This page is a detailed examination of the Star Trek books published in a given year.
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The Hologram's Handbook
Robert Picardo, with illustrations by Jeff Yagher
Real vs. Better Or, Why Organics Resent Holograms
Ordinary Tasks and Other Humiliations
Pros and Cons of Hololife
Etiquette: Watching Your A.I. p's and q's
What's in a Name?
Dress For Success: Reprogramming Your Appearance Parameters
Expanding Your Program
Anatomical Correctness: "The Program Upgrade of Kings"
The Dreaded D's: Deactivation, Decompilation, Deletion
Any Place I Hang My Holoemitter...
User Friendly: Advice for Intimacy Between Humans, Holograms, and Other Hopefuls
The Road to Selfhood
Afterword: Song of Hologram
Do you sometimes feel that you're the only intelligent one in the room? Does the everyday "simplicity" of your fellows scream out to you? Do you ever feel that everything would fly apart at the seams if not for your presence?
We all know how difficult it can be to deal with the solids in our lives, but no one knows that better than I. You see, I have spent seven years tirelessly serving aboard the Starship Voyager as chief medical officer, to name just my primary assignment; enumerating the others would require another tome. Let me help you cope with the three-dimensional being in your life.
The Hologram's Handbook is the essential guide to the everyday interaction between the holographic and biological. Written with the dry wit and humor that he brought to the portrayal of the Doctor, Robert Picardo shows why his character was so popular with the Voyager audience.
This is a short, illustrated work of humor that comes across as a version of Max Headroom's Guide to Life for Star Trek fans. Personally, I prefer to get my hologram humor from Red Dwarf.
I'm Working on That: A Trek From Science Fiction to Science Fact
William Shatner with Chip Walter
Prologue: The Wonderment Disease
Part One: Getting Around
From Here to Neverwhere
Honey, I Shrunk the Galaxy
Riding the Arrow of Time
Techno Rant #1
Part Two: The Bitstorm
Things That Think
Part Three: Aliens Among Us
Yikes! Who's in Charge?
Part Four: Playing God
Give Me Immortality or Give Me Death
Suspended Animation 101
If It Quacks Like a Duck...
Epilogue: What's a Future For?
Suggested Reading and Surfing
"Beam me up, Scotty."
During the 1960s, in an age when the height of technology was a crackly AM transistor radio, Star Trek envisioned a time when communication devices worked without wires.
Computers of the decade took up entire climate-controlled rooms and belonged only to the government and a few very large corporations. Yet Captain Kirk had one small enough to sit on the top of his desk -- and it talked back to him.
"Ahead, warp factor 2"
While man still hadn't walked on the moon, the crew of the Starship Enterprise traveled between star systems faster than the speed of light. Its crew was able to walk on other worlds.
Over the past three decades, Star Trek has become a global phenomenon. Its celebration of mankind's technical achievements and positive view of the future have earned it an enduring place in the world's psyche. It has inspired countless viewers to become scientists, inventors, and astronauts. And they, in turn, have wondered if they could make even a little piece of Star Trek real in their own lifetime. As one noted scientist said when he saw a plywood, plaster and plastic set that represented the ship's warp engines, "I'm working on that."
As in his missions aboard the fictional Starship Enterprise, William Shatner, the actor who is Captain James T. Kirk, and his co-author, Chip Walter, take us on an adventure to discover the people who are working on the future we will all share. From traveling through space at warp speeds to beaming across the continent, noted scientists from Caltech to MIT explore the realms of what was once considered improbable and show how it just might be possible.
Though I haven't read this book yet, it appears to be a breezy voyage through the cutting edge of modern technology. It looks like lighter reading than the run of science of Star Trek books that began with Lawrence Krauss's The Physics of Star Trek.
Inside Trek: My Secret Life With Star Trek Creator Gene Roddenberry
Log Entry 1-62
So you thought you knew everything about Star Trek? You were wrong!
Inside Trek is an unauthorized, behind-the-scenes look at the making of television's most beloved series, filled with never-before-told stories about the actors, the writers, and everyone else who made Star Trek what it is -- most importantly, creator Gene Roddenberry. For over seventeen years, Susan Sackett was Roddenberry's executive assistant -- a position that gave her a unique insider's view of the making of an entertainment franchise. Sackett spent years working with and befriending the casts and crews of Star Trek, the movies, and the hit spinoff Star Trek: The Next Generation. While uncovering many secrets, stories and insights that have never before appeared in print, Sackett also presents the first true portrait of Star Trek's creator -- the first biography written by someone who knew him well -- and reveals his philosophies, his struggles, his successes and failures, and the path of self-destruction that would ultimately cause his untimely death. Told lovingly, yet with complete candor, this incredible memoir will take everyone who ever loved Star Trek where no one has gone before!
This is the first book publication of material that has been available for some time (though not for free) at Sackett's website. Though there is some behind-the-scenes information on Star Trek and other Roddenberry work from the late 1970s and afterward (and about Sackett's own Star Trek writing endeavours), the book is primarily about Sackett's relationship with Roddenberry. It shouldn't be news to anyone who read the previous biographies that Roddenberry routinely cheated on his wives (he was married to Majel Barrett Roddenberry while dallying with Sackett, and had cheated with Majel and a number of others while married to his first wife). Anyone who experienced the whitewashed version of Roddenberry as shown in books by David Alexander and Yvonne Fern will find this book revelatory or sordid or both. Fans expecting an inside look at Trek along the lines of Herb Solow and Robert Justman's Inside Star Trek may be disappointed. That's not to say the book isn't worth reading; it certainly is. It provides a new perspective on Roddenberry and his creation, though it's unfortunate that someone who had the privileged perspective Sackett had hasn't written more about the Star Trek side of things.
The Making of Yesterday's Enterprise
Eric A. Stillwell
In The Beginning
The Final Frontier
Back at the Ranch
Breaking A Taboo
Writing the Story
First Draft Story
The Story Evolves
Second Draft Story
Final Draft Story
Moore of the Same
The Beat Sheet
The Final Draft Teleplay
A Huge Success
I’d Like To Thank The Producers
Right Idea, Wrong Timeline
Eternal As A Temporal Vortex
About the Author
Although this is copyrighted 2001, the first printing is given as May 2002.
To be technical, this isn't exactly a book. It was available as a spiral bound publication from Lincoln Enterprises. However, given the fact that it was written by one of the writers of one of the most popular Next Generation episodes, and was published by the company set up and owned by the Roddenberrys, it's worth including here.
Like David Gerrold's book on the making of "The Trouble With Tribbles," The Making of Yesterday's Enterprise has a lot of information on the development of the story, as well as the complete final draft of the script. The story changed considerably from the original pitch by Trent Christopher Ganino, through the collaborative versions with Stillwell, through the versions rewritten by senior writing staff. This is interesting stuff for anyone who's interested in how TV writing works, or who wants insights into the creation of a classic episode.
(Thanks to OmahaStar over at the TrekBBS for pointing out that the book can be ordered directly from Eric Stillwell, and thanks also to Eric Stillwell for the quick response.)
In 2007. Stillwell published a revised edition in trade paperback through Lulu.
Star Charts: The Complete Atlas of Star Trek
Milky Way Galaxy
Worlds & Civilizations
Talos Star Group
Deneb (Deneb Kaitos)
Trade Routes (22nd Century)
The Dominion War (2373-2375)
Worlds & Civilizations
Vulcan (40 Eridani A)
Rigel (Beta Rigel)
Route of Enterprise NX-01 (2151-52)
Romulan Star Empire
Worlds & Civilizations
Worlds & Civilizations
Route of the U.S.S. Voyager (2371-77)
Key to Charts
United Federation of Planets Charts
"... all I ask is a tall ship, and a star to steer her by."
From the earliest days of exploration, there has always been one tried-and-true way to navigate through uncharted reaches and one to find the way home -- the stars. Ancient mariners prized their star charts, knowing that they could guide them safely into a friendly port or lead them to the riches of the mysterious East. Modes of transportation have changed but the stars are still our constant. When man took his first step into space armed with the very latest in computers, he took with him the same tool for reading the stars that the men who sailed under canvas carried.
When humans launched the first ship designed for long-range missions into the deep waters of interstellar space, the Vulcan High Command provided their star charts for the Enterprise. But Jonathan Archer was not content with relying on the known. Although he used the Vulcan charts, he also added to them, and greatly expanded Starfleet's knowledge of the galaxy. Every generation of starship captain that followed has built on Archer's first steps.
Follow the course set by Archer, Kirk, Picard, Sisko, and Janeway. Relive their extraordinary adventures as you find here, for the first time, the star maps that chart the routes these famous explorers took.
Also includes a stellar primer! Planet-by-planet, star-by-star guide to every known system in the Star Trek universe.
Though it's fairly short, this is one of the most ambitious projects Pocket has taken on in some time. The last time it was attempted was 1980, when Bantam published Star Trek Maps. Mandel was part of the team that created that work. Unlike that earlier version, however, this one brings together five Star Trek series. Unsurprisingly, the title page lists a number of other people in addition to Geoffrey Mandel. Doug Drexler, Tim Earls, Larry Nemecek, and Christian Ruhl are named as contributors, and Andre Bormanis, Michael Okuda, Timo Saloniemi, and Rick Sternbach are credited as technical advisors.
The Starfleet Survival Guide
David Mack and Timothy M.M. Earls, illustrator
Standard-Issue Equipment -- Nonstandard Uses
Dangerous Life Forms
As the brave men and women of Starfleet carry out their duties -- mapping countless solar systems, greeting new species, and establishing ties with civilizations large and small -- they live, work, and face the possibility that they could die in space. How do Starfleet's finest survive the countless dangers to be discovered as they boldly go where no one has gone before? Find out with this special edition of The Starfleet Survival Guide.
Contains up-to-date information on
Standard-Issue Equipment -- Nonstandard Uses
Dangerous Life Forms
For further reference, or if you are considering an exciting and fulfilling career in the diplomatic and scientific fleet of the United Federation of Planets, please contact your local Starfleet representative.
Reprinted with permission of the Starfleet Information and Instruction Agency. This edition has been modified for security purposes. For distribution only within the United Federation of Planets.
Evidently inspired by a number of unlikely survival guides selling in large quantities, Mack created this somewhat tongue-in-cheek Star Trek entry. It doesn't appear to be quite as deliberately humorous as the Space Corps Survival Manual (for Red Dwarf fans) or the Dalek Survival Guide (for Doctor Who fans).
Star Trek: Bridge Commander Official Strategy Guide
Sion Rodriguez y Gibson
Bases and Installations
The Maelstrom Campaign
Episode 1: Picking Up the Pieces
Episode 2: Know Thine Enemy
Episode 3: Obscured by Clouds
Episode 4: Indefinite Presence
Episode 5: Found and Lost
Episode 6: Too Firm a Grasp
Episode 7: The Drawn Line
Episode 8: Arise, Fair Sun
Appendix One: Ship Statistics & Mission Objectives
Appendix Two: Astrometrics
Thrown into the leadership role after a devastating eruption destroys a Federation colony and takes the life of the ship's Captain, you must react quickly to save the lives of nearby colonists.
The mission doesn't end there, however. While resolving one issue after another, a mystery begins to unravel that ultimately surfaces as a threat to the entire Federation of Planets. Your mission is now clear -- discover the source of the destructive explosion that took the life of your Captain and damaged your ship, and prevent it from happening again.
With over 20 various missions to complete, do you have what it takes to command the ship? This guide has the resources necessary to assist you in one of the most exciting plots ever.
Are you ready to take the conn?
Every mission is covered including combat, rescue, diplomatic, and others.
The Ship Registry gives detailed information on the available ships in the game and how best to utilize them.
Multiplayer Strategies will help you defeat the opposition. Included herein are specific mission tactics and race strategies.
This is another typical BradyGames book for players of the computer game in question. It's well-illustrated and clearer in print and layout than some of their other recent books.
Star Trek Reader's Reference to the Novels: 1980-1983
The Fifteen Novels: 1980-1983
[Listings: A3 to Zorax]
Appendix A: Stardates
Appendix B: Quotations
Appendix C: Crew Complement of the Enterprise
Appendix D: Warp Factor
Appendix E: Main Characters
Appendix F: Diversity of Stars
Appendix G: Works Consulted
As a fan of Star Trek since having first seen the episode "Devil in the Dark," Alva Underwood enjoys reading and writing about the world of the twenty-third century. She provides in this second reference a wealth of information about that world glimpsed in the original seventy-nine episodes. This reference continues the task of providing a reference for the second set of novels: 1980-1983. Here is a more complete biography of Kirk, Spock, McCoy, Scotty, Uhura, Sulu, and Chekov and tantalizing bits of information about the many aliens, more than the TV series could offer. Did you know that a Rigellian bloodworm comes in sizes ranging from 0.5 centimeters long to one that challenges a Terran adult python? Or that Spock was a pirate and that he served time at the Minos prison? That the crew is periodically subjected to a Sigmund? Do you know Kirk's favorite saying about being fooled? This second reference, a must have for the serious reader, continues the work begun in the first, and its intent is that it be a reference tool for the continued enjoyment of this fascinating world first conceived by Gene Roddenberry and so ably continued in the many novels.
Underwood's first book was originally supposed to be published in 1998, but the publisher (Commonwealth, a vanity publisher) went out of business. By 2001 Underwood managed to get it published through another vanity press, 1stbooks, who also produced this volume. This book covers the last three Bantam novels and the first twelve Pocket novels after the 1979 novelization of Star Trek - The Motion Picture, which was covered in the first volume. As with its predecessor, this is in encyclopedia rather than episode guide format, with brief entries on every person, place, and thing mentioned in the novels. Each novel also has a brief entry summarizing the story. Underwood's books show signs of considerable research and effort, but with only twelve to fifteen novels covered per volume, there will end up being quite a few of them, even if she only covers the original series.
Star Trek: Starfleet Command III Sybex Official Strategies & Secrets
Taking the Center Seat -- Command Basics
Security Ops -- Weapons Overview
Advanced Tactical Training
The United Federation of Planets
The Klingon Empire
The Romulan Star Empire
The Borg Collective
Space Dock -- Starship Design
The Klingon Campaign
The Romulan Campaign
The Federation Campaign
General Campaign Missions and Conquest Campaigns
Appendix: Non-Player Craft and Installations
Assimilate the new, 24th century Starfleet strategies
Starfleet Command III puts you in control of the most powerful starships of the 24th century. Warp into Star Trek: The Next Generation as you take command of Federation, Klingon, and Romulan starships in your continuing mission to defend -- or conquer -- the Alpha and Beta Quadrants. This detailed guide will help you rise through the ranks and take on bigger and bolder challenges -- including a new menace that threatens not only the safety of the empire but the fragile peace of the known galaxy.
Written with the full support of Activision, this exclusive guide is packed with the strategies, tactics, and analysis you need to become an expert commander.
Inside you'll find:
- In-depth analysis of each Empire and its ships and weapons
- Detailed stats for everything in the game, including non-playable races
- Expert customization tips so that your starship is primed for battle
- Advanced tactical training to ensure combat success
- Comprehensive walkthroughs for the Klingon, Romulan, and Federation campaign missions
- Multiplayer tactics for succeeding in skirmishes and Dynaverse 3 game
This is mainly of interest to videogamers, though it may be of some interest to Starfleet Battles players who want to see how far the Starfleet Command game series has evolved from its roots in SFB. Some tech manual and starship fans may also find it somewhat interesting.
Trekkers: True Stories by Fans for Fans
Nikki Stafford, editor
Star Trek Changed My Life
Pleased to Meet You
More Than Just Fans
What a Con!
A Friend in Need...
Trekkers and Trekkies are considered the world's most famous and unique fan base. Since Star Trek first appeared in 1966, fans have embraced creator Gene Roddenberry's vision, and have come together to do charitable work and try to shape their lives to include his principles and values. And yet, outsiders who don't watch the show tend to look at Trek fans with a sense of amusement.
This book, for the first time, gives Trekkers a chance to tell their stories of why the show means so much to them. Stories include:
- a woman who became the president of William Shatner's fan club, and reveals the funny and child-like side of the man who played Captain Kirk
- a man who discovered the original series right before being shipped off to Vietnam, and used the show's message of peace and harmony as his hope and strength while overseas
- a fan who started his own cable access television Star Trek fan club, and watched it grow to a fan phenomenon of its own, with many of the stars appearing on it to be interviewed
- a devoted fan who has turned his love of all things Trek into a full-time job as a "professional Trekkie"
- a woman who lost a beloved friend in a tragic accident, and who banded together with other friends to perform the Klingon Death Howl at his funeral
These stories and many others are written by the fans themselves, and show a loving, intelligent, and extremely kind and generous group of people who all have one thing in common: Star Trek.
Unlike the Denise Crosby-hosted Trekkies documentary, this is not a complete freakshow. For one thing, Stafford actually listened to the fans who told her that "Trekkie" has a certain derogatory sound. (The woman in Trekkies who said that Trekkies were fans of the original series and Trekkers were fans who started with The Next Generation was completely wrong; the use of "Trekker" as opposed to "Trekkie" goes back at least to the 1970s.)
Though the blurb says that this is the first book to let fans tell their stories, that's not really accurate. Susan Sackett's Letters to Star Trek covered much the same sort of ground back in 1976. The Best of Trek books carried a lot of fan-written articles along the lines of "What Star Trek Means to Me" and "How Star Trek Changed My Life." But then she's not the only one with limited experience in the worlds of Trek and Trek fandom. One person's contribution proudly proclaims that, unlike most fans, he's been watching since the very beginning... of The Next Generation. Well, I've been a fan since the early 1970s, and there are still active fans who saw the original series during its original run on TV. To be fair, some of those people contribute to Trekkers.
The book's weakness is that it captures all the current cliches Star Trek fandom uses to justify itself. Without Star Trek, it seems, these people would not know that racism and sexism are bad. Without Star Trek they would not know that diversity is a good thing. Without the role models in Star Trek they would not be able to make difficult decisions, cope with crises, or get along with other people. Without Star Trek, it would never occur to them that there might be a better future. While these people are generally clearly well-meaning and are trying to justify what seems to outsiders to be a pretty geeky way to spend time and money, they make such great claims for Star Trek that they themselves do begin to seem like lost souls who would be unable to cope without it. As for me, well, I'm a Star Trek fan, not a Trekkie or Trekker, and as for why I'm a Star Trek fan, it's simple: it's fun.
Star Trek: The Original Series
Hardcovers and trade paperbacks
(Star Trek) The Eugenics Wars: The Rise and Fall of Khan Noonien Singh Volume Two
From the New York Times bestselling author of The Q Continuum
"A strange, violent period in your world's history." - Spock
Many unanswered questions remain about the terrible Eugenics Wars that raged on Earth during the 1990s, an apocalyptic conflict that brought civilization to the brink of a new dark age. Centuries later, as Capt. James T. Kirk and the crew of the Starship Enterprise are forced to defend a colony of genetically enhanced humans against Klingon aggression and sabotage, Kirk must probe deeper into the past -- and into the glory days of one of the greatest adversaries he has ever faced.
1992. Almost twenty years ago, Gary Seven and Roberta Lincoln, undercover operatives for an unknown alien civilization, failed to prevent the Chrysalis Project from creating an entire generation of supermen and women, genetically engineered to be stronger, smarter, and more resourceful than ordinary human beings. Now, at last, the children of Chrysalis have grown to adulthood, and are rapidly demonstrating that superior abilities spawn superior ambition.
Perhaps the most formidable of this new breed of supermen is the charismatic Khan Noonien Singh. Working behind the scenes of history as head of a vast global conspiracy, Khan's power soon stretches across a quarter of the planet, but that is only the beginning of his grand design. Determined to unite humanity beneath the enlightened rule of a genetic elite, Khan dreams of leading his fellow superhumans to complete and total domination of the world.
But several of his gene-engineered brothers and sisters have equally grandiose visions for the future, visions that recognize no one but themeselves as supreme ruler. Gary Seven and Roberta watch in horror as the children of Chrysalis wage a covert war against one another, threatening the safety of millions and the future of the entire world!
The Eugenics Wars: Volume Two is an earth-shattering thriller that reveals the secret history of the twentieth century -- and the ultimate destiny of the great tyrant known as Khan.
Praise for The Eugenics Wars: Volume One
"The pace of the book is excellent and the clever, often sly and eminently readable story finds time to credibly weave its excitement around several known historical figures and events.... This is several books in one, all of them good, and it left this reader waiting eagerly for the next volume."
"Enough mystery, intrigue, and humor to make this book successful with any reader who enjoys stylized spy novel drama... Cox writes with great wit and an obvious love of Trek lore, though his greatest accomplishment lies in the way he links together seemingly unconnected twentieth-century events into a complex conspiracy that makes The X-Files seem unsophisticated.... A book worth reading more than once."
- Michelle Erica Green, Treknation.com
"History has been rewritten numerous times in the Star Trek universe, but never as brilliantly as in the incredible new novel from Greg Cox. Any fan of Star Trek should be thoroughly entertained by this unbelievably clever retelling of Earth's modern history."
- The Trekker Newsletter
"A monumental piece of Treknography, combining history, drama, and audacious, campy thrills... a furiously good read."
The second of a planned two-volume story, this book is a sequel to the original series episodes "Space Seed" and "Assignment: Earth." The main characters are Gary Seven, Roberta Lincoln, and Khan. Seven and Lincoln also appeared in Cox's 1998 original series novel Assignment: Eternity. To Reign in Hell, Cox's novel about Khan's exile on Ceti Alpha V after "Space Seed," was published in 2005.
(Star Trek) The Last Roundup
Soon the torch will be passed to a new generation. But not just yet....
Having saved the Federation one more time in Star Trek: The Undiscovered Country, Capt. James T. Kirk and the crew of the U.S.S. Enterprise have finally gone their separate ways. Spock, McCoy, Sulu, and the others are spread out across the galaxy, pursuing their own individual destinies -- until an interstellar crisis touches all their lives.
Bored with retirement and ill-suited to teaching at Starfleet Academy, Kirk jumps at the chance to help his nephews colonize an uninhabited planet in a distant corner of the Alpha Quadrant. He even manages to persuade Scotty and Chekov to come along for the ride.
But Kirk soon discovers that the hardy human colonists are not alone on the planet they call Sanctuary. An alien race, of whom little is known, has also established an outpost on Sanctuary for its own mysterious reasons. Suspicious, Kirk investigates, only to discover a terrifying threat that strikes at the security of the entire Federation.
Light-years from Starfleet Command, without a ship or a crew to call his own, Kirk thinks he faces the menace alone. Yet the bonds of loyalty transcend even the awesome distances of space, bringing together a legendary crew for one final, fantastic adventure!
Bridging the gap between two generations of Star Trek motion pictures, The Last Roundup fills in a missing chapter in Star Trek history -- and provides science fiction's greatest heroes with an unforgettable final hurrah.
Praise for the Star Trek novels of Christie Golden
"A terrific tale, entertainingly told, with a good balance of science fiction, adventure, and humor."
- Michelle Erica Green, Getting Critical on Marooned
"Golden's strongest suit is in knowing the characters: their tics, their viewpoints, the way they speak and act.... Golden manages to mine their familiar traits for fresh insights and new dramatic drive. The Dark Matters saga is a bright spot in the body of Voyager lore."
Set between The Undiscovered Country and Generations, Golden's first original series novel tells of the last mission of the original series characters.
(Star Trek) Captain's Peril
William Shatner with Judith Reeves-Stevens and Garfield Reeves-Stevens
The Dominion War is over. The Federation is at peace. What better time for two legendary starship captains to set aside the demands of duty and simply take some well-deserved time off?
But when James T. Kirk and Jean-Luc Picard arrive on Bajor to dive among the ruins of an ancient sunken city, conditions are far from what they had planned. The small group of scientists the captains have joined suddenly find their equipment sabotaged -- isolating them from Deep Space Nine and any hope of rescue -- as one by one, a murderer stalks them.
Cut off from the people and technology on which they have always depended, Kirk and Picard must rely more than ever on their own skills and abilities, and their growing friendship, to solve the mysterious deaths and protect one of Bajor's greatest living treasures.
At the same time, Kirk finds the events he and Picard struggle with are similar to one of the first challenges he faced as the new captain of the Starship Enterprise, less than six months into his first five-year mission.
Now, with time running out for a dying child trapped in the scientists' camp, and Picard missing after a diving disaster, Kirk must search his memories of the past to relive one of his earliest adventures, propelling him into a harrowing personal journey that reveals the beginning of his path from young Starfleet officer to renowned legend, and the existence of a new and completely unsuspected threat to the existence of all life in the universe.
From the breathtaking shores of Bajor's Inland Sea to the welcoming arms of a seductive and deadly alien commander intent on making Kirk her own, Star Trek, Captain's Peril is the exciting new novel that spans space and time to present Captain Kirk's most personal, and most extreme, adventure yet.
2002's Shatnerverse novel is set in both the 23rd and 24th centuries, as a crisis for the reborn Kirk leads him to recall past experiences.
(Star Trek) The Janus Gate
Science Fiction Book Club
This is a hardcover omnibus edition of the trilogy described below, available only to members of the Science Fiction Book Club.
(Star Trek 97) In the Name of Honor
Delicate peace talks between the Federation and the Klingon Empire become complicated when Captain Kirk discovers that Starfleet prisoners of war are being held captive on a remote jungle planet. Now, with the unexpected assistance of an old adversary, Kirk embarks on a daring rescue mission, knowing that if he fails, the Federation will deny all knowledge of his intentions.
But powerful forces within the Klingon government are determined to keep the shameful secret of the hostages' existence, even if it means obliterating every last trace of the prisoners -- and anyone who comes to save them!
This is the first Star Trek novel by Dayton Ward, whose short stories appeared in three volumes of the Strange New Worlds anthology series, and who has also contributed to the S.C.E. ebook series. In the Name of Honor serves as a prequel to Star Trek VI: The Undiscovered Country and, to an extent, Star Trek: The Next Generation as a whole, as it deals with changes in both Klingon society and Kirk's feelings about Klingons.
(Star Trek: The Original Series) The Janus Gate: Present Tense
Beam aboard for a bold new era in Star Trek storytelling! Beginning with this thrilling all new trilogy, the original five-year mission of the Starship Enterprise is reimagined via the many valiant crew members who served under the legendary command of Capt. James T. Kirk. Who are these exceptional men and women, often asked to make the ultimate sacrifice for the sake of interstellar peace and exploration? What are their stories? Their saga begins in
The Janus Gate
book one of three
The crew of the U.S.S. Enterprise is exploring the seemingly peaceful and uninhabited world of M-3107 when a bizarre and inexplicable transporter accident causes both Captain Kirk and Dr. McCoy to vanish completely. Transporter records suggest that the two men were transported somewhere, but their ultimate destination remains a mystery.
Now in command of the Enterprise, Spock dispatches a search-and-rescue team -- consisting of Security Chief Giotto, Transporter Technician John Kyle, and Chief Helmsman Hikaru Sulu -- on an urgent mission to recover the missing officers.
But then the rescue team disappears as well!
This trilogy by prolific Star Trek novelists Julia Ecklar and Karen Rose Cercone, better known as L.A. Graf, started a new Pocket series. Unlike the usual novels based on the original Trek, which can occur at any point from the beginning of the television series to the end of the movies, books branded as Star Trek: The Original Series were planned as a series starting in the early days of the series, mixing the exploits of the show's star characters with a "Lower Decks" perspective featuring many of the recurring and one-time-only junior officers and crewmen seen on the show. Pocket has continued doing Star Trek novels that do not necessarily belong in this particular continuity, sometimes referred to online as the TOS reboot or TOS relaunch.
Incidentally, though I don't recall the books very well, I do remember reading that the blurbs were called inaccurate by various people when the books were published. I don't often read the blurbs myself, because I buy all the books, so I probably wouldn't have noticed.
(Star Trek: The Original Series) The Janus Gate: Future Imperfect
Capt. James T. Kirk's historic voyages have seldom been recorded from the vantage point of those who served "below deck" on the Starship Enterprise NCC-1701. This new trilogy reveals the courage and dedication of the men and women who constitute Kirk's crew, as well as the unearthly dangers faced by any who dare to explore the final frontier!
On a desperate rescue mission to recover their missing captain, the shuttle Copernicus and its crew have become lost in time and space, transported by a powerful subspace vortex to a hellish future time line where the brutal Gorn Hegemony has all but conquered the United Federation of Planets. Stranded on a transformed Federation colony, now a Gorn mining world worked by oppressed human slaves, Helmsman Hikaru Sulu meets an older version of a man he barely knows, Pavel Chekov, who now leads a ragtag band of freedom fighters against the Gorns.
Teamed together for the first time, Sulu and Chekov must struggle to survive in a future that should never have happened!
(Star Trek: The Original Series) The Janus Gate: Past Prologue
Continuing a fresh approach to Star Trek adventure! In the powerful conclusion of this flagship trilogy, the fate of the future depends upon not only Captain James T. Kirk, but also those who serve under his command, braving the myriad perils and challenges posed by strange new worlds and civilizations....
Thanks to the accidental triggering of an ancient alien technology, Captain Kirk has been banished to his own past. During a brutal massacre on Tarsus IV, Kodos the Executioner entered the history books as one of the most genocidal tyrants of the twenty-third century. As a boy, Kirk barely survived. Can he stand by now and let it happen again?
Lt. Kevin Riley is the only other survivor of Tarsus IV serving aboard the U.S.S Enterprise. His traumatic memories provide Spock's best hope of finding their time-lost captain -- before Kirk alters their time line forever!
(Star Trek: The Original Series) Errand of Vengeance: The Edge of the Sword
More than four hundred men and women serve aboard the Starship Enterprise NCC-1701, "boldly going where no man has gone before." What are their stories? We know of Kirk and Spock, but what of those who live, and sometimes die, under their command? Those are the best and brightest of the Federation, men and women of exceptional courage and skill.
But not all of them can be trusted.
Lt. Jon Anderson is the newest security officer aboard the U.S.S. Enterprise. He joins the crew at a time of mounting tension between the Federation and the Klingon Empire. Previous battles have been inconclusive, but Starfleet Command fears that the Klingons are gearing up for a major offensive. The Enterprise would be on the front lines of an all-out interstellar war.
But Lieutenant Anderson has a secret: he is actually a Klingon infiltrator assigned to sabotage Starfleet from within. His first mission: kill Capt. James T. Kirk.
Former Pocket Books Star Trek editor Ryan, whose previous fiction credit was as co-author of the Next Generation novel Requiem with Michael Jan Friedman, contributes the second trilogy of new Original Series books. As the Klingon Empire and the United Federation of Planets move closer to war (before the events of the episode "Errand of Mercy"), a Klingon spy joins the crew of the Enterprise, his mission: to kill Captain Kirk.
As of 2004, the Original Series designation has appeared only on the two trilogies above. Though Errand of Vengeance is being followed up with Errand of Fury in 2005, the Original Series brand is not being used.
(Star Trek: The Original Series) Errand of Vengeance: Killing Blow
There are more than four hundred sagas aboard the Starship Enterprise, one for each of the unique men and women serving under the command of Capt. James T. Kirk. For years their personal adventures, their individual struggles and successes, have gone largely untold... until now.
The U.S.S. Enterprise is patrolling the Klingon border when sensors detect a massive power source on a planet supposedly populated only by a race of primitive humanoids. Suspecting some sort of Klingon plot, Captain Kirk decides to investigate the matter personally, beaming down to the planet with Dr. McCoy and a team of security officers.
But Kirk is in more danger than he knows. Among the landing party is Lt. Jon Anderson, a Klingon infiltrator on an undercover mission aboard the Enterprise. Anderson does not know if the Empire is at work on the unnamed planet, but if it is, then his duty demands that Kirk be stopped -- by all means necessary.
(Star Trek: The Original Series) Errand of Vengeance: River of Blood
Every person has a story, and those who are lucky enough to share the voyages of Capt. James T. Kirk aboard the Starship Enterprise have stories unlike anyone else's. Some live, some die, but even those who serve below deck sometimes make all the difference in the universe!
The news from Starfleet Command is grim: a full-scale war against the Klingon Empire is coming, a war that the Federation may not be able to win. In anticipation of a monumental conflict, the U.S.S. Enterprise is assigned to guard a vital starbase located perilously close to Klingon space.
But even as Kirk's mission brings him into a tense confrontation with an invading Klingon battle cruiser, an equally deadly menace lurks within the ranks of his own crew: Klingon infiltrator agents, posing as Starfleet officers and sworn to destroy the enemies of the Empire -- even at the cost of their own honor!
Star Trek: The Next Generation
(Star Trek: The Next Generation) Nemesis
Remus -- mysterious sister world to Romulus. A planet where hope surrendered to darkness long ago. A planet whose inhabitants have been without a voice for generations. But that's about to change.
Earth -- home to Starfleet, where the crew of the U.S.S. Enterprise NCC-1701-E gathers under the crystal blue skies of an Alaskan day to celebrate the wedding of Will Riker and Deanna Troi. The joy of the day is overshadowed only by the knowledge that this is the last time they will all be together, as soon-to-be Captain Riker and his ship's counselor, Deanna Troi, will shortly be departing for their new ship.
Captain Jean-Luc Picard and the Enterprise crew are suddenly diverted for an unexpected diplomatic mission to the planet Romulus. Longtime enemies of the Federation, the Romulans have expressed their desire to initiate negotiations that will hopefully lead to a long-awaited unity in the galaxy. But upon their arrival on Romulus, the Enterprise crew is faced with a threat that could lead to the destruction of the planet Earth, and Picard comes face to face with a man who may prove to be his most dangerous adversary yet... and a surprisingly personal nemesis.
"We will no longer bow before anyone as slaves. Not the Romulans and not your mighty Federation. We are a race bred for war... and conquest."
This is the hardcover novelization of the movie.
(Star Trek: The Next Generation) Nemesis
An all-new adventure starring Captain Picard, Commander Riker, Data, Worf, and all your favorite characters!
En route to a wedding celebration, the U.S.S. Enterprise is redirected to the Romulan homeworld. A civil war there has opened the possibility of a peace treaty with the Federation. And the new Romulan Praetor has arranged to have the Enterprise, and specifically her famous captain, Jean-Luc Picard, brought in to discuss the future of the galaxy. No more Neutral Zone? An end to centuries of hostilities dating back to the first encounter with the Romulans? Is this too good to be true?
Picard, Riker, Data, Worf, La Forge, Crusher, and Troi are prepared to negotiate a peace treaty. But upon their arrival the crew is faced with a threat that could lead to the destruction of the planet Earth. And Picard encounters the man who could be his most dangerous adversary yet -- and a surprisingly personal nemesis.
This is the young adult novelization of the movie.
Hardcovers and trade paperbacks
(Star Trek: The Next Generation) The Genesis Wave Book Three
"As a matter of cosmic history, it has always been easier to destroy than to create."
-- Spock, Star Trek II: The Wrath of Khan
Sweeping across the Alpha Quadrant at a terrifying speed, a wave of Genesis energy has wiped out whole populations of entire planets, rearranging matter on a molecular level to create bizarre new landscapes and life-forms.
The U.S.S. Enterprise, commanded by Captain Jean-Luc Picard, managed to counter the threat, halting the wave in its tracks and stopping the alien race that had sent the wave crashing through the galaxy. In the process the crew saved trillions of souls and hundreds of inhabited planets from the mutagenic wave. Earth itself, as well as the Romulan Empire, was saved from obliteration.
Now nothing is left to do but clean up the mess the Genesis Wave left behind. Or so it seems.
Unknown to Picard and his crew, the use of the Genesis Wave on a galactic scale had weakened the walls between our dimension and one right next door, one that harbors a deadly threat to not only the survival of civilization throughout the galaxy, but the survival of reality itself.
The Genesis Wave, Book Three, is the final volume of an apocalyptic adventure that pits the desperate crew of the Starship Enterprise against a disaster of universal proportions.
Praise for John Vornholt
"John Vornholt's Gemworld series sucked me in right from the start... a Trek adventure where there's substantial character development... and the aliens are all fascinating... an action-filled science fiction story."
- Michelle Erica Green, Mania Magazine
"[Gemworld is] a cracking good ride, as fun and fast as a bobsled dash. Vornholt infuses the book with a flavor of old-time sci-fi without losing his grip on what makes Star Trek a genre unto itself."
Praise for The Genesis Wave Book One
"Fans of the movies and The Next Generation should love The Genesis Wave...."
"... a fast-paced story... lovely character work..."
- Get Critical
Praise for The Genesis Wave Book Two
"I loved it... fantastic..."
- Michelle Erica Green
The third book in the two-part Genesis Wave series (the first two were published in 2000 and 2001), this is a Next Generation sequel of sorts to Star Trek II: The Wrath of Khan, in which the Genesis device was introduced.
(Star Trek: The Next Generation) Double Helix
John Gregory Betancourt, Dean Wesley Smith, Kristine Kathryn Rusch, Diane Carey, John Vornholt, Peter David, Michael Jan Friedman, Christie Golden
Infection by John Gregory Betancourt
Vectors by Dean Wesley Smith & Kristine Kathryn Rusch
Red Sector by Diane Carey
Quarantine by John Vornholt
Double or Nothing by Peter David
The First Virtue by Michael Jan Friedman & Christie Golden
Like a strand of mutating DNA, a deadly conspiracy winds its way through the Alpha Quadrant, even as it stretches across several years of Starfleet history. This special omnibus volume contains the entire bestselling saga-by some of Star Trek's most popular authors:
Book One: Infection
John Gregory Betancourt
Deanna Troi's life is endangered by a mysterious plague that threatens to spread throughout the Federation and beyond!
Book Two: Vectors
Dean Wesley Smith & Kristine Kathryn Rusch
On the Cardassian space station known as Terok Nor, Dr. Katherine Pulaski struggles to heal the planet Bajor!
Book Three: Red Sector
An elderly Dr. McCoy reunites with Ambassador Spock to save the Romulan royal family -- and a new generation!
Book Four: Quarantine
Lieutenant Tom Riker joins forces with the outlaw Maquis to rescue a world in peril!
Book Five: Double or Nothing
Along with Captain Mackenzie Calhoun of the Starship Excalibur, Jean-Luc Picard tracks the deadly contagion to its source!
Book Six: The First Virtue
Michael Jan Friedman & Christie Golden
Years before commanding the U.S.S. Enterprise, a young Picard must prevent a war -- and witness the secret origin of a diabolical threat that would someday menace all he cares for!
This is an omnibus trade paperback collecting the six novels of 1999's Double Helix crossover. Though labelled as Next Generation, the books involve a number of characters from the other series (including New Frontier), as the Federation fights a mysterious plague. Blurb taken from the Pocket website.
(Star Trek: The Next Generation) Immortal Coil
He is perhaps the ultimate human achievement: a sentient artificial life-form -- self-aware, self-determining, possessing a mind and body far surpassing that of his makers, and imbued with the potential to evolve beyond the scope of his programming. Created by one of the most brilliant and eccentric intellects the Federation has ever known, the android Data has always believed he was unique, the one true fulfillment of a dream to create children of the mind.
But is he?
Investigating the mysterious destruction of a new android created by Starfleet, Data and the crew of the U.S.S. Enterprise uncover startling secrets stretching back to the galaxy's dim past. That knowledge is coveted by beings who will stop at nothing to control it, and will force Data to redefine himself as he learns the hidden history of artificial intelligence.
Focusing on Data, this novel ties in references to androids from a number of episodes from various Star Trek series and beyond. One character is named Emil Vaslovik, after the creator of the android Questor in Gene Roddenberry's The Questor Tapes TV movie (novelized in 1974 by D.C Fontana).
Although this is a typical paperback novel that would normally be numbered, Pocket is phasing out the book numbers. The books that follow are listed in order of appearance, as the numbered ones were.
(Star Trek: The Next Generation) A Hard Rain
Dean Wesley Smith
Captain Jean-Luc Picard has long enjoyed playing the part of Dixon Hill, a hard-boiled private eye straight out of American pulp fiction. His holographic excursions into 1940s San Francisco, a colorful world of gunplay and gangsters, provide a welcome diversion from his hefty responsibilities as a Starfleet captain.
But not this time.
The Starship Enterprise has lost power and control, its own momentum carrying it ever deeper into a dangerous zone of warped space and time. And the only way out is hidden somewhere in the mean streets and back alleys of old Frisco. But so is a cold-blooded murderer....
Now Dixon Hill, alias Jean-Luc Picard, must get to the bottom of a tangled mystery that threatens the lives of everyone aboard the Enterprise!
Veteran Trek novelist Smith's A Hard Rain was originally planned to run as a serial in the back of other Star Trek novels over a year or so, following the evident popularity of Starfleet: Year One. Obviously that didn't happen. The story is set mainly in Picard's Dixon Hill holodeck program and is very much a sequel to the episode "The Big Goodbye." The amount of repetition and the structure of the chapters suggest that the story was not changed much when the decision was made to publish this as a single novel.
(Star Trek: The Next Generation) The Battle of Betazed
Susan Kearney and Charlotte Douglas
In the darkest hours of the Dominion War, as the Federation's downfall seemed ever more certain, Jem'Hadar and Cardassian forces conquered Betazed, the homeworld of Deanna Troi. Their victory sent shock waves through the Alpha Quadrant, and put the Dominion within striking distance of Vulcan, Andor, Tellar -- and possibly Earth itself.
To secure their position in the very heart of the Federation, the Cardassians begin constructing space station Sentok Nor in orbit of Betazed. The station is to serve as both the seat of the Dominion occupation and the site of horrific experiments by Cardassia's foremost exobiologist, the infamous Dr. Crell Moset.
With Starfleet's forces spread too thinly in the ongoing struggle to retake Betazed outright, the U.S.S. Enterprise, along with some old and new friends, is deployed to carry out a dangerous and desperate plan. But no matter what the outcome, the consequences could alter Betazed irrevocably, forcing Deanna Troi to choose between her world's survival and its very soul.
The first Star Trek novel by romance writers Kearney and Douglas, this is a Troi-centered novel set during the Dominion War.
Star Trek: Deep Space Nine
Hardcovers and trade paperbacks
(Star Trek: Deep Space Nine) Millennium
Judith Reeves-Stevens and Garfield Reeves-Stevens
The Fall of Terok Nor
The War of the Prophets
As Benjamin Sisko picked his way over the wreckage that was his new command, a thousand questions, countless problems, dire reports, and the soon-to-be-familiar harangue of the Bajoran Liaison Officer clamored for his attention. From the shadows, a monk stepped out and greeted him. With all that had happened, it is no small wonder that Sisko took that greeting and relegated it to the back of his mind.
Six years have passed. Despite the recent retaking of Deep Space 9, it seems that the Federation is losing the Dominion war. As commander of a front-line post, Sisko focuses on the war effort, paying little attention to the latest rumor. "The fabled lost Orbs of the Prophets have been recovered. Legend holds that these orbs are the key to unlocking a second wormhole -- a second Celestial Temple." In war, sometimes the little things you don't notice are your undoing.
Now Benjamin Sisko, a man of science and a Starfleet officer -- and also the Emissary -- is swept up in the ultimate war of good versus evil. Every decision he makes draws him, his family, and his crew into the abyss. Faced with the possibility that he alone must decide the fate of life in the galaxy, Captain Sisko must unlock the truth behind the fabled Orbs of the Prophets or the future, the past, and even the present will wink out of existence!
This is a large trade paperback omnibus edition of the Millennium trilogy, which was originally published as three separate mass market paperbacks in 2000. Blurb taken from the Pocket website.
(Star Trek: Deep Space Nine) Mission Gamma Book One: Twilight
David R. George III
The time has come
...for a new era of exploration. With the Dominion War behind them, the crew of the U.S.S. Defiant journeys through the wormhole as Commander Elias Vaughn leads a "corps of discovery" to blaze new trails into the unexplored reaches of the Gamma Quadrant.
The time has come
... for a civilization to reach a crossroads. As political forces throughout the Alpha Quadrant intersect at Deep Space 9 to determine the future of Bajor, the planet's theological unity threatens to shatter. And for Colonel Kira Nerys, the path of the Prophets may become a road to ruin.
The time has come
... for a father and daughter to confront their past while a mother and son fight for the future, for lovers to be tested and for friendships to transform, and for worlds on opposite ends of the galaxy to face the dusk... or the dawn.
The relaunch continues with a miniseries within a series, focusing on exploration of the Gamma Quadrant in addition to the latest developments at Deep Space Nine and on Bajor. Two first-time Star Trek novelists (Jarman and Simpson) debut; George has his first solo Trek novel (after collaborating with Armin Shimerman on the Deep Space Nine novel The 34th Rule); and Martin and Mangels offer their first Deep Space Nine novel and second Star Trek novel (after Rogue, the Next Generation Section 31 novel).
The covers of the four books feature most of the main characters in the post-finale novels. The characters on the cover of this book are Treir, Elias Vaughn, and Quark.
(Star Trek: Deep Space Nine) Mission Gamma Book Two: This Gray Spirit
The political intrigue aboard Deep Space 9 escalates when Gul Macet's warship arrives at the station with an unexpected passenger. Cardassian Ambassador Natima Lang has returned to the station on a mission of hope, but it's one that will bring back old wounds and old ghosts. As tensions rise on all sides, Colonel Kira Nerys discovers that the line between friend and foe is narrower than she ever imagined.
Elsewhere, the crew of the damaged Starship Defiant forges an uneasy alliance with an unusual alien species -- one whose unique biological makeup is the key to the balance of power in that region of the Gamma Quadrant. As the crew becomes ensnared in a web of deceit, Lieutenant Ezri Dax and Ensign Thirishar ch'Thane struggle to stave off a genocidal civil war.
As above. Portrayed on the cover of this book: Ezri Dax, Thirishar ch'Thane, Kira Nerys, and Macet.
(Star Trek: Deep Space Nine) Mission Gamma Book Three: Cathedral
Michael A. Martin and Andy Mangels
As a small child, Jules Bashir underwent illegal genetic enhancements that forever altered the natural course of his life. As an adult, ever since the day he discovered what his parents had done, Dr. Julian Bashir has wondered what he might have become if "Jules" had been allowed to live, certain he would never know the answer. But when the lure of a strange alien artifact in the Gamma Quadrant inexplicably begins to reverse Bashir's enhancements, the person he had thought long dead is given a second chance at life.
Ninety thousand light-years away, as the crew of Deep Space 9 tries to comprehend a shocking tragedy, Ro Laren makes a fateful decision about her life aboard the station. And although political maneuverings and failing diplomacy have already extinguished all hope of a real, lasting peace between Bajor and Cardassia, one man's search for his true calling may lay a new foundation for the future.
As above. Portrayed on the cover of this book: Vedek Yevir, Nog, Julian Bashir, and Morn.
(Star Trek: Deep Space Nine) Mission Gamma Book Four: Lesser Evil
Chaos erupts aboard Deep Space 9 as the crew begins a desperate search for a killer in their midst, catapulting Colonel Kira Nerys on a dangerous chase into the heart of the Federation. But the crime she seeks to avenge is part of a plot more ancient and far-reaching than anyone suspects, and that secret, if exposed, could divide worlds throughout the Alpha Quadrant.
Meanwhile, as the Starship Defiant makes its way back toward the wormhole and home to DS9, a startling discovery shakes Commander Elias Vaughn to his core and brings to light the truth behind the most tragic mission of his long life. As the crew struggles with the implications of what they've found, their captain's judgment comes into question... and casts doubt on the final outcome of their historic voyage through the Gamma Quadrant.
As above. Portrayed on the cover of this book: Kasidy Yates, Ro Laren, Prynn Tenmei, and Taran'atar.
Star Trek: Voyager
(Star Trek Voyager) The Nanotech War
Throughout human history, mankind has turned its goals and dreams toward exploration. With wagon trains, ships, satellites and starships, humanity has chosen to seek out the new frontier, to explore new worlds, and to go where no human has gone before -- even to the furthest reaches of the Delta Quadrant. There, Captain Janeway and the crew of the Starship Voyager have discovered many strange and wondrous civilizations... but few as alien as the Chiar.
An advanced and scientific people who have made great strides with nanotechnology, the Chiar expanded internally rather than externally. Every inch of their planet is crawling with the tiniest bits and pieces of artificial intelligence imaginable, working in concert as the new lifeblood of this mechanical world. The people themselves are inseparable from their nanites, which layer their skin and provide extra limbs or senses as required.
Caught up in a bitter civil conflict, some Chiar will try to take advantage of their meeting with the crew of Starship Voyager. They imagine that their homegrown nanites can harness the incredible power of the deadly Borg, and instead set in motion an experiment that goes devastatingly out of control.
The first Star Trek novel by Steven Piziks is a standalone Voyager story, set before the series finale. Piziks has written two previous science fiction novels under his own name and two more as by Steven Harper, as well as several fantasy short stories. According to his website, the planned title for this book was The Tiny War.
Star Trek: Enterprise
The Starship Enterprise NX-01 has carried its crew farther into the reaches of space than any human has ever travelled. Commanded by Captain Jonathan Archer, they have charted new stars, explored planets, and made first contact with races previously unknown to even the Vulcans. And while it's true that they have made mistakes along the way, the crew of Enterprise have tried to live up to Starfleet's creed -- to boldly go.
The Paraagan deep-space colony was just another first contact, unusual only in two aspects: it was a matriarchal society, and the planet's upper atmosphere was filled with a highly volatile gas. But the officers of Enterprise knew how to handle their shuttlepod, and they understood the Paraagan landing protocols. As the shuttlepod descended into the planet's atmosphere, they closed the plasma vents, certain that nothing could escape and ignite the gas.
Thirty-six hundred colonists were vaporized in the blast. Every building, every living thing, everything on the surface was destroyed in the fireball. But how could it have happened? Every reading shows that the pod's vents were shut. Nevertheless, it could only have been the Enterprise crew who caused the destruction.
Recalled to Earth, Archer knows that the Vulcan High Command has convinced Starfleet of what they have long insisted. Humans are not ready for deep-space exploration. True, it was an accident. But considering the catastrophic loss of life, Starfleet must agree that deep-space exploration must wait just a little longer, perhaps another twenty years... or longer.
But these were not the events as history recorded them. No one died. Enterprise was never recalled. This is the startling information offered by the mysterious Crewman Daniels -- who claims to be from the thirty-first century and a foot soldier in the temporal cold war. With a renewed sense of determination, Archer sets out to prove Enterprise's innocence, armed with the knowledge that if he succeeds, his ship will be safe, his future secure. But time is a swiftly moving river in whose deadly rapids Enterprise and her captain are now caught. Is there anything one very small starship can do against these forces?
"Time shall unfold what plighted cunning hides..."
-- William Shakespeare
"The Vulcan Science Directorate has concluded that time travel is impossible."
The first Star Trek novel by Ruditis, who wrote the behind-the-scenes chapter in the novelization of Broken Bow, is a hardcover novelization of the first season cliffhanger and the second season's first episode.
(Enterprise) By the Book
Dean Wesley Smith and Kristine Kathryn Rusch
In their first few weeks in space, Captain Jonathan Archer and the crew of the Enterprise have already discovered several new species and explored strange new worlds. But each planet brings new discoveries... and new dangers.
The Fazi, whose ultraregulated culture ranges from strict conversation protocols to unvarying building designs, inhabit half of a planet discovered by the Enterprise. But after a disastrous first contact with the ruler of the Fazi, Archer must depend on Vulcan science officer T'Pol and communication specialist Hoshi Sato to help him mend relations with the people of this planet, and unravel the mystery of the other creatures living on the world.
Veteran novelists Smith and Rusch, who wrote the first original Voyager novel, wrote this first original Enterprise novel.
(Enterprise) What Price Honor?
The Starship Enterprise NX-01 is humanity's flagship -- the first vessel to begin a systematic exploration of what lies beyond the fringes of known space. Led by Captain Jonathan Archer, eighty of Starfleet's best and brightest set forth to pave humanity's way among the stars. Tempered by a year's worth of exploration, they are a disciplined, cohesive unit. But now one of their number has fallen.
Bad enough that Ensign Alana Hart is dead. Worse still that she died while attempting to sabotage the Enterprise -- and at the hands of Lieutenant Malcolm Reed, the ship's armory officer and her nominal superior. Even as questions swirl around Hart's death, Archer, Reed, and the rest of the Enterprise crew find themselves caught squarely in the middle of another tense situation -- a brutal war of terror between two civilizations.
But in the Eris Alpha system, nothing -- and no one -- are what they seem. And before the secret behind Ensign Hart's demise is exposed, Reed will be forced to confront death one more time.
The second original Enterprise novel is the first Star Trek novel by former Pocket Star Trek editor Stern, who has written tie-in books for other series.
Star Trek: S.C.E.
(Star Trek: S.C.E.) Book One: Have Tech, Will Travel
Keith R.A. DeCandido, Kevin Dilmore, Christie Golden, Dean Wesley Smith, and Dayton Ward
The Belly of the Beast by Dean Wesley Smith
Fatal Error by Keith R.A. DeCandido
Hard Crash by Christie Golden
Interphase Part One of Two by Dayton Ward and Kevin Dilmore
Starfleet Corps of Engineers
Need a gigantic, marauding starship explored? Is your global computer system starting to break down? Call in the crack team from the Starfleet Corps of Engineers. Overseen by Captain Montgomery Scott from his office at Starfleet Headquarters, the S.C.E. can build, rebuild, program, reprogram, assemble, reassemble, or just figure out everything from alien replicators to doomsday machines. Just don't expect them to perform miracles -- unless they absolutely have to.
Captain David Gold, his first officer Commander Sonya Gomez, and the crew of the U.S.S. da Vinci put their lives on the line to save a colony world threatened by a deadly alien and rescue a ship trapped in the ravages of interphase.
Join Starfleet's miracle workers for a wrenching journey through the new frontier!
In 2000, Pocket came up with a new marketing gimmick and introduced a new series of original Star Trek fiction that was available in ebook format only. Though ebooks in general have hardly been an unqualified success (Dilbert creator Scott Adams claims that the most popular ebook, one he wrote, sold only a few thousand copies), Pocket has continued the series, and now releases new stories on a monthly basis. This book reprints the first four ebook stories in print form.
(Star Trek: S.C.E.) Book Two: Miracle Workers
Dayton Ward, Kevin Dilmore, Keith R.A. DeCandido, and David Mack
Interphase Book Two by Dayton Ward and Kevin Dilmore
Cold Fusion by Keith R.A. DeCandido
Invincible by David Mack and Keith R.A. DeCandido
Star Trek: S.C.E. Minipedia by Keith R.A. DeCandido
Their motto: Have tech, will travel
Need to build a subspace accelerator while under attack by a deadly local predator? Need to rescue a starship from interphase without getting trapped there yourself? Call in the Starfleet Corps of Engineers team, specifically the crack team from the U.S.S. da Vinci. Under the guidance of Captain David Gold and his first officer, former Starship Enterprise engineer Commander Sonya Gomez, the crew of the da Vinci can construct six impossible things before breakfast.
Overseen by Captain Montgomery Scott from his office at Starfleet Headquarters, the S.C.E. crew put their lives on the line to rescue a space station from catastrophe, and face off against a deadly alien race of technology thieves with the aid of Lieutenant Nog from Space Station Deep Space 9.
The second S.C.E. omnibus reprints four more ebooks ("Invincible" originally appeared in two parts) and adds a reference source for the characters and settings of the series. New stories continue to appear as ebooks, but publication of the paperback reprints has fallen somewhat behind.
Star Trek: Stargazer
Hardcovers and trade paperbacks
(Star Trek: Stargazer) Stargazer
Michael Jan Friedman
Science Fiction Book Club
This is a hardcover omnibus edition of the two novels below, available only to members of the Science Fiction Book Club.
Cover image taken from the SFBC website.
(Star Trek: Stargazer Book One) Gauntlet
Michael Jan Friedman
Continuing the astonishing adventures begun in Star Trek: The Next Generation: The Valiant...
Long before he took command of the Starship Enterprise, Captain Jean-Luc Picard led another proud vessel through the uncharted regions of the galaxy: the U.S.S. Stargazer. Thrust unexpectedly into the center seat, the twenty-eight-year-old Picard must live up to the challenges of starship command -- and a crew that hasn't yet learned to trust him.
The pirate known as the White Wolf has been wreaking havoc across several sectors, and the inexperienced Picard has been given the assignment to stop him. Surprised at getting such a challenge, Picard soon learns that he is expected to fail in his duty and have his captaincy disgraced before it can even begin.
Given an untested crew and an impossible mission, Picard must beat the odds and apprehend the White Wolf -- but the pirate keeps a shocking secret that leaves Picard to make a deadly decision.
According to the Next Generation episode "The Battle," Jean-Luc Picard captained the Stargazer until it was attacked and nearly destroyed by the Ferengi a few years before Picard was given command of the Enterprise. In the first Next Generation hardcover novel, Reunion, Friedman told a story set during the Next Generation timeframe but featuring a number of Picard's crew from the Stargazer. His more recent hardcover novel, Valiant, was a sequel to the original series episode "Where No Man Has Gone Before" set during the early days of Picard's time on the Stargazer. These two books are the first to be actually presented as part of a series of Stargazer novels rather than as Next Generation novels. Several more books have since followed, and the Stargazer crew have also appeared in some anthologies.
(Star Trek: Stargazer Book Two) Progenitor
Michael Jan Friedman
Continuing the adventures of the U.S.S. Stargazer...
Thirty years before the days of Star Trek: The Next Generation, Captain Jean-Luc Picard was thrust unexpectedly into command of another proud vessel: the U.S.S. Stargazer. Surrounded by a crew he doesn't entirely know or trust, the young Picard must answer the challenges of leadership....
While Picard and his senior staff accompany Chief Engineer Simenon to his homeworld of Gnala to undergo a ritual, his second officer, Victoria Wu, is left in command of the Stargazer. Responding to a distress call from a nearby star system, Wu finds herself in the middle of a mystery involving a damaged ship and a peculiar interstellar phenomenon -- one that threatens to destroy the Stargazer if she can't learn its secret.
Meanwhile, on Gnala, Picard must help his friend undergo the ritual -- and find out who is trying to sabotage their chances of completing it before they're all killed!
Star Trek Crossovers and Miscellaneous
Hardcovers and trade paperbacks
Star Trek: The Amazing Stories
A.C. Crispin, Greg Cox, John Gregory Betancourt, M. Shayne Bell, Christie Golden, Josepha Sherman, Susan Shwartz, Dean Wesley Smith
Star Trek: The Next Generation
Last Words by A.C. Crispin
Bedside Matters by Greg Cox
On the Scent of Trouble by John Gregory Betancourt
Life Itself is Reason Enough by M. Shayne Bell
Star Trek: Voyager
A Night at Sandrine's by Christie Golden
When Push Comes to Shove by Josepha Sherman and Susan Shwartz
The Space Vortex of Doom by D.W. "Prof" Smith
From 1998 to 2000, Amazing Stories, the world's oldest science fiction magazine, presented a series of original Star Trek stories written by a number of bestselling authors. Now these little-seen Star Trek adventures have been collected together for the first time, along with brand new tales written expressly for this volume!
Among the highlights:
Spock comes to terms with the death of his father in a touching tale penned by A.C. Crispin, bestselling author of Sarek.
Counselor Deanna Troi risks everything to aid the evacuation of an endangered planet.
Seven of Nine learns a lesson in humanity when the Starship Voyager takes on some unusual alien visitors.
Beverly Crusher discovers that holographic doctors take some getting used to, especially during a medical emergency.
Plus, Captain Proton, Defender of the Earth, must face the awesome menace of... the Space Vortex of Doom!
Proving that amazing things sometimes come in small packages, these and other slices of the vast Star Trek universe provide a replicator's worth of treats for Trekkers everywhere!
Started in 1926 by Hugo Gernsback (after whom the Hugo Award was named), Amazing Stories was the first science fiction magazine. After several decades and changes of publisher and editorial regime, the magazine ceased publication in 1995. Three years later it was resurrected, this time with a twist: in addition to original science fiction, it would include fiction based on science fiction movies and television series. Among the series licensed for the magazine were two Star Trek series, The Next Generation and Voyager, and a few stories based on each were published. However, the experiment failed; the magazine's sales were not what the publisher hoped they would be, and Amazing was cancelled again.
According to discussions online at the time, there were a few stories that had been written for the magazine but not published, and it was thought that the book might include them. The reference to brand new stories in the blurb seemed to reinforce that idea. However, neither rumours nor blurb were correct; the book reprinted the stories that had been published in the magazine, and no more.
Strange New Worlds V
Dean Wesley Smith, John J. Ordover, and Paula M. Block, editors
Introduction by John Ordover
Disappearance on 21st Street by Mary Scott-Wiecek
The Trouble With Borg Tribbles by William Leisner
Legal Action by Alan L. Lickiss
Yeoman Figgs by Mark Murata
The Shoulders of Giants by Robert T. Jeschonek
Star Trek: The Next Generation
Bluff by Steven Scott Ripley
The Peacemakers by Alan James Garbers
Efflorescence by Julie A. Hyzy
Kristin's Conundrum by Jeff D. Jacques and Michele A. Bottrall
The Monkey Puzzle Box by Kevin Killiany
The Farewell Gift by Tonya D. Price
Dementia in D Minor by Mary Sweeney
Star Trek: Deep Space Nine
Fear, Itself by Robert J. Mendenhall
Star Trek: Voyager
Final Entry by Cynthia K. Deatherage
The Difficulties of Being Evil by Craig Gibb
Restoration by Penny A. Proctor
On the Rocks by TG Theodore
Witness by Diana Kornfeld
Fragment by Catherine E. Pike
Who Cries for Prometheus? by Phaedra M. Weldon
Remnant by James J. and Louisa M. Swann
A Girl for Every Star by John Takis
Hoshi's Gift by Kelle Vozka
Afterword by Dean Wesley Smith
About the Contributors
Back by popular demand! Our fifth anthology featuring original Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star Trek: Voyager stories written by Star Trek fans, for Star Trek fans!
The past Strange New Worlds competitions have drawn thousands of submissions. This new galaxy of amazing stories proves that our writers keep on expanding the boundaries of their collective imaginations.
Strange New Worlds V features newly released stories spanning the twenty-third and twenty-fourth centuries, from the early days of Captain Kirk and his crew to the later generations of Captains Picard, Sisko, and Janeway. These unforgettable stories explore and examine the past and future of Star Trek from many different perspectives.
This year's contributors include Mary Scott-Wiecek, William Leisner, Alan L. Lickiss, Mark Murata, Steven Scott Ripley, Alan James Garbers, Jule A. Hyzy, Jeff D. Jacques and Michelle A. Bottrall, Kevin Killiany, Tonya D. Price, Penny A. Proctor, Mary Sweeney, Robert J. Mendenhall, Cynthia Deatherage, Craig Gibb, Robert T. Jeschonek, T.G. Theodore, Diana Kornfeld, Catherine E. Pike, Phaedra W. Steele, James and Louisa Swann, John Takis, and Kelle Vozka.
Join Strange New Worlds in its thrilling quest to uncover the most compelling Star Trek fiction this side of the Galactic Barrier!
This is the fifth volume of Pocket's annual anthology of fan-written fiction.
Starfleet Year One
Michael Jan Friedman
Earth Command defeated the Romulans with the help of other races across the galaxy, and the Neutral Zone was established. Out of that necessary and uneasy collaboration came the United Federation of Planets and its combined forces, Starfleet. But the close quarters of a starship among so many races and personalities is discomforting to all the ranks. Control of what could grow to be the greatest power in the galaxy is at stake and no one is taking it lightly.
A powerful new class of starship, the Daedalus, flagship of the new Federation fleet, is up for grabs among the six new Starfleet captains. Adm. Ed Walker is determined to keep this jewel, and all of Starfleet, under military command and away from the scientists. He chooses Capt. Aaron Stiles as his protégé in the endeavor. Stiles, bent on avenging the death of his brother Jake, faces stiff resistance from Walker's rebellious space jock nephew Dane and scientist Capt. Bryce Shumar. But they face their biggest threat of all in an unknown alien race destroying the bases of the Oreias system. Can brains and brawn combine to win without killing each other in the process?
Starfleet Year One began as a serial novel, appearing in monthly installments in the back of Star Trek novels from the summer of 1999 to the summer of 2000. The history it establishes is now to some extent invalidated by Enterprise, which had not been announced when Year One was written. This book is a collection of those installments, and has apparently been somewhat revised and expanded. There had been some discussion regarding the possibility of a sequel, but Enterprise has caused too many continuity complications for that to be feasible.
The Brave and the Bold Book One
Keith R.A. DeCandido
An all-new adventure spanning three generations!
The Malkus Artifacts: four deadly machines, wielded as weapons of absolute power by an interstellar tyrant thousands of years ago and scattered across the Alpha Quadrant when he was overthrown. After their existence was discovered in 2151 by Captain Jonathan Archer of the Starship Enterprise, all Starfleet vessels were warned to keep an eye out for these most dangerous devices...
One hundred years later, Captain James T. Kirk of the U.S.S. Enterprise and Commodore Matt Decker of the U.S.S. Constellation come across the first artifact on the colony world of Alpha Proxima II -- a world ravaged by a mysterious plague. As the crews of the two mighty vessels work to find a cure and locate the artifact, two brave captains must bring order to Proxima before it's too late!
One hundred years after that, Commander Benjamin Sisko of Station Deep Space 9 enlists the aid of Captain Declan Keogh of the U.S.S. Odyssey to help construct a farming colony on Bajor's second moon -- but the colony is placed in jeopardy when the Bajoran terrorist Orta discovers the second artifact and threatens destruction on a massive scale!
Years ago The Brave and the Bold was a DC Comics title, in which Batman would team up with another DC superhero in each issue. Now it's a series of linked novellas in two volumes in which characters from each Star Trek TV series team up with other groups of characters. The first book starts with a short Enterprise story setting up the action for the others, as an alien artifact is discovered by Archer and his crew. The first novella teams up James T. Kirk's Enterprise crew with Matt Decker and the crew of the Constellation, from the episode "The Doomsday Machine." The second pairs the Deep Space Nine characters with Captain Keogh and the U.S.S. Odyssey, from the episode "The Jem'Hadar." Book Two explores the Maquis backstory created for Voyager on The Next Generation and Deep Space Nine in a story set before Voyager's premiere and involving Voyager, Chakotay's Maquis group, the U.S.S. Hood, and Cal Hudson, the last from the Deep Space Nine episode "The Maquis." The final novella brings together Jean-Luc Picard's Enterprise crew and the Klingon crew of the I.K.S. Gorkon from DeCandido's first Star Trek novel, Diplomatic Implausibility.
The Brave and the Bold Book Two
Keith R.A. DeCandido
Continuing the all-new adventure spanning all of Star Trek history!
Two of the Malkus Artifacts -- used as deadly weapons millennia ago -- have been uncovered since their discovery in the 22nd century. Now in the 24th century, two more artifacts lie in wait, ready to wreak havoc on an unsuspecting galaxy...
While on their shakedown cruise, Captain Kathryn Janeway and the Starship Voyager discover the third artifact in the Demilitarized Zone -- in the hands of the Maquis! With the aid of Captain Robert DeSoto of the U.S.S. Hood, Voyager security chief Lieutenant Tuvok infiltrates the Maquis, and must gain the trust of cell leaders Chakotay and Cal Hudson before the terrorists use the artifact to throw the DMZ into chaos!
When the final artifact is unearthed on Narendra III, it leads to several mysterious disappearances throughout Federation and Klingon space -- including Federation Ambassadors Spock and Worf. Captain Jean-Luc Picard of the Starship Enterprise joins forces with Captain Klag of the I.K.S. Gorkon -- but even the greatest vessels of two nations may not be enough when the deadly secret of the final artifact is revealed!
Star Trek: S.C.E.
(Star Trek: S.C.E. 12) Some Assembly Required
Scott Ciencin and Dan Jolley
Keorga is a haven for artists and musicians, a place of contemplation and artistic appreciation. When their request for a planet-running computer is denied by Starfleet, they go elsewhere; unfortunately, the instruction manual is in a language they cannot understand.
A team from the U.S.S. da Vinci is brought in to help them, but soon they realize there's more to this than a simple translation problem. The computer seems to be running a test -- one that the Keorgans are failing! If the S.C.E. team can't get the information they need out of the recalcitrant Keorgans and figure out how to stop the rampaging computer, Keorga may well lie in ruins!
This is comics writer Jolley's only published Star Trek work; Ciencin has written more S.C.E. and also wrote a Star Trek comic miniseries.
Some Assembly Required is available in book form in Star Trek: S.C.E. Book Three: Some Assembly Required.
(Star Trek: S.C.E. 13) No Surrender
The Kursican Orbital Incarceration Platform -- known as "the Plat" -- is the primary prison facility for Kursican, a world applying for Federation membership. When the Plat malfunctions, the da Vinci is sent to Kursican to board and repair the out-of-control orbital station.
But the da Vinci crew finds itself in the midst of a political firestorm, as the malfunction is the result of sabotage by a group of political agitators -- one of whom is Augustus Bradford, an old friend of Captain Gold's. While Commander Gomez and her crack S.C.E. team try to put the Plat right, Gold must balance his duty against his loyalty to his friend -- before Kursican explodes!
Former Wildstorm Star Trek comics editor Mariotte has also written one of Pocket's Lost Era novels.
No Surrender is available in book form in Star Trek: S.C.E. Book Four: No Surrender.
(Star Trek: S.C.E. 14) Caveat Emptor
Ian Edginton and Mike Collins
DaiMon Forg of the Ferengi Merchantman thought he was getting a fantastic new computer at a stunningly low price. But he realized too late that the price he paid for the machine from Beta 3 was far too high...
What starts as a simple rescue mission reveals something that astonishes the U.S.S. da Vinci crew -- a ship full of polite, docile, and generous Ferengi! Soon, Commander Gomez and her S.C.E. team realize that the Ferengi have been taken over by Landru, the ancient super-computer, which has returned -- a century after being dismantled by the crew of the Starship Enterprise -- to wreak havoc once more.
And Landru has set its sights on the da Vinci next...
As the blurb suggests, this is another story following on from an episode -- in this case, the original series episode "The Return of the Archons." Edginton and Collins have worked on Star Trek comics, and Collins has provided the art for a number of S.C.E. ebook covers.
Caveat Emptor is available in book form in Star Trek: S.C.E. Book Four: No Surrender.
(Star Trek: S.C.E. 15) Past Life
The Evorans, residents of a new Federation protectorate, have made a fantastic discovery on their homeworld: a device that predates their civilization and proves that aliens visited their world in the distant past. The U.S.S. da Vinci is sent to investigate the device and find out its true nature.
But disaster strikes when a radical isolationist faction sets out to destroy all evidence that the world was once visited -- and wipe out the da Vinci crew as well! And when the true nature of the device is revealed, it will take all the ingenuity of the Starfleet Corps of Engineers to save Evora!
This is veteran Star Trek novelist Greenberger's first S.C.E. story.
Past Life is available in book form in Star Trek: S.C.E. Book Four: No Surrender.
(Star Trek: S.C.E. 16) Oaths
Dr. Elizabeth Lense has had a fine career. She was first in her class at Starfleet Medical - ahead of the genetically enhanced Julian Bashir -- and a hero during the Dominion War, and is now the chief medical officer on the U.S.S. da Vinci. but Captain David Gold notices that her performance has not been up to snuff. She's been listless and stressed, and is delegating most of her responsibilities to the da Vinci's Emergency Medical Hologram.
Her malaise couldn't possibly come at a worse time, because a virus has erupted on Sherman's Planet -- and the planet's entire population, as well as the crew of the da Vinci, are now marked for death by the virulent plague!
Can Lense find her way out of depression to determine a cure? And will the cure the worse than the disease?
Glenn Hauman is one of the S.C.E. line's new discoveries. He's since contributed to the New Frontier anthology No Limits and has co-written a two-part S.C.E. story with Aaron Rosenberg.
Oaths is available in book form in Star Trek: S.C.E. Book Four: No Surrender.
(Star Trek: S.C.E. 17) Foundations Book One
Dayton Ward and Kevin Dilmore
Beginning an all-new trilogy that tells the origin of the S.C.E.! The U.S.S. da Vinci answers a distress call from a ship careening out of control after going through an ion storm. While researching similar events from the past in an attempt to find a solution, Lieutenant Commander Duffy comes across a piece of history.... One hundred and twelve years before the heyday of the da Vinci, Montgomery Scott took an assignment to the Romulan Neutral Zone to work alongside the crew of the U.S.S. Lovell and her staff from the Starfleet Corps of Engineers. But this S.C.E. is much different from the modern version -- a down-and-dirty team of technicians given the worst jobs in the fleet. When the repair of one of the Neutral Zone outposts goes horribly wrong, Scotty and the nascent S.C.E. team must work together to keep the outpost in one piece....
With the S.C.E. ebook line by now well established, its creators took the opportunity to widen the concept and move back in time to the beginning of the Corps in a three-part story. The Lovell crew has since reappeared in other flashback stories.
Foundations Book One is available in book form in Star Trek: S.C.E. Book Five: Foundations.
(Star Trek: S.C.E. 18) Foundations Book Two
Dayton Ward and Kevin Dilmore
Continuing the all-new trilogy that tells the origin of the Starfleet Corps of Engineers!
While the U.S.S. da Vinci has managed to stop a ship that was careening out of control, they still have work to do: the vessel's computer has broken down, and the ship cannot function without it.
This echoes the early days of the S.C.E.:
Over a century before the days of the da Vinci, the Starship Enterprise encountered -- and deactivated -- a world-running computer called Landru on Beta III. In the aftermath of the incident, a team of engineers, led by Montgomery Scott, is tasked with getting Beta III back on its feet. But even in "death," Landru's influence can still be felt....
The prequel trilogy continues with the S.C.E. series' second sequel to "Return of the Archons."
Foundations Book One is available in book form in Star Trek: S.C.E. Book Five: Foundations.
(Star Trek: S.C.E. 19) Foundations Book Three
Dayton Ward and Kevin Dilmore
Concluding the all-new trilogy that tells the origin of the Starfleet Corps of Engineers!
The U.S.S. da Vinci's cultural specialist, Carol Abramowitz, has always had trouble with first-contact missions, so when she expresses her concerns about dealing with the alien race the da Vinci has rescued, Captain Montgomery Scott tells her a story from the S.C.E.'s past....
A century before the heyday of the da Vinci, an engineering accident on an experimental Kelvan ship sent Scotty and an S.C.E. team led by his old friend Commander Mahmud al-Khaled into uncharted space. When a group of hostile aliens demands that they leave or face the consequences, the S.C.E. must work against the clock to repair the ship or face destruction!
The trilogy concludes with a flashback story that follows on from the original series episode "By Any Other Name."
Foundations Book One is available in book form in Star Trek: S.C.E. Book Five: Foundations.
(Star Trek: S.C.E. 20) Enigma Ship
J. Steven York and Christina F. York
Sent to investigate the mysterious disappearances of several Federation starships, the U.S.S. da Vinci discovers a true technological marvel: a holographic vessel. Commander Sonya Gomez and her S.C.E. team try to navigate the different holographic scenarios playing inside the "holoship," and are surprised to find the crews of the missing ships -- who think they've been rescued!
Gomez and her team must convince the crews that they are trapped in an endless holographic program, or risk losing them forever!
This is the first S.C.E. novella by the prolific writing team, who, together and separately, have written a number of fantasy, SF, romance, and media tie-in novels and short stories. Christina York's first Star Trek publication was a story in the first Strange New Worlds anthology.
Enigma Ship is available in book form in Star Trek: S.C.E. Book Six: Wildfire.
(Star Trek: S.C.E. 21) War Stories Book 1
Keith R.A. DeCandido
Beginning a gripping untold tale of the Dominion War!
Twice, Overseer Biron of the Androssi has been thwarted by the crew of the U.S.S. da Vinci. In order to be prepared for their next encounter, he has obtained the records of the crew's past adventures during the brutal war against the Dominion....
Trapped behind enemy lines after a difficult victory, the damaged U.S.S. Sentinel must find its way home without engaging any superior hostile forces. When they encounter a Breen ship, it's up to Chief Engineer Sonya Gomez to trick them into thinking they aren't what they appear to be. Meanwhile, Dr. Elizabeth Lense of the U.S.S. Lexington must deal with the war's overwhelming carnage, while on Starbase 92, cryptographer Bart Faulwell has an encounter that will change his life forever!
Editor and frequent contributor DeCandido continues to expand the S.C.E. line's storytelling, featuring flashbacks for some of the series' major characters in a two-part story featuring the return of the Androssi.
War Stories Book 1 is available in book form in Star Trek: S.C.E. Book Six: Wildfire.
(Star Trek: S.C.E. 22) War Stories Book 2
Keith R.A. DeCandido
Concluding the exciting untold tale of the Dominion War!
To prevent his being defeated by the S.C.E. crew of the U.S.S. da Vinci a third time, Overseer Biron of the Androssi has decided to learn about his enemies by studying their adventures during the conflict with the Dominion....
Following the battle at Chin'toka, the Federation captured a small ship inside a Jem'Hadar war vessel. The da Vinci's S.C.E. team -- led by Sonya Gomez's predecessor, Commander Salek of Vulcan -- must determine the nature of the small ship. But will the mysterious vessel prove to be beneficial to the war effort -- or deadly?
The two-parter concludes, drawing on elements from Deep Space Nine's Dominion War arc.
War Stories Book 2 is available in book form in Star Trek: S.C.E. Book Six: Wildfire.
Star Trek Crossovers and Miscellaneous
(Star Trek) The Aliens Are Coming!
1969: Captain John Christopher of the U.S. Air Force has just returned from a most peculiar mission to investigate a UFO sighting. But even though the mission took only a few minutes, the captain has vague memory flashes of futuristic humans, a pointy-eared alien named Spock, and a ship called the U.S.S. Enterprise....
Government agent James Wainwright has waited for this fateful day ever since he encountered the conquering Ferengi Marauders Quark, Rom, and Nog in Roswell in 1947. Now he will stop at nothing to use Captain Christopher's secret knowledge to bring his campaign to defend Earth against alien attack to the forefront once again!
A dramatic sequel to classic Star Trek episodes from two generations by the critically acclaimed author of In the Name of Honor!
Not actually a new work, this was a special ebook edition of Dayton Ward's Strange New Worlds III short story, published in ebook format as a tie-in to Greg Cox's Eugenics Wars.
Creating a Character
Advantages, Disadvantages, and Quirks
How to Play
End Game Awards
The Star Fleet Universe
Adventure: Rescue on Roon
Character Record Sheet
Explore the final frontier!
Everything you ever wanted in a Star Fleet roleplaying game!
Be a Vulcan. Command a Starship. Explore strange new planets. Defeat the Klingons. Confound the Romulans. Cheat the Orion Pirates at their own game. Uphold the Prime Directive, or ignore it completely!
Play any role: Starship officer, fighter pilot, diplomat, scientist, reporter, merchant, pirate, soldier, or spy! You could even be a member of an elite Prime Team or a band of scalawags out for cheap thrills and expensive souvenirs!
40 alien races: Klingon warriors, Hydran pilots, Gorn commandoes, punctual Tholians, matriarchal Alpha-Centaurans, green Orion slave girls, Romulan diplomats, Federation Marshals, Lyrans who eat their enemies. They're all here!
Complete character creation: Academy packages (Star Fleet, Marines, Merchant Marines, Galactic Intelligence Agency, Federation Marshals) and professional certifications!
Technology: Phaser pistols, disruptor rifles, tractor beams, transporters, communications, tricorders, warp engines, impulse drives, cloaking devices, shuttlecraft, webs, and much more!
Space combat: Complete rules are included to conduct your space battles with the Star Fleet Battles. Rules and sample ships are provided for the GURPS Space 3rd edition combat system.
Extensive background: Warp travel, military organizations, maps of the Alpha Sector and the Federation, Klingon subject races, Romulan Code of Honor, and the Prime Directive itself!
This site doesn't generally cover game modules from the Star Fleet Battles game, but this one seemed worthy of inclusion. Unlike many of the game modules, it is neither a boxed set nor a stapled pamphlet, but a trade paperback. More importantly, it's one of the better introductions available to an alternate Star Trek universe, the Star Fleet Universe. The original publisher of the Star Fleet Battles game licensed material from Franz Joseph's Star Fleet Technical Manual, published by Ballantine in 1975, rather than from Paramount. Paramount did not officially license the game originally, but because they had somehow allowed Franz Joseph copyright to the Technical Manual, he had the legal right to license the content. Eventually Paramount and Task Force Games, the original publisher of the game, reached some kind of arrangement. As a result, the Star Fleet Universe, now published by Amarillo Design Bureau, contains a number of elements from the original Star Trek, but nothing from the movies and the later TV series. As a result, the creators of the game have, over the years, developed a new alternate history for the Star Trek universe, complete with new alien races and empires. This recently served as the basis for the Paramount-sanctioned Starfleet Command computer game.
Prime Directive was originally created as a roleplaying game after FASA lost its Star Trek role playing game license. However, it didn't really catch on, perhaps in part because it wasn't set in the "real" Star Trek universe, and only a few Prime Directive items were published. Now the game is being redone using the Generic Universal RolePlaying System developed by Steve Jackson Games, and more publications are planned. The book itself is similar to some of the bigger FASA and Star Fleet Battles publications, rather than the Last Unicorn Games and Decipher books, in that it's a paperback illustrated mainly with black and white line drawings. No glossy paper, no full color photos, no hardcover binding. Still, for anyone who has even a little interest in the Star Fleet Universe, this is an excellent place to begin.
Star Trek Roleplaying Game Player's Guide
Mathew Colville, Kenneth Hite, Steven S. Long, Don Mappin, Christian Moore, Owen Seyler
Thirty-Five Years of Star Trek
To boldly go where no one has gone before...
Experience all the danger and excitement the galaxy has to offer as you and your friends become the actors in your own Star Trek adventures! The Star Trek Player's Guide contains everything you need to create and play your own characters through every era of the Star Trek universe. Intrigue and adventure await you at every turn among the stars. Do you have what it takes to boldly go where no one has gone before?
The Star Trek Player's Guide includes:
All the basic rules needed for play, easily convertible from previous Star Trek RPGs
Original Star Trek canon consistent with previous versions of the Star Trek RPG
Character creation, including six archetypes for fast play, ten player character species, and nine professions
Details for playing characters from any Star Trek setting: Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, or Star Trek: Voyager
Equipment and starships from all of the TV shows and films
Detailed, never-before-seen information about the Star Trek setting, including a comprehensive history of each Star Trek era
Though it's from a different publisher, uses a different roleplaying system, and is set up differently from the Last Unicorn version (for example, this book covers four Trek series in one volume, rather than the Last Unicorn approach of different books for each series), this first Decipher book was largely created by former Last Unicorn Games writers. Like the core Last Unicorn Games books, this is a well- and colorfully illustrated hardcover book. Most of the book is devoted to character creation, but there may still be enough other material to intrigue technical manual fans who aren't interested in RPGs.
Star Trek Roleplaying Game Narrator's Guide
Matthew Colville, Kenneth Hite, Ross A. Isaacs, Steven S. Long, Don Mappin, Christian Moore, Owen Seyler
The Series Concept
Establishing the Series
Running the Series
These are the voyages...
You've read the Star Trek Player's Guide, and now you're prepared to take the next step -- you're ready to become a Star Trek narrator. Now it's your turn to create new life and new civilizations, new starships and new technology. It's your turn to design your own episodes and adventures in the Star Trek universe, and to make its legends your own. So what are you waiting for? A whole new universe beckons...
The Star Trek Narrator's Guide includes:
The complete rules needed for play, easily convertible from previous Star Trek RPGS
Original Star Trek canon consistent with previous versions of the Star Trek RPG
Detailed guidelines for creating and running your own episodes in every era of the Star Trek universe
In-depth creation rules for starships, planets, creatures, hazards, and alien species
Tips for linking your episodes into entire series and "seasons" of adventure for your players
The second Decipher RPG book, this is another fully illustrated hardcover that may have some appeal to fans in general and not just gamers.