Quaternions, to deal with gimble lock.
update() once per frame before rendering
late_update() once per frame after rendering
fixed_update() once per physics update cycle
awake() 1st?
start() right before first update
Each script a component.
dep. (?) objects
Family of methods: send_message()
String -> method, invoked on every component your object is attached to.
send_message_upwards()
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"Tons of lights" for deferred rendering.
C# ([_] study syntax) or Javascript/Unityscript or Boo (?).
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Close to useless; 3rd party alterrnatives.
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