb of the Prophets unlike any other, rumored to be the key to unlocking a second wormhole in Bajoran space -- a second Celestial Temple.
Almost immediately, mysterious events plague the station: Odo arrests Quark for murder; Jake and Nog lead Chief O'Brien to an eerie holosuite in a section of the station that's not on any schematic; and a Cardassian scientist whom even the Obsidian Order once feared makes an unexpected appearance. With all those events tied to a never-before-told story of the Cardassian withdrawal, Captain Benjamin Sisko faces the most dangerous challenge of his career: Unless he can uncover the secret of the lost Orb, what began with the fall of Terok Nor will end with the destruction of Deep Space 9... or worse.
Millennium is a long, complex story about time travel, the Prophets, the pah wraiths, and more. The story is related to the plot of the Deep Space Nine computer game The Fallen, but the novels stand on their own.
(Star Trek: Deep Space Nine) Millennium Book II: The War of the Prophets
Judith Reeves-Stevens and Garfield Reeves-Stevens
The crew of the Starship Defiant is trapped in a future in which the Pah-wraiths have triumphed -- as the greatest epic adventure in the saga of Deep Space 9 continues....
In the last days of the twenty-fourth century, caught in the crossfire of the apocalyptic confrontation between the Bajoran Prophets and the Pah-wraiths, Captain Benjamin Sisko, and his crew face what might be the final millennium. On one side, the Pah-wraiths' new Emissary -- Kai Weyoun -- promises his followers that when Bajor's two Celestial Temples are restored as one, all beings in the universe will ascend to a new and glorious existence with the True Prophets. On the other side, the scientists of Starfleet predict that when the two Bajoran wormholes merge, they will create a Warp 10 shock wave of infinite destructive power.
With the Federation on the brink of collapse, and Starfleet consumed by Admiral Jean-Luc Picard's obsessive quest to build the largest starship ever conceived, Sisko enters the ultimate race against time for the biggest stakes of all -- the survival of the universe itself.
(Star Trek: Deep Space Nine) Millennium Book III: Inferno
Judith Reeves-Stevens and Garfield Reeves-Stevens
Now begins the final battle of the Prophets and the Pah-wraiths within the nightmarish realm of nonlinear time -- as the greatest epic adventure in the saga of Deep Space 9 -- reaches its staggering conclusion....
As predicted in ancient Bajoran texts, the Celestial Temple has been restored, ending normal space-time existence for all except Captain Benjamin Sisko and those trapped on the Starship Defiant and the Klingon warship Boreth. But as apocalyptic war rages between the Prophets and the Pah-wraiths, one last chance for survival beckons -- a return to Deep Space 9.
Yet, in the realm of nonlinear time, it appears that there are two possible times at which Sisko and his allies can return to the station: on the day of the Cardassian Withdrawal, or on the day six years later when DS9 was destroyed. But which choice will lead to the triumph of the Prophets? And which to eternal victory for the Pah-wraiths? With time literally running out and the fate of the universe in his hands, Sisko now must confront his own personal inferno -- in order to change the past and restore the present, he must be ready to make the ultimate sacrifice... his future....
(Star Trek: Deep Space Nine 27) A Stitch in Time
Andrew J. Robinson
For nearly a decade Garak has longed for just one thing -- to go home. Exiled on a space station, surrounded by aliens who loathe and distrust him, going back to Cardassia has been Garak's one dream. Now, finally, he is home. But home is a world whose landscape is filled with death and destruction. Desperation and dust are constant companions and luxury is a glass of clean water and a warm place to sleep.
Ironically, it is a letter from one of the aliens on that space station, Dr. Julian Bashir, that inspires Garak to look at the fabric of his life. Elim Garak has been a student, a gardener, a spy, an exile, a tailor, even a liberator. It is a life that was charted by the forces of Cardassian society with very little understanding of the person, and even less compassion.
But it is the tailor that understands who Elim Garak was, and what he could be. It is the tailor who sees the ruined fabric of Cardassia, and who knows how to bring this ravaged society back together. This is strange, because a tailor is the one thing Garak never wanted to be. But it is the tailor whom both Cardassia and Elim Garak need. It is the tailor who can put the pieces together, who can take a stitch in time.
Garak, home on Cardassia after the Dominion War, writes about his life and Cardassian society in a long letter to Julian Bashir. Robinson played Garak on Deep Space Nine and reportedly wrote the book without a ghostwriter.
Robinson contributed a Garak story to the anthology Prophecy and Change.
Star Trek: Voyager
(Star Trek: Voyager 19) Dark Matters Book One: Cloak and Dagger
It is a scientific truth that the structure of the universe depends on the amount of "dark matter" contained in the cosmos. When sinister forces threaten to tamper with the very nature of reality, Captain Janeway and the crew of the U.S.S. Voyager must risk everything to restore the universal balance....
Years ago, near the beginning of its long journey, Voyager made contact with a brilliant Romulan scientist whose present was Voyager's past. Now Telek R'Mor communicates with Janeway again -- to warn her of a dire plot to capture Voyager and turn its "future" technology against the Federation of yesterday. But more than just the timeline is at stake. Voyager itself may be carrying a menace deadly to all creation!
In the first Voyager trilogy, dark matter, Romulans, and mysterious forces threaten the universe. Golden has written several previous Voyager novels and co-wrote one Next Generation novel. She has written several post-finale Voyager novels starting with Homecoming.
(Star Trek: Voyager 20) Dark Matters Book Two: Ghost Dance
Scientific theory holds that ninety percent of all matter in the universe is "dark matter," unable to be detected by ordinary means. The gravitational force of that mysterious material ensures the continuance of all reality, but now a cosmic conspiracy plans to use excess dark matter to bring about the death of the universe.
While Chakotay and Paris are lost in a mysterious shadow dimension, Captain Janeway and the remainder of her crew struggle to contain the deadly dark matter wreaking havoc on the ship -- and deep in space. But malevolent forces are working against the Starship Voyager, and they have seduced the Romulan Empire to their cause!
(Star Trek: Voyager 21) Dark Matters Book Three: Shadow of Heaven
An imbalance of dark matter has placed two realities in jeopardy, causing the separate universes to merge and threatening the stability of both realms. To preserve reality as it is known, the crew of the U.S.S. Voyager must defy a cosmic conspiracy and wrestle with shadows of the darkest degree!
"Rescued" by strangers who may prove to be more dangerous than his original captors, Chakotay struggles to convince his new hosts of the danger posed by the mutated dark matter -- and the killer, or killers, still hunting the villages where Tom Paris has been left behind. In their own reality, as Harry Kim loses his heart to an enigmatic visitor from the shadow universe, Captain Janeway and the rest of her crew continue their search for the hidden dark matter that could cause the entire cosmos to contract in a fatal convulsion. But whose side are the Romulans really on? And what surprising figure from Voyager's past holds the ultimate key to the fate of both universes?
Star Trek: New Frontier
Hardcovers and trade paperbacks
(Star Trek: New Frontier) Excalibur: Restoration
From the universe of Star Trek: The Next Generation
"New Frontier succeeds in presenting a viable continuation of Star Trek which triumphantly captures the spirit of the franchise. Here's a series I hope will live long and prosper."
- Out & About
Peter David's bestselling novels of Star Trek: New Frontier have been a genuine publishing phenomenon. Now the series hits a new landmark with the first original hardcover to chronicle the adventures of Captain Mackenzie Calhoun and the valiant crew of the U.S.S. Excalibur. But the latest chapter begins with the future of Calhoun and his mission very much in doubt...
The Excalibur has been destroyed, the victim of insidious sabotage. Last seen on board only moments before it was blown to bits, Captain Mackenzie Calhoun was assumed lost with his ship. Now First Officer Elizabeth Shelby has been granted a command of her own, the U.S.S. Exeter, where she will discover exactly what kind of captain she is meant to become.
But what about Calhoun? Unbeknownst to Starfleet, the resourceful Xenexian officer escaped the cataclysmic demise of the Excalibur, only to end up marooned on the primitive outback world of Yakaba. There he eventually befriends Shula, a woman with the strange and inexplicable ability to summon rain for her parched and struggling frontier community.
Shula's powers, however, have made her the target of jealous and avaricious enemies. They will stop at nothing to seize control of her special gifts -- or destroy them forever. Trapped on a hostile world, unable to contact Starfleet or even let Shelby and the others know he is still alive, Calhoun is drawn into a life-or-death struggle against relentless foes.
Full of unexpected twists and surprises as only Peter David can devise them, Restoration is a major turning point in the ongoing saga of Star Trek: New Frontier.
The first New Frontier hardcover is the third volume of the Excalibur trilogy, the first two of which were published in paperback (see below).
(Star Trek: New Frontier 9) Excalibur: Requiem
From the universe of Star Trek: The Next Generation
When the U.S.S. Excalibur was suddenly and mercilessly destroyed, Starfleet lost one of its finest starships. But the crew members of the Excalibur lost their captain... and their home. Now, in mourning for their ship and Captain Mackenzie Calhoun, First Officer Elizabeth Shelby and the rest of the crew await their new assignments.
For Lieutenant Soleta, that means a painful reunion with her Romulan father, while Zak Kebron and Mark McHenry are sent undercover to investigate a series of mysterious alien abductions on a low-tech world. Going their separate ways throughout the Alpha Quadrant, the Excalibur's survivors must face diverse challenges and dangers on their own.
The ship is history, but the adventure continues...
The first New Frontier trilogy ends in Restoration, the first original New Frontier hardcover (the first four books were reprinted in a small hardcover edition, and the fifth and sixth were reprinted in a book club hardcover omnibus edition).
(Star Trek: New Frontier 10) Excalibur: Renaissance
From the universe of Star Trek: The Next Generation
The ship is only a memory, but the drama unfolds....
The U.S.S. Excalibur has been obliterated. Its captain, Mackenzie Calhoun, is gone. Now the surviving crew members are dispersed throughout the galaxy, seeking to forge new lives in the wake of the Excalibur's destruction. For Dr. Selar, the ship's former medical officer, that means facing a very personal crisis.
Following the birth of her child, the Vulcan doctor returned to her homeworld, determined to raise the child exclusively in the way of logic. But the child's father, the Hermat Lieutenant Commander Burgoyne, has hir own views regarding their offspring's future, and s/he intends to fight for hir paternal rights, even if it means appealing to the highest authorities of two worlds!
Elsewhere in the Alpha Quadrant, Lieutenant Robin Lefler and her enigmatic mother travel to the pleasure planet Risa, where they encounter a genuine Starfleet legend....
Star Trek: Crossovers and Miscellaneous
Hardcovers and trade paperbacks
The Captain's Table
L.A. Graf, Michael Jan Friedman, Dean Wesley Smith, Kristine Kathryn Rusch, Diane Carey, Peter David, Jerry Oltion
War Dragons by L.A. Graf
Dujonian's Hoard by Michael Jan Friedman
The Mist by Dean Wesley Smith and Kristine Kathryn Rusch
Fire Ship by Diane Carey
Once Burned by Peter David
Where Sea Meets Sky by Jerry Oltion
There's a bar called "The Captain's Table," where those who have commanded mighty vessels of every shape and era can meet, relax, and share a friendly drink with others of their calling. But the first drink is always paid for with a story... even for Starfleet's finest officers!
War Dragons by L.A. Graf
James T. Kirk must join forces with Captain Hikaru Sulu of the U.S.S. Excelsior to end a bloody conflict in a distant star system -- before it erupts into a full-scale interstellar war!
Star Trek: The Next Generation
Dujonian's Hoard by Michael Jan Friedman
For more than two hundred years, treasure hunters have sought a fabled trove of priceless artifacts and forgotten technology. Now Jean-Luc Picard must go undercover to find the hoard before it falls into the hands of the Federation's greatest enemies!
Star Trek: Deep Space Nine
The Mist by Dean Wesley Smith and Kristine Kathryn Rusch
Is the Mist the ultimate cloaking device -- or a gateway to another dimension? Benjamin Sisko contends with the Cardassians, the Ferengi, and even the Klingon Empire to uncover a secret that could change the balance of power throughout the entire Alpha Quadrant!
Star Trek: Voyager
Fire Ship by Diane Carey
A sudden attack separates Captain Kathryn Janeway from her ship and crew, stranding her aboard an alien vessel and in the middle of a war she doesn't understand. Now she must rise from the ranks once more -- to take command of a wholly new ship!
Star Trek: New Frontier
Once Burned by Peter David
Six years ago, before he took command of the Starship Excalibur, Mackenzie Calhoun served aboard the U.S.S. Grissom -- until disaster struck. Now at long last, Captain Calhoun reveals the true story behind the greatest tragedy of his life!
Where Sea Meets Sky by Jerry Oltion
Long before Kirk began his own voyages, Captain Christopher Pike led the Starship Enterprise into uncharted realms of space, encountering strange and unearthly dangers -- including vast, spacefaring life-forms capable of devastating entire star systems!
This trade paperback collects the six novels of 1998's Captain's Table crossover series in one volume. The blurb is from the Pocket website.
Carol Greenburg, editor; introduction and concept by Robert J. Greenberger
Captain Israel Daniel Dickenson
The Veil at Valcour by Diane Carey
Captain Osborne B. Hardison
World of Strangers by Diane Carey
Captain Robert April
Though Hell Should Bar the Way by Greg Cox
Captain Christopher Pike
Conflicting Natures by Jerry Oltion
Captain James T. Kirk
The Avenger by Michael Jan Friedman
Captain Will Decker
Night Whispers by Diane Duane
Just Another Little Training Exercise by A.C. Crispin
Captain Rachel Garrett
Hour of Fire by Robert Greenberger
Captain Jean-Luc Picard
The Captain and the King by John Vornholt
In the annals of adventure and exploration, few names shine as brightly as those of the various vessels bearing the noble appellation of Enterprise. Equally distinguished are the many brave captains who have led their respective ships into battle, danger, and glory. Star Trek: Enterprise Logs celebrates the proud history of those ships and their captains with an outstanding collection of new stories starring each of the men and women who have held command upon the bridge of one Enterprise or another.
From the trim fighting sloop that actually fought for freedom in America's Revolutionary War to the state-of-the-art starship commanded by Jean-Luc Picard, this unique anthology presents some of the most thrilling moments in the careers of Kirk, Pike, Decker, Garrett, and many other legendary captains, as told by several popular and bestselling Star Trek authors, including:
Diane Carey * Greg Cox * A.C. Crispin * Peter David * Diane Duane * Michael Jan Friedman * Robert Greenberger * Jerry Oltion * John Vornholt
From yesterday's history to tomorrow's boldest imaginings, join the ongoing saga chronicled in Star Trek: Enterprise Logs.
A collection of short stories about ships named Enterprise, this anthology includes two stories set in Earth's past as well as Star Trek stories featuring each of the captains of the U.S.S. Enterprise.
Strange New Worlds III
Dean Wesley Smith, John J. Ordover, and Paula M. Block, editors
Introduction: The Class of 2000 by Dean Wesley Smith
If I Lose Thee... by Sarah A. Hoyt and Rebecca Lickiss
The Aliens Are Coming! by Dayton Ward
Family Matters by Susan Ross Moore
Star Trek: The Next Generation
Whatever You Do, Don't Read This Story by Robert T. Jeschonek
A Private Victory by Tonya D. Price
The Fourth Toast by Kelly Cairo
One of Forty-seven by E. Catherine Tobler
A Q to Swear By by Shane Zeranski
The Change of Seasons by Logan Page
Out of the Box, Thinking by Jerry M. Wolfe
Star Trek: Deep Space Nine
Ninety-three Hours by Kim Sheard
Dorian's Diary by G. Wood
The Bottom Line by Andrew (Drew) Morby
The Best Defense... by John Takis
An Errant Breeze by Gordon Gross
Star Trek: Voyager
The Ones Left Behind by Mary Wiecek
The Second Star by Diana Kornfeld
The Monster Hunters by Ann Nagy
Gift of the Mourners by Jackee Crowell
If Klingons Wrote Star Trek
jubHa' by Dr. Lawrence Schoen
Hints by Dean Wesley Smith
About the Contributors
Back by popular demand -- again! Our third anthology featuring original Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star Trek: Voyager stories written by Star Trek fans, for Star Trek fans!
Each Strange New Worlds competition draws a greater response than the last. The final selections gathered here were chosen from an overwhelming number of entries by virtue of their originality and style. With wit, compassion, and an affection for all things Star Trek, these brand-new authors take us where Star Trek has never gone before.
Their tales rocket across the length and breadth of Federation time and space, from when Captain Kirk explored the galaxy on the first Starship Enterprise, through Captain Picard's U.S.S. Enterprise 1701-D and Captain Sisko's Deep Space Nine, to Captain Janeway's Starship Voyager, with many more fascinating stops along the way.
Find out what happens in the Star Trek universe when fans -- like you -- take the helm!
Contains original stories by:
Kelly Cairo, Jackee Crowell, Gordon Gross, Sarah A. Hoyt, Robert T. Jeschonek, Diana Kornfeld, Rebecca Lickiss, Susan Ross Moore, Drew Morby, Ann Nagy, Logan Page, Tonya D. Price, Kim Sheard, John Takis, E. Catherine Tobler, Dayton Ward, Mary Wiecek, Jerry M. Wolfe, G. Wood, and Shane Zeranski.
As the title suggests, this is the third in the ongoing series of fan-written Trek fiction anthologies. In 2002, Dayton Ward's short story was published as an ebook on its own, to tie in with Greg Cox's Eugenics War books.
Star Trek: S.C.E.
(Star Trek: S.C.E. 1) The Belly of the Beast
Dean Wesley Smith
When ancient alien technology is found on a colony world, when robot soldiers from an eons-old interstellar battle restart their war in a highly populated sector, when a global computer system starts to break down or take over, in goes the Starfleet Corps of Engineers. Overseen by Captain Montgomery Scott from his office at Starfleet Headquarters, the S.C.E. can build, rebuild, program, reprogram, assemble, reassemble, or just figure out everything from alien replicators to to doomsday machines. Just don't expect them to perform miracles -- unless they have to.
The U.S.S. Enterprise has defeated a gigantic marauding starship from parts unknown. Now that the immediate threat has been neutralized, the S.C.E. has been called in to probe the vanquished hulk in search of both new technology and the secret of its origin. Lieutenant Commander Geordi La Forge has temporarily transferred from the Enterprise to assist Captain David Gold and the crew of the S.C.E. ship, the U.S.S. da Vinci, on this fascinating mission. La Forge works with Gold and his top-of-the-line group of technical specialists to unravel the high-tech mysteries of the supposedly dead alien vessel, only to discover that the real danger has just begun!
The S.C.E. line of ebooks, co-created by then Pocket editor John Ordover and novelist Keith R.A. DeCandido, was an experiment that's proven to be a success over the last few years, Given the overlaps between Internet users, Star Trek fans, and tech-minded people, the Starfleet Corps of Engineers (first mentioned in Star Trek II: The Wrath of Khan) was an obvious choice for an ebook-only spinoff line. Just as the first spinoff print book line, New Frontier, incorporated some familiar faces, S.C.E. features some regulars who made an appearance or two on Star Trek: The Next Generation (most noticeably Sonya Gomez) and occasional appearances from Montgomery Scott.
Though the novella-length stories are eventually reprinted in book form, the ebooks are the series' raison d'etre, and their success has led to some changes and new developments. In 2006, Mere Anarchy, a six-part celebration of Star Trek's fortieth anniversary, premiered, and S.C.E. went through something of a relaunch to continue as Corps of Engineers.
Over the years, the S.C.E. series has done a number of important things, introducing several new Star Trek writers, following up on otherwise neglected episodes and cultures, and offering strong, ongoing character-based drama.
A note on this site's coverage of ebooks: because they're ebooks, cover images are taken from the Pocket website or from the ebooks themselves, and blurbs are taken from the website. Dates provided on the Pocket site are assumed to be accurate. After several years, expansion into new territory with anniversary miniseries, and other developments, however, this site can no longer ignore the electronic versions and wait for the print editions. (I've bought the ebook versions from S.C.E. 29, Aftermath, and continue to buy them regularly.)
As for this particular story, it's prolific writer/editor Smith's only contribution to the S.C.E. line. It's available in book form as part of Star Trek: S.C.E. Book One: Have Tech, Will Travel.
(Star Trek: S.C.E. 2) Fatal Error
Keith R.A. DeCandido
For centuries, the planet Eerlik has had a thriving civilization, completely run, maintained, and administered by a giant sentient computer. But now that computer is breaking down and the desperate inhabitants are helpless to repair the damage. Only the crew of the U.S.S. da Vinci, accompanied by Geordi La Forge, can hope to fix the massive computer before the Eerlikkan society collapses entirely. Their mission grows more dangerous, however, when they discover evidence of sabotage -- and learn firsthand that hostile forces will do whatever it takes to stop Gold and his crew from saving the imperiled planet!
The second S.C.E. story is written by the line's editor, DeCandido, who has written a number of other Star Trek books and has contributed several more S.C.E. stories.
Fatal Error is available in book form as part of Star Trek: S.C.E. Book One: Have Tech, Will Travel.
(Star Trek: S.C.E. 3) Hard Crash
An alien starship of unknown origin has crashed into a planet inhabited by a large and populous civilization. Accompanied by Geordi La Forge, temporarily on loan from the Starship Enterprise, the S.C.E. investigates the mysterious vessel, only to discover that the ship was not nearly as damaged as it first seemed. Now the berserk ship, which seems to possess its own life and intelligence, is on a rampage across the surface of the planet, and Captain Gold and his crew face the awesome challenge of trying to stop a starship gone insane!
One of a number of S.C.E. stories featuring a familiar guest star, this is Voyager novelist Golden's only S.C.E. novella.
Hard Crash is available in book form as part of Star Trek: S.C.E. Book One: Have Tech, Will Travel.
All Our Yesterdays (Star Trek: The Expanded Universe Role Playing Game Sourcebook)
Steve Kenson, James Kiley, S. John Ross, Steven S. Long, Kenneth Hite
Last Unicorn Games
A History of Time Travel
The Department of Temporal Investigations
Others in Time
Narrating Time Travel
Back to the future...
... ahead to the past...
... sideways to today!
From the ancient humanoids of four billion B.C. to the Kelvan Invasion of the 123rd century, all time stands open before you. All Our Yesterdays is the complete guide to time travel in the world of Star Trek roleplaying, covering everything from time travel techniques such as the slingshot effect and Borg temporal vortices to the rifts in space-time which snare unwary travelers. Overlays and organizational details make members of the Department of Temporal Investigations and other transtemporal characters ready to play. There's a chronology of the Star Trek universe, guides for Narrating time travel episodes and avoiding (or inviting) temporal paradox, 29th century Federation Timeships and fearsome Borg spheres, and teasers for episodes stretched all across the galaxy and throughout its history.
Cross your 23rd-century Star Trek Roleplaying Game characters over into your The Next Generation or Deep Space Nine series (or vice versa), or run a pure time travel series. The first of our Expanded Universe sourcebooks combines the entire cosmos of Star Trek roleplaying opportunities. This book includes:
When time flies, you'r having fun! Get started now with All Our Yesterdays: The Time Travel Sourcebook!
Though this was the first of a planned series of "Expanded Universe" books, it ended up being the only one, as the Last Unicorn line came to a premature end in 2000.
Raiders, Renegades & Rogues (Star Trek: Deep Space Nine Role Playing Game Sourcebook)
Steve Kenson, Robin D. Laws, Steven S. Long, Christian Moore, Rob Vaux
Last Unicorn Games
Life on the Edge
Pirates and Privateers
Piracy and Plunder
Thieves and Gamblers
Bounty Hunters and Assassins
Technology and Equipment
The Rogues Gallery
The Rogue Series
There are some people you don't want to meet in a dark starship corridor...
Raiders, Renegades, and Rogues takes you into the shadowy corners of the Star Trek universe where Starfleet officers rarely tread -- the underworld, the black markets, the back alleys, the pirate hideouts. This book takes you beyond the shadowy divide that separates the legitimate citizens of the Federation and other societies from those people in "the Life." Pirates, privateers, raiders, gamblers, thieves, con men, mercenaries, assassins, bounty hunters -- Raiders, Renegades, and Rogues introduces them all.
If you've ever wanted to play a Star Trek: Deep Space Nine Roleplaying Game character on the other side of the law -- a "rogue with a heart of gold," a mercenary selling his military skills to the highest bidder, or a con man who can't resist the opportunity to profit while making others look like fools -- you'll find everything you need within this book. If you're on the other side of the Narrator's screen, Raiders, Renegades, and Rogues shows you how to integrate characters like these into your episodes and series, whether as Crew members or shady individuals standing between the Crew and its goals.
Raiders, Renegades, and Rogues includes:
No matter which side of the law you're on, Raiders, Renegades, and Rogues is a must-have guide to the shady underside of the Star Trek: Deep Space Nine Roleplaying Game!
These are the final Last Unicorn books to see print. Last Unicorn was bought by Wizards of the Coast, but not long after that, Paramount awarded the Star Trek role playing game license to another company, Decipher. The Last Unicorn team had completed a few more Star Trek role playing game books, but given the short amount of time before their license expired, Wizards declined to publish them. For more information on the books that Last Unicorn intended to publish (and the electronic documents being produced by former Last Unicorn writers), see the Lost Books page.
The first Decipher role playing game book, the Star Trek Roleplaying Game Player's Guide, was published in 2002. Several of Last Unicorn's writers have been involved in the development of Decipher's version of Star Trek.
Star Trek: Spock Vs. Q: The Sequel
Simon and Schuster Audioworks
The battle of wits and logic is joined again!
Following their debate over the fate of mankind, Spock and Q continue their discussions over a meal. After dining, the two return to the stage to recount their repast, which included encounters with several of Spock's former shipmates.
However, at the moment the two verbal sparring partners shake hands, a power surge places them in total darkness. Suddenly, Spock and Q are no longer on stage, but somewhere in deep space.
As they struggle to determine what has happened, a curious personality change takes hold. Spock is overcome with giddy delight. Q is much more serious, even... logical.
Masterfully performed by Leonard Nimoy and John de Lancie, Star Trek: Spock Vs. Q: The Sequel is a fascinating and often hilarious role reversal that reveals previously unknown sides of Spock and Q. It is a program so original it could only have come from Alien Voices.
This is the second hourlong convention skit from Nimoy and de Lancie, another story that loses something for the listener unable to see the performers.