The Complete Starfleet Library

This page is a detailed examination of the Star Trek books published in a given year.
Use the pull-down menus and site search at the bottom of the page to find lists of books by type, title, or author, to navigate through the site, or to search the site.

2003

Beyond the Final Frontier coverBeyond the Final Frontier: An Unauthorised Review of the Trek Universe on Television and Film
Mark Jones and Lance Parkin
Contender Books
400 pages

Contents

Star Trek: The Basics
Star Trek: The Animated Series
Star Trek II
Star Trek: The Movies Part I
Star Trek: The Next Generation
Star Trek: The Movies Part II
Star Trek: Deep Space Nine
Star Trek: Voyager
Enterprise
A Brief History of the Star Trek Universe
Character Guide
Glossary
Index

Blurb

The final frontier is vast...

For the first time there is one book that encompasses the whole Trek Universe on screen: over six hundred episodes from the five television series, plus the animated show and all ten movies.

Here is a complete, unofficial episode guide packed with facts and behind the scenes information. Beyond the Final Frontier is a fully-indexed, critical appreciation and includes a glossary for those who can't tell their Alpha Quadrant from their wormholes. This single volume includes entries for each television episode, lists guest stars, key production staff, transmission dates and a short plot overview. There's something for everyone, from the die-hard fan to someone who's only just discovered the worlds of Star Trek.

Including details up to the second series of Enterprise and the tenth film, Nemesis, this is one reference book no science fiction viewer can do without.

Comments

This is a new unauthorized nonfiction book from England. As the blurb suggests, it's a very comprehensive (and surprisingly current) episode guide to every filmed incarnation of Star Trek. The entries are rather short, with usually one or two per page, but there's a fair amount of information, as well as some opinion. Every episode gets a very brief review of a couple of lines. Each section of the book begins with an overview that puts the particular series in context and addresses what the authors see as that show's strengths and weaknesses.

Though the authors have experience with other unauthorized episode guides, Parkin may be best known as a Doctor Who novelist.

Boldly WritingBoldly Writing: A Trekker Fan and Zine History, 1967-1987 Second Edition
Joan Marie Verba
FTL Publications
96 pages

Contents

Preface
Introduction
Part One: The First Trekker Fanzines (1967-1971)
Part Two: Steady Growth (1972-1974)
Part Three: The Fanzine Explosion (1975-1977)
Part Four: The Splintering of Fandom (1978-1980)
Part Five: The Early Movie Years (1981-1987)
Conclusion: Since 1987
Appendix. A List of Fanzines in This Book
Glossary
Bibliography
Index

Blurb

When Star Trek began in 1966, it instantly captured the attention of science fiction fans, and gained an attentive audience. When NBC threatened to cancel the show after the second season, the fans wrote in, demanding that it be returned to the air. After the third season, Paramount, NBC, and industry experts felt Star Trek was past. But the fans did not. They started clubs, organized conventions, published newsletters, and kept writing to Paramount to ask that Star Trek be revived. Through these actions, they kept interest in the show alive and flourishing. At last, fan efforts resulted in the Star Trek movies, and Star Trek: The Next Generation. Currently, Star Trek lives on in five series -- and the adventure continues.

Boldly Writing chronicles all of these fan efforts, and recognizes the most valuable resource of Star Trek: its fans. The trends, obstacles, hard work, and success of the revival efforts are detailed through the first 20 years of fan publications. Author Joan Marie Verba has been an active fan since the very beginning of Star Trek, and a zine reader, writer, publisher, and collector since 1969.

"Joan Marie Verba brings back to life the heady days of Star Trek fandom, chronicling the fight to revive the original series and detailing the controversy and the gossip that fueled the first twenty years and gave birth to generations of wonderful poets and writers. I couldn't stop myself from dipping into this fascinating history."
- Siddig El Fadil/Alexander Siddig, Star Trek: Deep Space Nine

"Thank you for your Boldly Writing. I found it most informative, especially in light of where [the] Star Trek fanzine is now. It's come a long way. Congratulations and continued success."
- Andrew Robinson, Star Trek: Deep Space Nine

"I have nothing but praise for this monumental work!"
- Jacqueline Lichtenberg, co-author of Star Trek Lives!

"Little did I know on September 8, 1966 that watching a new television show would profoundly change my life. Star Trek has been inextricably woven into my existence ever since. In Boldly Writing, Joan Marie Verba chronicles the height of the fanzine phenomenon... Joan's book is an amazing reminder of all those stories we shared, those dreams we dreamed, as we went where no fandom had gone before."
- Jean Lorrah, author of The Vulcan Academy Murders, The IDIC Epidemic, Metamorphosis, and Survivors

"This book pulls together an incredible amount of information about the history of fandom and does a major service for anyone who either wants to relive those exciting years or to better understand how Star Trek emerged as such a national and international phenomenon. I'll give you a clue. If Star Trek lives, it's because of what early fans like Verba made of it. I strongly recommend this book to anyone interested in fandom (which increasingly means anyone interested in popular culture)."
- Henry Jenkins, author of Textual Poachers: Televison Fans and Participatory Culture

Comments

Seven years after its first edition, Verba's book on fanzines is back in print. It's been updated and revised (Verba says the text is about 80% the same as the first edition). I wish Verba had taken the opportunity to expand the scope of the book somewhat, to cover the developments and changes in fan fiction and fanzine publishing that came with The Next Generation, but that remains a job for someone else. (And it's a job that really should be done by someone soon.)

As I wrote about the first edition, this is one of the key books for anyone interested in Star Trek fandom. Verba is a fan fiction writer, and for several years published a newsletter of fanzine reviews called Treklink. I was a subscriber for a year or two during my fanzine-collecting years, and found Treklink very useful. As a result, I was glad to hear that Verba had written this book. It's a solid, year-by-year history of the fanzine subculture, describing a few hundred fanzines, discussing the trends in the field, and so on. The book has two main problems. First, it could have been a lot longer, with more time spent on discussions of the key stories and writers. Second, and completely out of Verba's control: the fanzines covered here are now very hard to find. If one of the fanzines described piques your interest, you may be doomed to frustration. Still, no other book has the information that's in this one, and students of Star Trek fandom need to have it.

Dancing BarefootDancing Barefoot
Wil Wheaton
Monolith
115 pages

Contents

Author's Note
Houses in Motion
Ready or Not Here I Come
Inferno
We Close Our Eyes
The Saga of SpongeBob VegasPants
Acknowledgments

Blurb

"There are five stories, spanning 30 years, between these covers. Some of them are funny, one is pretty damn sentimental, but they are all true. I wrote them shortly after my 30th birthday, as I looked to my past in an attempt to understand my present, and not fear my future." - Wil Wheaton

Houses in Motion

Memories fill the emptiness left within a childhood home, and saying goodbye brings them to life.

Ready or Not Here I Come

A game of hide-n-seek with the kids works as a time machine, taking Wil on a tour of the hiding and seeking of years gone by.

Inferno

Two 15-year-olds pass in the night leaving behind pleasant memories and a perfumed Car Wars Deluxe Edition Box Set.

We Close Our Eyes

A few beautiful moments spent dancing in the rain.

The Saga of SpongeBob VegasPants

A story of love, hate, laughter and the acceptance of all things Trek.

Comments

Though the book was first published by Monolith, it was reprinted (also in 2003) by O'Reilly, a publisher better known for its computer books, and the O'Reilly edition is the source of the information above. It's a thin book with large print and a fair number of cartoon-style illustrations by Ben Claassen III. Although there are five stories here, the first four take up only the first couple dozen pages. The Trek-related story takes up two thirds of the book, which of course is why it's listed here in the first place. All five stories originally appeared on Wheaton's website, http://www.wilwheaton.net/

Wheaton is the first member of any Star Trek cast other than that of the original series to publish a book that discusses Star Trek

Star Trek Crosswords 1Star Trek Crosswords Book 1
John M. Samson, ed.
Pocket
59 pages

Blurb

If you know what Labarre, France, and Bloomington, Indiana,* have in common, this is the book for you!

Here for the very first time are fifty never-before-published puzzles devoted entirely to Star Trek. Edited by top puzzle master John M. Samson, these crossword puzzles will challenge your knowledge of the everyday and the obscure related to every Star Trek series and movie. Grab a cup of raktajino and solve them all.

* See Puzzle 14

Comments

This is a magazine-sized, spiral-bound book. There are 50 puzzles, one to a page, and several pages of answers. Most, but not absolutely all, of the clues in the puzzles relate to Star Trek, and many of them are a harsh reminder that the only series I know lots of trivia about is the original Star Trek. In other words, these puzzles are not easy.

Star Trek Crosswords 2Star Trek Crosswords Book 2
John M. Samson, ed.
Pocket
59 pages

Blurb

If you know how to say "stop" in Klingonese and who the tallest Klingon is,* this is the book for you!

Back again are fifty never-before-published puzzles devoted entirely to Star Trek. Edited by top puzzle master John M. Samson, these crossword puzzles will challenge your knowledge of the everyday and the obscure related to every Star Trek series and movie. Grab a cup of raktajino, and solve them all.

*See Puzzle 10

Comments

As above.

Star Trek: Elite Force IIStar Trek: Elite Force II Official Strategy Guide
Rick Barba
BradyGames
176 pages

Contents

Introduction
General Tips and Tactics
Basic Gameplay Tips
Basic Combat Tactics
Weapon Tips
Multiplayer Tips
Walkthrough
Mission 1
Mission 2
Mission 3
Mission 4
Mission 5
Mission 6
Mission 7
Mission 8
Mission 9
Mission 10
Mission 11
Appendix A
Appendix B

Blurb

Thought life back in the Alpha Quadrant would be easier? Not for members of the elite force known as the Hazard Team!

Inside this guide is the help you need to navigate interstellar battles and the all-too-often hazardous waters of romantic entanglements!

General Tips and Tactics includes the basics of gameplay, covering both Single Player and Multiplayer missions.

Weapon Tips introduces the arsenal of weapons used throughout Hazard Team missions.

Single Player Missions guides you through each Hazard Team Mission, from Federation distress calls to a mystery inside the Neutral Zone on the Romulan Border.

And More: Enemies and Cheat Codes!

Comments

This is a pretty typical computer game guide. Though Barba has written a number of computer game books, this is his first Star Trek game book.

Star Trek: The Next Generation CompanionStar Trek: The Next Generation Companion
Larry Nemecek
Pocket
372 pages

Contents

Acknowledgments
Introduction
First Season
Second Season
Third Season
Fourth Season
Fifth Season
Sixth Season
Seventh Season
Star Trek Generations
Star Trek: First Contact
Star Trek: Insurrection
Star Trek Nemesis

Indices
ST: TNG Episode Index
Writers
ST: TNG Guest Stars and Their Roles
Directors 

Blurb

On September 8, 1987 -- more than twenty years after the original Star Trek television show first aired -- millions of Trek fans across the country sat down in front of their television sets for the debut of an all-new Star Trek series. No expense had been spared in bringing this new show to life -- the creator of the original series, Gene Roddenberry,was back producing the new show. Yet even the most faithful of Star Trek fans had their doubts -- could the magic be duplicated?

The answer to that question proved to be a resounding yes. Led by Captain Jean-Luc Picard, the U.S.S. Enterprise NCC-1701-D blazed a trail of exciting adventures across the galaxy. In show after show, Star Trek: The Next Generation brought to life a future where cooperation and mutual understanding proved the keys to solving humanity's problems -- and enabled galactic civilization to flourish.

Here is the complete official guide to the television adventures of the Starship Enterprise and all four of the major motion pictures from Star Trek Generations to the latest, Star Trek Nemesis. This companion is a compendium of information including plot summaries and credits for each show, as well as fascinating behind-the-scenes glimpses into the creation of The Next Generation. Take a glimpse into the show's incredible seven-year run, during which it reigned at the very top of the syndicated television ratings. Illustrated with more than 150 photographs, this is the official reference guide to Star Trek: The Next Generation.

Comments

This is the third edition, revised to include everything up to and including Nemesis.

Star Trek: Visions of Law and JusticeStar Trek: Visions of Law and Justice
Robert Chaires and Bradley Chilton, editors
Adios Press
290 pages

Contents

Introduction: Where Few Scholars Have Gone Before: A Note About the Editors and Authors
Star Trek and Law
Law, Justice, and Star Trek by Robert H. Chaires and Bradley Chilton
The Law of the Federation: Images of Law, Lawyers, and the Legal System in Star Trek: The Next Generation by Paul Joseph and Sharon Carton
The Interstellar Relations of the Federation: International Law and Star Trek: The Next Generation by Michael P. Scharf and Lawrence D. Robert
Legal Development: Captain James T. Kirk and the Enterprise of Constitutional Interpretation by Michael Stokes Paulsen
Star Trek and Justice
Where No Woman Has Gone Before: Feminist Perspectives on Star Trek by Susan A. Lentz
Visions of Corrections in Star Trek: Something Old, Nothing New by Matthew C. Leone
Crime and "Repentance": Justice Administration and the Moral Self in a New Age by Charles Vivona
The Understanding of Evil: A Joint Quest for Criminology and Theology by B. Grant Stitt
What Color is an Android?: Some Reflections on Race and Intelligence in Star Trek by Susan A. Lentz and Robert H. Chaires
Star Trek and the Future
Star Trek as a Pedagogical Vehicle for Teaching Law and Justice by Robert H. Chaires
Four Visions of the Century Ahead: Will It Be Star Trek, Ecotopia, Big Government, or Mad Max? by Robert Costanza
Star Trek and Stare Decisis: Legal Reasoning and Information Technology by Bradley Stewart Chilton
Utopia vs. Dystopia: The Quantum Mechanics of Star Trek by Robert H. Chaires
About the Editors and Authors
Further Reading
Index

Blurb (from Adios Press website; no blurb on cover)

This academic work brings together original and previously published articles from law and criminal justice professors from around the country to analyze the appeal of Star Trek and its impact on our society from philosophical, sociological, pedagogical and legal viewpoints. Star Trek Visions of Law and Justice is a useful and provocative teaching tool, not only for students of law and criminal justice but also for anyone else interested in learning more about our legal system.

Respected law and Criminal Justice professors from around the U.S. gather together in Star Trek Visions of Law and Justice to tackle the 40-year phenomenon of the Star Trek universe. From an academic viewpoint, these authors apply the laws, morals, ethics and views of Star Trek to our concepts of law and justice, the way we should and should not interpret the Constitution, and the equality of various members within our society.

These well-researched articles are not only fascinating from the legal perspective, but are also absorbing for the non-academic reader as they focus on issues that all Americans should be interested in as members of a larger society.

Comments

This is the first volume in a series called Law, Crime and Corrections Series from Adios Press. Six of the articles were previously published in publications ranging from The Futurist to law school reviews. 

I haven't read this, but I've flipped through it a bit. It is a very American book, as the last line of the blurb suggests, including as it does an article on religion (read: Christianity) that has no connection to or mention of Star Trek. Another article argues a right wing pro-life position with little reference to Star Trek. Like many academic collections, from a fan's perspective, it appears that this is a combination of relevant and possibly worthwhile articles with a handful of irrelevant and/or otherwise worthless pieces. According to Chaires, those papers are useful when using the book as a text for a university course, as it was originally created to be used. 

Star Trek: Voyager CompanionStar Trek: Voyager Companion
Paul Ruditis
Pocket
482 pages

Contents

Acknowledgments
Season One
Season Two
Season Three
Season Four
Season Five
Season Six
Season Seven
Appendixes
Crew Manifest
Production Credits
Emmys
ST: Voyager Episode Index

Blurb

Over thirty-five years ago, creating a television series about a group of explorers making their way across the unexplored reaches of space was a gamble for a small studio. For the network that bought the show, it proved to be an even greater gamble, and after three seasons with "disappointing" ratings they cancelled Star Trek.

In the subsequent decades, a great deal changed. By 1995, Star Trek and its two successors, Star Trek: The Next Generation and Star Trek: Deep Space Nine, had changed the face of syndication across the country. Now as the studio and its parent company, Viacom, looked to launch their own network, a new Star Trek series would easily become the cornerstone of the new enterprise.

In creating Star Trek: Voyager, Executive Producers Rick Berman, Michael Piller, and Jeri Taylor embraced Star Trek's original theme of "exploring strange new worlds and new civilizations," then took it a step further by stranding their crew in the farthest reaches of the Delta Quadrant, totally cut off from all that was familiar. It was a bold step, one that forced both the starship's crew and the show itself to stand on its own, its success determined by its own resourcefulness.

For seven years, Captain Kathryn Janeway and the crew of the aptly named Starship Voyager lived with one goal -- to get home -- and strove to live up to the ideals of Starfleet as they traveled alone in a tumultuous region of space. Relive their epic journey through summaries, photos, and detailed episode datain this official companion to Star Trek: Voyager, the series that proved once again the power of Star Trek.

Comments

A disappointing companion to a disappointing series, the Voyager Companion is unfortunately not much like the Deep Space Nine Companion. As an episode guide it's perfectly useful. But there's no criticism, no commentary from writers, producers, or cast members, almost nothing from behind the scenes. Instead, for each episode there's a straightforward plot summary followed by a few data entries (Crew Complement, Sensor Readings, Damage Report, and so on). Given how controversial Voyager was among Trek fans, and given some of the dramatic changes in the show over the years (Piller and Taylor departing and Brannon Braga being promoted, Jennifer Lien's Kes being dumped from the show in favor of Jeri Ryan's Seven of Nine, Next Generation and Deep Space Nine writer Ron Moore's brief tenure as a writer, and so on), the show needs a book that discusses those issues and allows its creators to discuss the show's strengths and failings candidly. The Deep Space Nine Companion offered that, making it a book valuable to fans and nonfans alike. The Voyager Companion is written strictly for fans.

A Tribute to SpockA Tribute to Spock: A Reference Guide
Ruby Moon-Houldson
1stBooks
103 pages

Contents

Dedication
Acknowledgments
Introduction
Spock is Dead? Foreword by Author
What is Ni Var?
What's Going On?
Star Trek II and III
Input From Fans Who Were There
Conventions... What One Can Learn
Trivia and Tidbits
Most Loved Star Trek Quotes
Polls
Nemesis and Data
Trekker or Trekkie
Inspiration From the Heart
Poems and Comparisons by Fans of Star Trek
Online Groups for Star Trek Fans
Conclusion

Blurb

A Tribute to Spock is a reference book designed especially for fans who are new to the world of Star Trek. Many years of hard work and diligent research has contributed to what one sees within the covers of this book. Here one will find facts behind the fiction and gain insight into their favorite Star Trek characters. Little known facts, trivia, input from fans across the globe, accounts as told by the actors themselves at conventions, as well as submitted work from fans, have all been compiled into this one reference work. This is a lifeline for the fan who is new to the world of Star Trek. Here one can get their feet wet and discover answers to questions they were afraid to ask. It is never too late to join the vast world of Star Trek. For those who feel they are behind the times or have journeyed off the beaten path, grab a chair, sit down, and lose yourself once again in the most magnificent world ever created... the world of Star Trek. This book is written as a Tribute to Spock for his undaunted and steadfast loyalty to his friends and the role he played in the greater universe. This book is also written as a tribute to Nimoy who brilliantly portrayed the character we have all grown to love and respect.

Comments

Whatever else this is, it isn't a reference guide. Instead, it's a random mishmash. Reprinted online posts about Star Trek movies, a few pages of quotes from episodes, one of those clueless Trekkie or Trekker comparisons, more than 40 pages of Star Trek poetry and monologues, a nun's comparison of Spock's experience with Jesus's that originally appeared in Best of Trek 11 back in 1986, not that that's mentioned here... this is just deeply weird. On one page, there's a poem in two columns. On the left, it's called "Spock ce mortuus," on the right "Spock is dead." It's the same poem, but the one on the right is in English, the one on the left in a strange combination of Latin and French.

This is not a reference book in any useful way; it's not useful as a guide for new Star Trek fans because it almost completely ignores everything that came after Star Trek: The Next Generation; and it appears to have reproduced material from at least one other publication without properly citing it. Not recommended.

This is only the first in a series by the author. Moon-Houldson has also written A Tribute to James Doohan: "Scotty": A Reference, published in 2004, and plans a 2005 release for A Tribute to Walter Koenig. 1stBooks is a vanity press now known as AuthorHouse.

Pocket Star Trek Novels

Star Trek: The Original Series

Hardcovers and trade paperbacks

Worlds in Collision(Star Trek) Worlds in Collision
Judith Reeves-Stevens and Garfield Reeves-Stevens
Pocket

Contents

Memory Prime
Prime Directive
A Look Inside Memory Prime and Prime Directive with Judith & Garfield Reeves-Stevens by Kevin Dilmore

Blurb

Of all the experiences shared by Captain Kirk and the crew of the Starship Enterprise during their first five-year mission, two were among the most perilous: a journey to the nonphysical realm of Transition where the massive computer known as Memory Prime was situated, and the nightmarish mission to Talin IV, a world poised on the brink of destruction that Kirk was forbidden to save.

In the twenty-third century, a hundred years before a sentient artificial life-form would be allowed to earn a Starfleet commission, the Federation considers the use of self-aware artificial intelligences to be little more than slavery, except for the immense computer system of Memory Prime -- the key hub in the Federation's vast network of interstellar library planets. There, the A.I.s known as Pathfinders inhabit Transition -- a virtual world so different from our universe that the A.I.s themselves debate whether or not the physical universe is real. But when an ancient enemy reaches out from the shadows of Vulcan's darkest history and threatens to destroy the Federation, Spock must risk his career, and his life, to enter the Pathfinders' realm.

Technologically and politically, Talin IV is little different from late-twentieth century Earth. But as a series of mysterious events pushes that world closer to self-annihilation, the Prime Directive prevents Captain Kirk and his crew from doing anything to prevent it. When the worst appears to happen and Kirk takes desperate action to give the Talin a chance to step back from the nuclear abyss, Talin IV is consumed by radioactive fire. Now, with a world destroyed and the Enterprise dead in space, the careers of Kirk and his crew are over. Disgraced and despised, Kirk has only one chance to redeem himself and his crew: Somehow, he must make his way back to Talin IV and discover what really happened, even if it means proving that a world died because he broke Starfleet's most sacred law.

Bonus: an exclusive interview with the authors

Comments

The third of Pocket's new series of Signature Edition books is a trade paperback omnibus reprinting the novels Memory Prime (1988) and Prime Directive (1990) and adding a new interview with the authors.

Captain's Blood(Star Trek) Captain's Blood (audio)
William Shatner with Judith Reeves-Stevens and Garfield Reeves-Stevens
Pocket

Blurb

Following the explosive events of Star Trek Nemesis, the Romulan Star Empire is in disarray, and Ambassador Spock attempts to render aid by launching a last-ditch effort to reunify the Romulans with their distant forebears, the Vulcans. But when Spock is publicly assassinated at a Romulan peace rally, Starfleet and the Federation are unable to search for the criminals responsible without triggering an intergalactic war.

Thus, it falls to James T. Kirk, now retired, to investigate his beloved friend's murder. Given clandestine assistance by Captain Will Riker of the Starship Titan, and accompanied by his good friend Jean-Luc Picard, Kirk travels to Romulus as a civilian, along with his five-year-old child, Joseph, the cantankerous Doctor Leonard McCoy, retired Chief Engineer Montgomery Scott, as well as several members of Picard's crew, still waiting to return to duty on the badly damaged U.S.S. Enterprise NCC-1701-E. But on Romulus' sister world, Remus, Kirk unexpectedly encounters an alluring enemy from his past as Picard and he discover that Spock's apparent murder hides an even deeper mystery, literally reaching beyond the limits of the galaxy.

Trapped on a deadly, alien world on the eve of a Romulan civil war that could plunge the galaxy into a civilization-ending conflict, Kirk's investigation at last brings him to the heart of a staggering conspiracy. Now, he discovers the true threat facing the Romulans, and is forced into the heartrending realization that for peace to prevail, he must sacrifice the freedom of his son, whose very blood holds the secret to his startling destiny.

Captain's Blood is a return to the sweeping action of William Shatner's greatest Star Trek adventures, bringing together both generations to face an unstoppable enemy in a battle for the existence of all life in this galaxy, and beyond.

Comments

This is the latest in the series of novels about James T. Kirk in the 24th century.

Paperback novels

Gemini(Star Trek) Gemini
Mike W. Barr
Pocket

Blurb

Captain James T. Kirk and the Starship Enterprise have been sent to the planet Nador to participate in a watershed event: the Nadorians' first true election, to vote on whether or not to join the United Federation of Planets.

Supporting the Federation are the planet's joint rulers: Their Serene Highnesses Abon and Delor, Siamese twins joined at the spinal cord to represent the unity of the different tribes of Nador. But a shadowy group of fanatics wants nothing to do with the Federation, and will stop at nothing -- whether it be assassinating the princes or kidnapping Captain Kirk's nephew Peter -- to achieve their goals!

Kirk must work to stop the fanatics from wreaking havoc on Nador, and from harming his beloved nephew -- but even he may be hard-pressed to stem the tide of chaos when the princes' horrible secret is revealed!

Comments

The first novel by a former writer of DC's Star Trek comic, this is a standalone novel.

Garth of Izar(Star Trek) Garth of Izar
Pamela Sargent and George Zebrowski
Pocket

Blurb

Garth of Izar: The legend of Captain Garth, the hero of Axanar, has spread throughout the Federation. His exploits are required reading at Starfleet Academy -- where he became a hero of a future legend, James T. Kirk...

Garth of Izar: Brutal injuries sustained on Antos IV forced the native Antosians to heal him by means of giving him their natural shape-changing abilities. But the cure proved worse than the disease, as Garth was driven insane...

Garth of Izar: His madness apparently cured at the rehab colony on Elba II, Captain Garth has returned to service to mediate a crisis on Antos IV, with the aid of Captain Kirk and the Starship Enterprise. But has Garth truly put his insanity behind him, or will he renew his plans for conquest -- starting with the Antosians?

Comments

Sargent and Zebrowski, authors of a few previous Star Trek (the original series) and Next Generation novels, offer a standalone novel featuring the character Garth from the episode "Whom Gods Destroy."

Star Trek: The Next Generation

Hardcovers and trade paperbacks

Genesis Force(Star Trek: The Next Generation) Genesis Force (audio)
John Vornholt
Pocket

Blurb

"As a matter of cosmic history, it has always been easier to destroy than to create."
- Spock, The Wrath of Khan

Following on the success and popularity of Genesis Wave: Books One, Two, and Three, John Vornholt pulls together a group of Star Trek heroes with a mission unlike any other!

The passing of the Genesis Wave has damaged hundreds of worlds in the newly named "Genesis Sector," and chaos reigns throughout that area of space. Each world has been changed in different ways, and a group of extraordinary men and women -- some old friends, some new faces -- have been assigned the job of getting the devastated planets back on their feet.

Their first job: To resettle an entire displaced alien race on its altered home planet, where the dead come back to life, microbes have reached gigantic size, and the new ecology taking over the world is one not fit for man nor genetically altered beast....

Praise for The Genesis Wave: Book One

"Fans of both the movies and The Next Generation should love The Genesis Wave...."
- Trektoday

"... A fast-paced story.... Lovely character work...."
- Get Critical

Praise for The Genesis Wave: Book Two

"I loved it.... Fantastic...."
- Michelle Erica Green

Praise for The Genesis Wave: Book Three

"The plot is a fiery fling into adventure [with] chills as well as chuckles."
- Wigglefish.com

Comments

Following on the three-part Genesis Wave duology comes a hardcover novel about a team of people created to deal with the problems caused by the Genesis Wave.

Imzadi Forever(Star Trek: The Next Generation) Imzadi Forever
Peter David
Pocket

Contents

Introduction by Peter David
Imzadi
Triangle: Imzadi II

A Look Inside Imzadi and Triangle: Imzadi II with Peter A. David by Kevin Dilmore

Blurb

Imzadi: to the people of the planet Betazed, including Counselor Deanna Troi of the Starship Enterprise, it means "beloved" and denotes that which can never be truly broken.

Yet to whom does Deanna's heart truly belong?

Commander William Riker was the first Deanna called Imzadi. Long before they served together on board the Enterprise, they shared a tempestuous love affair back on Betazed. And even now, many years later, Riker will embark on a desperate journey across time and space to save Deanna's life.

But Riker is not the only Starfleet officer to capture Deanna's heart. Lieutenant Commander Worf, the fierce Klingon warrior, is also drawn to Deanna's gentle and caring nature. Brought together by fate, he and Deanna share an unexpected passion that tests the bonds between Troi and Riker -- even as a deadly Romulan conspiracy threatens them all!

Bonus: an exclusive interview with the author

Comments

Peter David's two Imzadi novels are collected in this Signature Edition.

Pantheon(Star Trek: The Next Generation) Pantheon
Michael Jan Friedman
Pocket

Contents

Introduction by Michael Jan Friedman
The Valiant
Reunion

A Look Inside Star Trek: The Next Generation - Reunion and Star Trek: The Next Generation - The Valiant with Michael Jan Friedman by Kevin Dilmore

Blurb

From Earth to the edge of our galaxy and beyond, from the early days of warp flight to the latter half of the twenty-fourth century, humankind and its alien partners in the Federation have looked to their heroes to expand the limits of their knowledge. And as each generation's pantheon of heroes has passed on into legend, a new generation has risen to take its place.

So it was with the crew of the S.S. Valiant, the first Earth vessel to cross the galactic barrier. So it was with the crew of the Starship Stargazer and her fledgling commander, Captain Jean-Luc Picard. And so it was with the U.S.S. Enterprise NCC-1701-D, the flagship of Starfleet, which Picard commanded with wisdom and temperate maturity.

Over the years, Fate has woven the voyages of these three vessels into a vivid skein of treachery and sacrifice, hardship and determination, tragedy and courage -- each step of the way demonstrating the immeasurable worth of the flawed but farseeing heroes who commanded them.

Bonus: an exclusive interview with the author

Comments

The first of Pocket's new Signature Edition series of trade paperback reprint omnibuses, this collects two Friedman novels about Picard and his earlier command, the Stargazer. The novels, Reunion (1991) and The Valiant (2000), were published as Next Generation novels, though they led to the creation of an ongoing Stargazer book series. There has apparently been a small amount of rewriting or revision of the original works.

The Q Continuum(Star Trek: The Next Generation) The Q Continuum
Greg Cox
Pocket

Contents

Q-Zone
Q-Space
Q-Strike

A Look Inside The Q Continuum with Greg Cox by Kevin Dilmore

Blurb

The unpredictable cosmic entity known only as Q has plagued Captain Jean-Luc Picard and the crew of the Starship Enterprise since their very first voyage together. But little was known of Q's mysterious past or of the unearthly realm from which he hails.

Until now.

A brilliant scientist may have found a way to breach the energy barrier surrounding the Milky Way galaxy, and the Enterprise is going to put it to the test. The last thing Captain Picard needs is a surprise visit from Q, but the omnipotent trickster has more in mind than his usual pranks. Kidnapping Picard, he takes the captain back through time to the moment the Q Continuum faced its greatest threat.

Now Picard must learn Q's secrets -- or all of reality may perish!

Bonus: an exclusive interview with the author

Comments

The second Signature Edition trade paperback reprints the Q trilogy from 1998. (It was previously collected in a Science Fiction Book Club hardcover omnibus.) Like the other Signature Editions, this includes an interview with the author and may have some minor revisions to the text.

Paperback novels

Do Comets Dream?(Star Trek: The Next Generation) Do Comets Dream?
S.P. Somtow
Pocket

Blurb

Every five thousand years, so the people of the planet Thanet believe, the world ends in fire and a new cycle of creation begins. Now the Last Days are once again upon them, and a fiery star draws near. This is the Death-Bringer, the Eater of the World, whose coming heralds the end of all things....

But to Captain Picard and the crew of the Starship Enterprise the Death-Bringer appears to be nothing but a rogue comet, easily destroyed. Picard faces a difficult dilemma: how can he save the Thanetians' rich and intricate civilization without destroying the very beliefs upon which their culture is based?

This quandary is challenge enough, yet the captain's position becomes even more complicated when Deanna Troi discovers that, incredibly, the comet is alive!

Comments

Somtow Sucharitkul, writer of a number of science fiction, fantasy, and horror novels, has his first Star Trek novel published under his pseudonym S.P. Somtow. 

Star Trek: Deep Space Nine

Hardcovers and trade paperbacks

Prophecy and Change(Star Trek: Deep Space Nine) Prophecy and Change
Marco Palmieri, editor
Pocket

Contents

Introduction: "What We Left Behind" by Terry J. Erdmann and Paula M. Block
Revisited, Part One by Anonymous
Ha'mara by Kevin G. Summers
The Orb of Opportunity by Michael A. Martin and Andy Mangels
Broken Oaths by Keith R.A. DeCandido
... Loved I Not Honor More by Christopher L. Bennett
Three Sides to Every Story by Terri Osborne
The Devil You Know by Heather Jarman
Foundlings by Jeffrey Lang
Chiaroscuro by Geoffrey Thorne
Face Value by Una McCormack
The Calling by Andrew J. Robinson
Revisited, Part Two by Anonymous

Blurb

Love and Hate. Faith and Doubt. Guilt and Innocence. Peace and War.

Few television series have embraced this symphony of contradictions on the epic scale of Star Trek: Deep Space Nine. From the vastness of space to the darkest depths of the soul, from the clash of empires to the struggles of conscience, from the crossroads of a galaxy to the convergence of hearts -- that seven-year journey was both universal and personal, challenging its audience with stories and characters that redefined Star Trek's Human Adventure for all time.

Pathways traveled... The widowed father struggling to rebuild his shattered life, reborn as a religious icon to millions of believers.

Challenges conquered... The resistance fighter who aided her former oppressors in their struggle for liberation and emerged as the leader she never imagined herself becoming.

Truths revealed... The orphaned alien whose quest for his own identity became the salvation of a quadrant.

Rediscover this extraordinary saga in a landmark collection of tales that confronts assumptions, divulges secrets, and asks as many questions as it answers. These stories, entwined with familiar episodes, reveal the world of Deep Space Nine anew as told by

Christopher L. Bennett * Keith R.A. DeCandido * Heather Jarman * Jeffrey Lang * Michael A. Martin and Andy Mangels * Una McCormack * Terri Osborne * Andrew J. Robinson * Kevin G. Summers * Geoffrey Thorne

Comments

A trade paperback anthology, this includes a number of stories set during the run of the TV series as well as a follow-up by Andrew J. Robinson to his Garak novel, A Stitch in Time. Not technically part of the relaunch, because the majority of the book is set before the series finale, this is meant to be part of the same continuity. Some familiar names are joined by new contributors.

Unity(Star Trek: Deep Space Nine) Unity
S.D Perry
Pocket

Blurb

In 2001's critically acclaimed Avatar novels, author S.D. Perry set the tone and the course for the continuation of Star Trek: Deep Space Nine, a controversial television phenomenon hailed by TV Guide as "the best acted, written, produced, and altogether finest" incarnation of Star Trek. Since then, the DS9 saga has grown in complexity and momentum, attracting an ever-growing audience to novels about which one reviewer raved, "In these pages, DS9 truly lives again." Now, following her triumphs with Avatar and Rising Son, S. D. Perry returns for a landmark tale celebrating DS9's tenth anniversary year.

On the eve of Bajor's formal entry into the Federation, First Minister Shakaar was assassinated, derailing the induction and plunging the planet and station Deep Space 9 into chaos. Investigation into the murder revealed the presence of a parasitic conspiracy threatening not only Bajor's future with the Federation, but the very survival of both. At the same time, the fracturing of Bajor's theology has put its people on the threshold of a startling transformation -- and the consequences now rest on the shoulders of Colonel Kira Nerys, who months ago defied the religious authority of her planet by making public an ancient heretical text that challenged the very foundation of the Bajoran faith.

Now, after a harrowing and historic voyage of exploration in the Gamma Quadrant, the weary, wounded crew of Starship Defiant is at last coming home. But the joy of their return is short-lived as the crew becomes swept up in the crisis aboard the station, with many of them confronting personal issues that force them to make life-altering choices. Among those is a grief-stricken Commander Elias Vaughn, who reaches a crossroads in his life's journey and learns the true purpose for which he was Touched by the Prophets... as well as the ultimate fate of Captain Benjamin Sisko.

And... somewhere on Bajor... a child long awaited is about to be born.

Praise for S.D. Perry's Avatar

"In these pages, DS9 truly lives again." - Jackie Bundy, The Trekker Newsletter

"Lives up to the expectation set by its ambition. Rating: 10/10." - Tim Lynch, TV Zone

"S.D. Perry knows the show and knows the characters. Her writing is edgy, easy, or urgent as the story requires... creating the illusion that one is watching, rather than reading, an episode which would rank with the best from the televised series... Perry gives it a feeling of freshness and her feel for the characters is so dead-on that the book is exactly what it's meant to be: a reunion with old friends, all of whom are presented with bright, layered inner lives. The old show is new again with Pocket's relaunch... May the story continue for years to come." - Kilian Melloy, wigglefish.com

Praise for S.D. Perry's Rising Son

"Deftly blends original characters with an involving new DS9-based saga that is proving every bit as intriguing as the best the TV series offered." - John Freeman, Dreamwatch

"S.D. Perry has crafted an amazing [story]... part spiritual odyssey, part rousing adventure. Rating: 5/5." - Bill Williams, trekweb.com

"A welcome change from the typical Starfleet eye-view of the Star Trek universe... a worthy treatment of one of ST:DS9's most overlooked personalities, and a strong precursor to... Unity." - James Swallow, Star Trek Monthly

Comments

The first Deep Space Nine hardcover novel since 1995's Warped, Unity follows the Mission: Gamma tetralogy and Rising Son in the Deep Space Nine relaunch.

Paperback novels

Rising Son(Star Trek: Deep Space Nine) Rising Son
S.D. Perry
Pocket

Blurb

Months ago, young Jake Sisko came upon a mysterious prophecy in the ruins of B'hala, one that told of a Son destined to enter the Celestial Temple of the Prophets and return home with a lost Herald. Certain that the ancient text was intended for him, Jake entered the wormhole to bring back his father, Captain Benjamin Sisko -- missing since his final, fateful confrontation with Gul Dukat in the Fire Caves of Bajor. But Jake's quest has failed. Or so he believes.

Flung across the galaxy by a power beyond his understanding, Jake is rescued by a strange ship with an even stranger alien crew. Joining them on a voyage unlike any he has ever experienced, Jake learns that his search for the truth will lead him to find the last thing he ever expected, and to discoveries far beyond his wildest imaginings.

Part of the tenth anniversary celebration of Star Trek: Deep Space Nine

Comments

Perry, who wrote the first books in the Deep Space Nine relaunch, returns with a novel that explains where Jake Sisko has been during the events of the last several novels. The end of the book ties in with the end of the last Mission Gamma novel, Lesser Evil.

Left Hand of Destiny Book Ine(Star Trek: Deep Space Nine) The Left Hand of Destiny Book One
J.G. Hertzler and Jeffrey Lang
Pocket

Blurb

"The Klingon Empire is dying... and I think it deserves to die."

With those words, Lieutenant Ezri Dax propelled Lieutenant Commander Worf to the most fateful decision of his life -- to vanquish Klingon leader Gowron in honorable combat and install in his place a low-born, one-eyed soldier of the empire who might lead their people back to the path of honor.

Under the weighty mantle of chancellor, General Martok led the forces of the empire to victory in the final Allied assault against the Dominion. Now, with Worf at his side as the newly appointed Federation ambassador to Qo'noS, Martok at last is coming home, bringing with him the hope of a bright new future for his people.

But the new chancellor's triumphant return to the Klingon homeworld is met by treachery and upheaval. As the demons of the general's past rise up, so too does a usurper to the Imperial Throne, one who knows exactly how to crush Martok and all who stand with him -- and who won't be satisfied until they are ashes under the foundation of a new Klingon Empire.

Part of the tenth anniversary celebration of Star Trek: Deep Space Nine

Comments

First-time novelist Hertzler, who played Martok on Deep Space Nine, here continues Martok's story with Lang, who wrote the Next Generation novel Immortal Coil and co-wrote, with David Weddle, the Deep Space Nine novel Abyss. This book is part of the Deep Space Nine relaunch continuity.

Left Hand of Destiny Book Two(Star Trek: Deep Space Nine) The Left Hand of Destiny Book Two
J.G. Hertzler and Jeffrey Lang
Pocket

Blurb

"The true test of a warrior is not without... it is within."

Sins of the past collide with hopes for the future as Martok fights for the right to lead the Klingon Empire. With the secret of his usurper exposed, the ousted chancellor and his ragtag band of followers embark on a desperate plan to retake the empire.

But while Worf, Ezri Dax, and the crew of the IKS Rotarran go in search of the Klingons' most revered icon of power, Martok is dealt the most crushing blow of all -- driving him to make his final stand on the ice-strewn cliffs of sacred Boreth. As that frozen world reverberates with the song of armies and bat'leths clashing, the mystery of Martok's past, and the future of the Klingon Empire, is revealed.

Part of the tenth anniversary celebration of Star Trek: Deep Space Nine

Comments

As above.

Star Trek: Voyager

Paperback novels

Homecoming(Star Trek: Voyager) Homecoming
Christie Golden
Pocket

Blurb

After seven long years in the Delta Quadrant, the crew of the Starship Voyager now confront the strangest world of all: home. For Admiral Kathryn Janeway and her stalwart officers, Voyager's miraculous return brings new honors and responsibilities, reunions with long-lost loved ones, and for some, such as the Doctor and Seven of Nine, the challenge of forging new lives in a Federation that seems to hold little place for them.

But even as Janeway and the others go their separate ways, pursuing new adventures and opportunities, a mysterious cybernetic plague strikes Earth, transforming innocent men, women, and children into an entirely new generation of Borg. Now the entire planet faces assimilation, and Voyager may be to blame!

Comments

The Voyager relaunch begins with these two novels. Unlike the Deep Space Nine relaunch, the new series of books following and building on Voyager's series finale is being written by one author, veteran Trek novelist Christie Golden. 

The Farther Shore(Star Trek: Voyager) The Farther Shore
Christie Golden
Pocket

Blurb

When an unstoppable Borg plague breaks out upon Earth, blame quickly falls on the newly returned crew of the Starship Voyager. Did Kathryn Janeway and the others unknowingly carry this insidious infection back with them? Many in Starfleet think so, and Seven of Nine, in particular, falls under a cloud of suspicion.

Now, with a little help from the Starship Enterprise, Admiral Janeway must reunite her crew in a desperate, last-ditch attempt to discover the true source of the contagion and save Earth itself from total assimilation into a voracious new Borg Collective.

But time is running out.

Has Voyager come home only to witness humanity's end?

Comments

As above.

Star Trek: Enterprise

Novelizations

The Expanse(Enterprise) The Expanse
J.M. Dillard
Pocket

Blurb

High above the planet Earth, an alien probe appears -- and in an unspeakably horrific instant, releases a deadly blast that strafes the planet's surface, leaving a miles-wide, smoldering crater of destruction in its wake. Millions die in Florida, Cuba, and Venezuela, their lives blotted out in a blazing millisecond.

Just as swiftly, the probe implodes and crashes on the planet surface, but the remnants provide no clue as to its origin. Who are the attackers, and what provoked them?

Aboard the Starship Enterprise, Captain Jonathan Archer learns of the destruction. His ship is called home; it is uncertain whether its mission of space exploration will continue.

But before Enterprise reaches Earth, Archer is abruptly kidnapped from the bridge by the time-traveling enemies he has encountered before. He finds himself aboard a Suliban vessel, face-to-face with his old nemesis, Silik, a high-ranking indiviual in a battle known only as the Temporal Cold War. Silik leads him to his master, a mysterious humanoid from the far future.

The humanoid claims that the attack on Earth was just a test; and the next attack will destroy Archer's home planet... unless he and the Enterprise crew stop it.

To do so, they must enter a region of space called The Expanse -- an area so dangerous that no ship has ever emerged from it unscathed. Vulcan crews were driven to bloodthirsty madness, Klingon crews were anatomically inverted, their internal organs exposed outside their bodies... while they still lived. Many vessels were lost, never to be heard from again.

Archer faces the greatest crisis of his career: Should he believe Silik's time-traveling master, and expose his ship and crew to the perils of The Expanse, in hopes of saving Earth from destruction? And can he convince Starfleet Command and the Vulcan High Council to let Enterprise go to face her biggest challenge?

Comments

Originally planned as a hardcover (as the copyright page shows), this novelization was released as a trade paperback. 

Paperback novels

Surak's Soul(Enterprise) Surak's Soul
J.M. Dillard
Pocket

Blurb

You are alone in the dark reaches of space, surrounded by aliens who do not understand who you are and what you are, and who will not accept your beliefs. Under such circumstances, an emotional human would feel lost, cut off, adrift, but Sub-Commander T'Pol is a Vulcan, and Vulcans control their emotions. However, no other Vulcan has served for longer than a few weeks on a human ship. Has she, as others imply, lost her way?

Pulled, once again, into one of Captain Archer's dangerously impulsive attempts to make first contact, the sub-commander finds her life threatened. T'Pol reacts, draws her phase pistol and kills. It was a simple act of self-defense. But is killing ever simple? Has she forsaken the teachings of Surak?

Determined to be true to her heritage, T'Pol forswears violence. She tells Captain Archer that never again will she kill -- even if ordered. Is she, as Archer suggests, endangering the entire ship?

Comments

This is the first Enterprise novel by Dillard, who has written a number of original series and Next Generation novels and novelizations.

Daedalus(Enterprise) Daedalus
Dave Stern
Pocket

Blurb

October 5, 2140. After a half-dozen years of research and testing, Starfleet prepares to launch its first warp 5 vessel -- Daedalus. Propelled by a radical new engine designed by Earth's most brilliant warp field theorist, Victor Brodesser, the new ship will at last put the stars within mankind's reach.

But on the eve of her maiden voyage, a maintenance engineer, Ensign Charles Tucker III -- "Trip" to his friends -- discovers a flaw in Daedalus's design. When he confronts Brodesser, the scientist -- as charismatic as he is brilliant -- eases Trip's concerns. The ship launches on schedule, and as Trip watches in horror, it explodes in a catastrophic ion cascade reaction, killing all aboard.

Thirteen years pass. Still haunted by memories of that disaster, Trip now serves as chief engineer aboard Enterprise. When a freak explosion cripples his vessel, leaving her helpless before a surprise attack, Trip is forced to abandon his ship -- and his shipmates. As he is on the verge of mounting a desperate rescue attempt, however, a shocking turn of events forces him to confront the ghosts of Daedalus one final time.

Comments

Former Pocket Star Trek editor Stern returns with his second Enterprise novel, the first of two parts, followed by Daedalus's Children in 2004..

Star Trek: New Frontier

Hardcovers and trade paperbacks

Stone and Anvil(Star Trek: New Frontier) Stone and Anvil (audio)
Peter David
Pocket

Blurb

"Peter David is the best Trek novelist around."
- Starburst

Fans of Peter David's bestselling New Frontier saga have been eagerly awaiting a new adventure featuring Captain Mackenzie Calhoun, Captain Elizabeth Shelby, and the crews of the Starships Excalibur and Trident. Now at last, Calhoun and Shelby return in an exciting page-turner that explores the past of both captains -- while simultaneously confronting them with a perilous dilemma in the present.

A crewman has been murdered aboard the U.S.S. Trident, and all evidence points to Ensign Janos of the Excalibur. Calhoun is reluctant to accept that Janos, a powerful non-humanoid whom the captain has known and trusted for years, could be a killer and immediately launches an investigation into the crime. But this troubling murder mystery soon escalates into a full-fledged diplomatic crisis that threatens to pit Calhoun and Shelby against the entire United Federation of Planets -- and the Starship Enterprise.

Meanwhile, the turmoil involving Ensign Janos forces Calhoun to recall his own tempestuous past, his rocky relationship with a young Elizabeth Shelby, and a long-ago exploit that may have everything to do with the deadly emergency that now confronts them all!

Stone and Anvil is exactly the kind of compelling and original Star Trek adventure that Peter David's thousands of fans have come to expect from The New Frontier.

Praise for Peter David and Star Trek: New Frontier

"I owe an apology [to] myself for not having read and enjoyed these books before." - Michelle Erica Green, Get Critical

"Being Human delivers everything Trek fans have come to expect from the New Frontier: witty dialogue, realistic characters coping with personal dilemmas of a sort rarely seen in Trek, and Peter David's trademark ability to make the inherently silly convincing.... It's going to be a long wait for the next installment." - Starburst

"A new Star Trek novel by Peter David is always a good bet." - SF Site

"[Peter David] effortlessly makes the most of his own characters while developing some from small-screen Trek." - Dreamwatch

Comments

The second hardcover New Frontier novel follows on from the most recent paperback novel, Gods Above. The book includes a CD ROM with electronic versions of the previous New Frontier books, excluding the 2003 entries in the series.

No Limits(Star Trek: New Frontier) No Limits
Peter David and Keith R.A. DeCandido, editors
Pocket

Contents

Introduction by Peter David
Mackenzie Calhoun: Loose Ends by Dayton Ward
Elizabeth Shelby: All That Glisters... by Loren L. Coleman
Zak Kebron: Waiting for G'Doh, or How I Learned to Stop Moving and Hate People by David Mack
Robin Lefler: Lefler's Logs by Robert Greenberger
Morgan Primus: Alice, on the Edge of Night by Ilsa J. Bick
Soleta: Revelations by Keith R.A. DeCandido
Si Cwan: Turning Point by Josepha Sherman
Selar: 'Q'uandary by Terri Osborne
Burgoyne 172: Oil and Water by Robert T. Jeschonek
Mark McHenry: Singularity by Christina F. York
Arex: The Road to Edos by Kevin Dilmore
D'ndai of Calhoun: A Lady of Xenex by Peg Robinson
U.S.S. Excalibur: Making a Difference by Mary Scott-Wiecek
Kat Mueller: Performance Appraisal by Allyn Gibson
Xant: Redemption by Glenn Hauman and Lisa Sullivan
Soleta: Out of the Frying Pan by Susan Shwartz
Burgoyne 172: Through the Looking Glass by Susan Wright
Calhoun & Shelby: A Little Getaway by Peter David
The Star Trek: New Frontier Timeline, compiled by Keith R.A. DeCandido

Blurb

New stories...

New authors...

New frontiers...

In 1997, Star Trek: New Frontier debuted and became an instant sensation, chronicling the exciting adventures of Captain Mackenzie Calhoun and the U.S.S. Excalibur, as told by New York Times bestselling author Peter David.

Now, over a dozen books later, Peter David has gathered some of the finest Star Trek authors to tell new tales of the Excalibur crew:

Dayton Ward's thrilling adventure from Calhoun's sordid past
Loren L. Coleman's tale of Shelby's first experience with the Borg
Robert Greenberger's origin of "Lefler's Laws"
Susan Shwartz's adventure with Soleta and Ambassador Spock
Terri Osborne's chronicle of Selar's encounter with the Q
David Mack's tale of the longest day of Zak Kebron's life
plus stories by Keith R.A. DeCandido, Susan Wright, Josepha Sherman, Ilsa J. Bick, Kevin Dilmore, Christina F. York, Robert T. Jeschonek, Peg Robinson, Mary Scott-Wiecek, Allyn Gibson, and Glenn Hauman & Lisa Sullivan.

Added Bonus! Peter David himself tells the untold story of Calhoun and Shelby's honeymoon on Xenex!

Comments

Six years after the premiere of New Frontier, the first books-only Star Trek series, Peter David allows a number of other writers to work with his creation. There are both new and familiar names represented in this trade paperback anthology, including David himself.

Paperback novels

Gods Above(Star Trek: New Frontier) Gods Above
Peter David
Pocket

Blurb

Captain Mackenzie Calhoun has often been accused of playing God, but he has never faced off against real gods -- until now. As Captain Kirk did before him, Calhoun has encountered beings of unnatural power and abilities verging on godhood, and who claim to be the very individuals who inspired the Greek, Roman, Norse, and other pantheons from Earth culture.

These beings say that all they want is our worship, and in return for it will provide us with a peaceful galaxy-wide paradise of perfect health and endless pleasure. When the Federation, in the person of Captain Calhoun and the crew of the U.S.S. Excalibur, refused their offer, the resulting battle left Morgan Primus dead and Lieutenant Mark McHenry, whose own powers over time and space had proved to be substantial, in a limbo beyond death.

Now, with a wounded ship and an injured crew, Captain Calhoun, along with Captain Shelby and the crew of the Trident, must face these god-like beings once again, with the fate of galactic civilization at stake.

Comments

This paperback novel, the first new book in the series since 2001, is followed by the hardcover Stone and Anvil and accompanied by the trade paperback anthology No Limits.

Star Trek: S.C.E.

Paperback novels

Some Assembly Required(Star Trek: S.C.E) Book Three: Some Assembly Required
Greg Brodeur, Scott Ciencin, Keith R.A. DeCandido, Dave Galanter, Dan Jolley, and Aaron Rosenberg
Pocket

Contents

The Riddled Post by Aaron Rosenberg
Here There Be Monsters by Keith R.A. DeCandido
Ambush by Dave Galanter and Greg Brodeur
Some Assembly Required by Scott Ciencin and Dan Jolley

Blurb

Starfleet Corps of Engineers

Need to corral a group of giant monsters that fell through an interdimensional gateway? Need to get your brand-new planetary computer system working -- but the instructions are written in an alien language? Contact the Starfleet Corps of Engineers team on the U.S.S. da Vinci. Led by Captain David Gold and former Starship Enterprise engineer Commander Sonya Gomez, the crew live by their motto: Have tech, will travel.

Overseen by Starfleet legend Captain Montgomery Scott, the S.C.E. crew must solve the mystery of an outpost attacked by a strange new weapon and improvise a way to defeat a foe who has them outgunned in a heart-stopping space battle.

Join Starfleet's miracle workers for a death-defying journey!

Comments

The third and fourth omnibus books of Starfleet Corps of Engineers stories includes stories by familiar names and newcomers to the world of Star Trek books, some of whom had previously worked on Star Trek comics. DeCandido's story is an epilogue to Pocket's Gateways crossover.

No Surrender(Star Trek: S.C.E) Book Four: No Surrender
Mike Collins, Ian Edginton, Robert Greenberger, Glenn Hauman, and Jeff Mariotte
Pocket

Contents

No Surrender by Jeff Mariotte
Caveat Emptor by Ian Adginton and Mike Collins
Past Life by Robert Greenberger
Oaths by Glenn Hauman

Blurb

Starfleet Corps of Engineers

When your ship falls under the thrall of the ancient Landru super-computer, or when you discover an alien device planted on your world before life evolved, call in Captain David Gold and the miracle workers from the Starfleet Corps of Engineers team on the U.S.S. da Vinci.

Captain Gold and Dr. Elizabeth Lense must face their greatest trials yet. Gold must confront an old friend who has turned terrorist and threatens the lives of millions -- including the terrorist's own daughter. And Lense must put aside the horrors she faced in the Dominion War to find a cure for a plague on Sherman's Planet before that world's entire population -- and the crew of the da Vinci -- perish.

Comments

As above.

Star Trek: Stargazer

Paperback novels

Three(Star Trek: Stargazer) Three
Michael Jan Friedman
Pocket

Blurb

Identical twins Gerda and Idun Asmund lost their human parents early in life and were raised as warriors on the Klingon homeworld. They were taught to face every danger shoulder to shoulder -- regarding each other as the only certainty in a dangerous and uncertain universe.

The Asmunds continued to depend on each other as helm officer and navigator on the Starship Stargazer, peril and adversity forging a bond between them as strong as tritanium.

But that bond is tested when a transporter mishap deposits a mysterious visitor on the Stargazer -- a beautiful woman from another universe who resembles Gerda and Idun as closely as they resemble each other.

As Captain Jean-Luc Picard pits the Stargazer against a savage alien species in a gallant attempt to send their visitor home, Gerda comes to suspect the woman of treachery. But she has to wonder -- is she following her Klingon instincts or succumbing to simple jealousy?

Gerda needs to find out -- before Picard and his crew pay for their generosity with their lives.

Comments

Depending on how you choose to count them, Three is either the third or fifth Stargazer novel. It's the third to be specifically identified as a Stargazer novel, but Friedman has also written two previous books, Reunion and Valiant, about Picard's former ship and crew. Oblivion features Picard's first meeting with Guinan (from Picard's perspective; they also met for the first time in Earth's past, in the Next Generation episode "Time's Arrow.")

Oblivion(Star Trek: Stargazer) Oblivion
Michael Jan Friedman
Pocket

Blurb

In 1893 a time-traveling Jean-Luc Picard encountered a long-lived alien named Guinan, who was posing as a human to learn Earth's customs. During this "first encounter," Picard saved Guinan's life, a favor she would never forget.

Five centuries later, Captain Picard, now commander of the Starship Enterprise, brought Guinan aboard as the ship's "bartender." The hope was that her wisdom and inner peace would provide a moral grounding for Picard's crew as they experienced the dangers of space.

Because he hadn't yet made his trip through time, Picard had no knowledge of his nineteenth-century meeting with Guinan. But he did remember a different first encounter with the mysterious El-Aurian -- a tumultuous adventure in which Picard and Guinan would risk their lives in a maze of interplanetary intrigue, with the future of the known universe at stake.

This is the story of that fateful meeting, and of a Guinan very different from the woman we think we know -- a person wracked by pain and longing, shaken to the roots of her soul.

A Guinan who yearns for oblivion.

Comments

As above.

Star Trek: The Lost Era

Paperback novels

The Sundered(Star Trek: The Lost Era) The Sundered
Michael A. Martin and Andy Mangels
Pocket

Blurb

The year is 2298

Five years after the presumed death of Captain James T. Kirk, the U.S.S. Excelsior, commanded by Captain Hikaru Sulu, is at the forefront of exploration, diplomacy, and the defense of the Federation.

Unprecedented peace talks with the violently xenophobic Tholian Assembly trigger a deadly confrontation aboard the Excelsior. Now Sulu and his crew -- including Chekov, Rand, Chapel, Tuvok, and Akaar -- are thrust into an unexpected conflict between the Tholians and a mysterious new enemy, the Neyel... whose origins, if revealed, could lead to war with Earth itself.

As the Tholians weave a web of vengeance, the Excelsior is flung beyond the galaxy to discover the hidden truth about the alien Neyel, forcing Sulu to question where his responsibilities lie -- with the fragile peace he must preserve, or with the victims of his own world's tragic past.

Comments

The first of six novels set between the end of the original Star Trek and the beginning of The Next Generation, The Sundered, set in 2298, features Captain Hikaru Sulu of the U.S.S. Excelsior and his crew, including Pavel Chekov, Christine Chapel, and Janice Rand, of the original series, Tuvok, from Voyager, and Leonard James Akaar, from the Deep Space Nine relaunch novels. Mangels and Martin previously wrote the Next Generation novel Rogue and the Deep Space Nine relaunch novel Cathedral.

Serpents Among the Ruins(Star Trek: The Lost Era) Serpents Among the Ruins
David R. George III
Pocket

Blurb

The year is 2311

It is a year of infamy, a year that later generations will remember as one that altered the course of history at the cost of thousands of lives. It is the year of the Tomed Incident, and its tale can at last be told.

In the midst of escalating political tensions among the Klingons, the Romulans, and the Federation, Starfleet goes forward with the inaugural flight of Universe, a prototype starship that promises to revolutionize space exploration. But the Universe experiment results in disaster, ravaging a region of space dangerously close to the Romulan Star Empire, apparently confirming suspicions that the Federation has begun testing a weapon of mass destruction.

As the military buildup accelerates on both sides of the Neutral Zone, Captain John Harriman of the Federation flagship U.S.S. Enterprise NCC-1701-B is fated for a final confrontation with his oldest enemy at a flashpoint in history -- with the Beta Quadrant one wrong move from the outbreak of total war.

Comments

The second Lost Era novel features Captain John Harriman of the U.S.S. Enterprise 1701-B. Originally featured in Star Trek: Generations, Harriman has also appeared in the Enterprise Logs anthology and Peter A. David's The Captain's Daughter. David R. George III wrote the Voyager episode "Prime Factors" and the Deep Space Nine relaunch novel Twilight. He also co-wrote, with Armin Shimerman, the Deep Space Nine novel The 34th Rule.

The Art of the Impossible(Star Trek: The Lost Era) The Art of the Impossible
Keith R.A. DeCandido
Pocket

Blurb

The years are 2328-2346

To the Cardassians, it is a point of pride. To the Klingons, a matter of honor. But the eighteen-year cold war between these two empires -- euphemistically remembered in later years as the Betreka Nebula "Incident" -- creates a vortex of politics, diplomacy, and counterintelligence that will define an age, and shape the future.

What begins as a discovery that would enable the Klingon Empire to reclaim a lost piece of its past becomes a prolonged struggle with the rapidly expanding Cardassian Union, which has claimed dominion over a region of space that the Klingons hold sacred. Enter the Federation, whose desire to preserve interstellar stability leads Ambassador Curzon Dax to broker a controversial and tenuous peace -- one that is not without opponents, including Lieutenant Elias Vaughn of Starfleet special ops.

But there are wheels within wheels to the drama unfolding in the Betreka Nebula. Within the shadowy rooms of the Cardassian Obsidian Order, Klingon Imperial Intelligence, and even the Romulan Tal Shiar, secret scales are being balanced -- and for every gain made for the sake of peace, there will come a loss.

Comments

Featuring a number of characters from various Star Trek TV series, movies, and novels, The Art of the Impossible deals with the Betreka Incident involving the Klingons and Cardassians. 

Well of Souls(Star Trek: The Lost Era) Well of Souls
Ilsa J. Bick
Pocket

Blurb

The year is 2336

For twelve years, she was captain of the Federation's flagship. But while her exploits as commander of the U.S.S. Enterprise NCC-1701-C are legend, little has been revealed about Rachel Garrett, her vessel, or the unusual men and women of her crew. Until now.

When the archaeological find of the decade offers possible hints about an earlier Cardassian civilization, it attracts not merely those seeking to quench their thirst for knowledge, but also parties with far less noble interests. Among the latter is the Asfar Qatala, a notorious criminal cartel with a disturbing connection to one of the Enterprise's highest-ranking officers. Now Captain Garrett and her crew are swept into a maelstrom of kidnapping, extortion, and murder -- as well as a desperate, secret struggle between the Qatala and its chief rival, the fledgling Orion Syndicate.

And beneath the surface of the frozen world on which the proto-Cardassian discovery was made, another drama is playing out that will force Garrett to make the most difficult decision of her career... amid ruins reputed to link the living with the ancient dead.

Comments

The first novel by Bick, whose short stories have appeared in several Star Trek anthologies, including two volumes of Strange New Worlds, features Captain Rachel Garrett of the U.S.S. Enterprise 1701-C. Bick's first appearance on this site was as a contributor to Enterprise Zones, a collection of critical essays on Star Trek, published in 1996.

Deny Thy Father(Star Trek: The Lost Era) Deny Thy Father
Jeff Mariotte
Pocket

Blurb

The Years Are 2355-2357

Two men. Both defined by the personal tragedy that drove them apart. Both driven by their desire to serve, and their devotion to duty. Both haunted by the past, and uncertain of the future.... And both unable to reach across the chasm that separates father and son.

In the wake of the Tholian attack that nearly cost him his life, civilian strategic consultant Kyle Riker becomes the target of an apparent conspiracy within Starfleet Command, forcing him off Earth and beyond Federation territory to evade the attempts on his life. But danger is never far off, even on a backwater world where Kyle's very name brings the promise of death.

At the same time, the Starfleet career of Kyle's estranged son William Riker is under way in earnest, from his turbulent formative years at the Academy to his first perilous missions as an ensign aboard the Starship Pegasus. And even as Kyle searches for the truth behind the events that have made him a fugitive, Will is pursued as well -- by a family legacy he fears he will never escape.

Comments

Mariotte's first novel deals with a young Will Riker and his father, Kyle, seen onscreen in the Next Generation episode "The Icarus Factor." Mariotte edited Wildstorm's recent line of Star Trek comics.

Star Trek: I.K.S. Gorkon

Paperback novels

A Good Day to Die(Star Trek: I.K.S. Gorkon) Book One: A Good Day to Die
Keith R.A. DeCandido
Pocket

Blurb

Beginning an all-new series of Klingon adventures!

These are the voyages of the Klingon Defense Force vessel I.K.S. Gorkon, part of the mighty new Chancellor class. Its mission: to explore strange new worlds... to seek out new life and new civilizations...

... and to conquer them for the greater glory of the Klingon Empire!

Newly inducted into the prestigious Order of the Bat'leth, Captain Klag, son of M'Raq, leads the crew of the Gorkon into the unexplored Kavrot Sector to find new planets on which to plant the Klingon flag. There, they discover the Children of San-Tarah, a species with a warrior culture that rivals -- and perhaps exceeds -- the Klingons' own, living on a planet that would be a great addition to the Empire. Klag could call in General Talak's fleet to bring the world under the Klingons' heel -- but the San-Tarah offer Klag a challenge he cannot refuse. The Gorkon crew and the San-Tarah will engage in several martial contests. If the Klingons lose, they will go and never trouble the planet again -- but if they are victorious, the San-Tarah will cede themselves to the Empire, and Klag will have singlehandedly conquered an entire world!

The first tale in a glorious adventure that will be remembered in song and story throughout the Empire!

Comments

The crew of the Klingon starship Gorkon, introduced in DeCandido's Diplomatic Implausibility, return in I.K.S. Gorkon, a new Klingon-oriented series of novels. DeCandido has become one of Pocket's most prolific and popular novelists of recent years, with entries in the Deep Space Nine relaunch and the Lost Era series. He also edits the S.C.E. series.

Honor Bound(Star Trek: I.K.S. Gorkon) Book Two: Honor Bound
Keith R.A. DeCandido
Pocket

Blurb

Continuing the all-new series of Klingon adventures!

The Order of the Bat'leth: founded after Kahless's ascension to Sto-Vo-Kor, the Order was tasked with rooting out dishonorable behavior and spreading the word of Kahless to the Klingon people. In the subsequent millennium, the Order has become more ceremonial, but now Chancellor Martok has called the Order back to its original function -- to preserve the cause of honor.

Captain Klag of the I.K.S. Gorkon -- the newest inductee into the Order -- has given his word to the Children of San-Tarah that the Klingon Empire will leave them in peace. But Klag's old rival General Talak has ordered him to go back on his word and aid Talak in conquering the San-Tarah's world. Now Klag must stand against his fellow Klingons -- but will even his fellow members of the Order of the Bat'leth, not to mention his own crew, follow him into disobedience? Or will they betray him to Talak?

The crew of the Gorkon faces its greatest trial in a glorious adventure that will be remembered in song and story throughout the Empire!

Comments

As above.

Star Trek Crossovers and Miscellaneous

Hardcovers and trade paperbacks

Strange New Worlds VIStrange New Worlds VI
Dean Wesley Smith, John J. Ordover, and Paula M. Block, editors
Pocket

Contents

Introduction by Dean Wesley Smith
Star Trek
Whales Weep Not by Juanita Nolte
One Last Adventure by Mark Allen and Charity Zegers
Marking Time by Pat Detmer
Ancient History by Robert J. Mendenhall
Bum Radish: Five Spins on a Turquoise Reindeer by TG Theodore
A Piece of the Pie by G. Wood
Star Trek: The Next Generation
The Soft Room by Geoffrey Thorne
Protecting Data's Friends by Scott William Carter
The Human Factor by Russ Crossley
Tribble in Paradise by Louisa M. Swann
Star Trek: Deep Space Nine
Fabrications by Brett Hudgins
Urgent Matter by Robert J. LaBaff
Best Tools Available by Shawn Michael Scott
Star Trek: Voyager
Homemade by Elizabeth A. Dunham
Seven and Seven by Kevin Hosey
The End of Night by Paul J. Kaplan
Hidden by Jan Stevens
Widow's Walk by Mary Scott-Wiecek
Enterprise
Savior by Julie Hyzy
Preconceptions by Penny A. Proctor
Cabin E-14 by Shane Zeranski
Speculations
Our Million-Year Mission by Robert T. Jeschonek
The Beginning by Annie Reed
Contest Rules
About the Contributors

Blurb

In the sixth year of its ongoing mission, the Strange New Worlds writing competition has once again sought out exciting new voices and imaginations among Star Trek's vast galaxy of fans. After scanning countless submissions for signs of style and originality, the judges are proud to report that the universe of amazing Star Trek writers just keeps expanding.

Strange New Worlds VI features twenty-three never-before-published stories spanning the twenty-second to the twenty-fourth centuries, from the early days of Captain Jonathan Archer to James T. Kirk and his crew to the later generations of Captains Picard, Sisko, and Janeway. These memorable new tales explore and examine the past and future of Star Trek from many different perspectives. This year's contributors include such diverse life-forms as Julie Hyzy, Shane Zeranski, Penny A. Proctor, TG Theodore, Mark Allen, Charity Zegers, Juanita Nolte, G. Wood, Pat Detmer, Robert J. Mendenhall, Geoffrey Thorne, Russ Crossley, Louisa M. Swann, Scott W. Carter, Shawn Michael Scott, Brett Hudgins, Robert J. LaBaff, Paul J. Kaplan, Jan Stevens, Kevin Andrew Hosey, Elizabeth A. Dunham, Mary Scott-Wiecek, Robert T. Jeschonek, and Annie Reed.

Join Strange New Worlds in its thrilling quest to uncover the most compelling Star Trek fiction this side of the Galactic Barrier!

Comments

This is the sixth volume of Pocket's annual anthology of fan-written fiction.

Pocket Star Trek Ebooks

Star Trek: S.C.E.

Wildfire(Star Trek: S.C.E. 23) Wildfire Book 1
David Mack
Pocket

Blurb

The da Vinci goes on a dangerous salvage mission: to rescue the U.S.S. Orion from a gas giant. As if the turbulent atmosphere of the planet wasn't enough, the Orion is carrying the prototype of the deadly Wildfire device -- a protomatter warhead that can ignite gas giants into stars.

But the operation may be more than even Capt. David Gold's crack team of engineers can handle, as they have to fight against the liquid atmosphere of the planet, the volatility of the Wildfire warhead -- and a strange alien life-form that may be responsible for the attack on the Orion!

Comments

The first of two parts, this is one of the first prose Trek works by a writer who has since published several novels. Mack also co-wrote the Deep Space Nine episode "Starship Down," has a TV story credit for the Deep Space Nine episode "It's Only a Paper Moon," and co-wrote a Wildstorm Star Trek comic series with John Ordover.

Wildfire Book 1 is available in book form in Star Trek: S.C.E. Book Six: Wildfire.

Wildfire(Star Trek: S.C.E. 24) Wildfire Book 2
David Mack
Pocket

Blurb

The U.S.S. da Vinci's mission to salvage the U.S.S. Orion and the deadly Wildfire warhead has gone horribly wrong. Captain Gold and Security Chief Corsi are gravely injured, and the da Vinci is literally coming apart at the seams as it drifts further and further into the deadly atmosphere of a gas giant. Worse, the Wildfire device is armed and loose in the turbulent atmosphere, threatening destruction on a planetary scale.

Commander Sonya Gomez and what's left of her S.C.E. team must use all their skills to survive, complete the mission, and learn the deadly secret of the strange alien lights that will be either their salvation -- or their destruction!

Comments

This is the conclusion of the two-part story. Continuing the line's storytelling experiments, Wildfire features the death of a major character.

Wildfire Book 2 is available in book form in Star Trek: S.C.E. Book Six: Wildfire.

Home Fires(Star Trek: S.C.E. 25) Home Fires
Dayton Ward and Kevin Dilmore
Pocket

Blurb

In the wake of the catastrophic events of Wildfire, Domenica Corsi and Fabian Stevens take a much-needed vacation, visiting Corsi's family on Fahleena III. Corsi is not happy about the trip, as she and her father, the head of a cargo-running company, haven't spoken in over six years.

An engine failure during a routine cargo run leads Corsi to confront her father, who reveals the deadly secret of the death of Corsi's uncle in a shocking tale from the Cardassian War that will change how Corsi views her family -- and her relationship with Stevens -- forever!

Comments

The prolific writing team of Ward and Dilmore returns to S.C.E.

Home Fires is available in book form in Star Trek: S.C.E. Book Seven: Breakdowns.

Age of Unreason(Star Trek: S.C.E. 26) Age of Unreason
Scott Ciencin
Pocket

Blurb

In the wake of the catastrophic events of Wildfire, Carol Abramowitz, Bart Faulwell, and Soloman are sent on a special mission to Vrinda, where the S.C.E. must introduce new technology to the world while avoiding getting embroiled in the political struggle between the Nasnan and the rival Tirza Sirajaldin. But first Abramowitz must participate in a ritual involving the expression of honest, naked emotion -- one that has already been botched by Martin Mansur, the previous Federation representative, who is also a rival from Abramowitz's past.

Never particularly comfortable expressing her emotions, Abramowitz must confront her own personal difficulties, and also confront Mansur, even as Tirza Sirajaldin saboteurs threaten the project's very existence....

Comments

Ciencin's second S.C.E. story, following a collaboration with Dan Jolley, is a solo endeavour.

Age of Unreason is available in book form in Star Trek: S.C.E. Book Seven: Breakdowns.

Balance of Nature(Star Trek: S.C.E. 27) Balance of Nature
Heather Jarman
Pocket

Blurb

In the wake of the catastrophic events of Wildfire, P8 Blue returns to her homeworld, only to find herself caught up in a web of intrigue. Strange disappearances among her fellow Nasats and odd happenings throughout her homeland have stymied local authorities. Due to her experiences with Starfleet in general and the S.C.E. in particular, Blue is asked to aid in the investigation.

What they turn up will lead to a terrible secret from the Nasat's past, and it will take all of Blue's ingenuity to save her people -- and an entire world....

Comments

Following her premiere with the Deep Space Nine novel This Gray Spirit, Balance of Nature is Jarman's second of several Star Trek works.

Balance of Nature is available in book form in Star Trek: S.C.E. Book Seven: Breakdowns.

Breakdowns(Star Trek: S.C.E. 28) Breakdowns
Keith R.A. DeCandido
Pocket

Blurb

After the catastrophic events of Wildfire, both Captain David Gold and Commander Sonya Gomez return to their homes, to take refuge in family in the wake of tragedy. But neither commanding officer nor first officer finds the road to recovery an easy one, as each confronts demons from the past and uncertainty about the future, leading to a bitter confrontation from which neither may ever truly recover....

Comments

S.C.E. editor DeCandido writes the fourth of a quartet of stories following on from the death of a series regular in Wildfire.

Breakdowns is available in book form in Star Trek: S.C.E. Book Seven: Breakdowns.

(Star Trek: S.C.E. 29) Aftermath
Christopher L. Bennett
Pocket

Blurb

The U.S.S. da Vinci is at last ready to resume its mission after the catastrophic events of Wildfire -- but before the ship can even leave Spacedock, a mysterious alien vessel appears out of nowhere in San Francisco. With the aid of Captain Montgomery Scott and former Starship Enterprise and Deep Space Nine engineer Miles O'Brien, the S.C.E. must investigate the alien vessel and learn if this is an attack, a first contact -- or something worse....

What they find may land the Federation in the midst of an interdimensional war, as Commander Sonya Gomez works with Starfleet legends from two generations to untie the secrets of the alien ship before it's too late!

Comments

This is one of Bennett's first published works of Star Trek fiction.

Aftermath will be available in book form in Star Trek: Corps of Engineers: Aftermath, due out in November 2006.

Ishtar Rising(Star Trek: S.C.E. 30) Ishtar Rising Book 1
Michael A. Martin and Andy Mangels
Pocket

Blurb

Project Ishtar -- a bold endeavor to terraform Venus, the most volatile planet in the solar system, and the grandest achievement in the spectacular career of famed terraformer Dr. Pascal Saadya. But when Saadya hits a snag in the project, he calls upon his old friend, Captain David Gold of the U.S.S. da Vinci.

Part of Saadya's team is a Bynar pair, 1011 and 1110, who are using their species' natural affinity for computers to increase efficiency. Saadya's hope is that they can join forces with the da Vinci's Bynar pair. But half of the Bynar pair assigned to the S.C.E. team on the da Vinci was killed months ago, leaving only Soloman -- a non-bonded Bynar who is now a pariah in their culture. Saadya finds himself confronted not only with a failing project, but with Bynar prejudice, as 1011 and 1110 treat Soloman with nothing but contempt....

Comments

This two-parter is the prolific writing team's first S.C.E. story.

Ishtar Rising Book 1 will be available in book form in Star Trek: Corps of Engineers: Aftermath, due out in November 2006.

Ishtar Rising(Star Trek: S.C.E. 31) Ishtar Rising Book 2
Michael A. Martin and Andy Mangels
Pocket

Blurb

Project Ishtar -- the bold endeavor to terraform Venus, the most volatile planet in the solar system -- has reached a critical juncture. The project's first phase has had unexpected consequences that could tear Venus apart -- and mean the deaths of dozens of project workers and the S.C.E.'s computer expert, the un-bonded Bynar now called Soloman.

Now, with time running out, Soloman must move past the prejudice of his fellow Bynars -- who view his "single" status with disdain -- and find a solution before disaster strikes!

Comments

This two-parter is the prolific writing team's first S.C.E. story.

Ishtar Rising Book 2 will be available in book form in Star Trek: Corps of Engineers: Aftermath, due out in November 2006.

Buying Time(Star Trek: S.C.E. 32) Buying Time
Robert Greenberger
Pocket

Blurb

An investigation into a chroniton disturbance leads the da Vinci to a time-travelling Ferengi named Lant -- one who is going to the past in order to "speculate" and make a fortune. Now Commander Gomez, Lt. Commander Tev, Lt. Commander Corsi, and Cultural Specialist Abramowitz of the S.C.E. must follow Lant into the past in order to preserve the timelines -- and save the future.

But what they find may be more than they can handle, as one Tellarite male and three human females are not as welcome on the Ferenginar of fifteen years ago as they might think...

Comments

This is the second S.C.E story by Star Trek novelist Greenberger.

Buying Time will be available in book form in Star Trek: Corps of Engineers: Aftermath, due out in November 2006.

Collective Hindsight(Star Trek: S.C.E. 33) Collective Hindsight Book One
Aaron Rosenberg
Pocket

Blurb

The da Vinci comes across a strange runaway vessel that is giving off tremendous amounts of dangerous energy. However, the ship is not as strange as they think, as they've encountered it once before...

During the Dominion War, the U.S.S. da Vinci encountered this same vessel, and had to destroy it before it presented a danger to an entire star system -- not to mention to the war effort. However, doing so proved a challenge for the ship's first officer and second officer at the time: Commander Salek and Lt. Commander Duffy.

Now, over a year later, their successors, Commander Gomez and Lt. Commander Tev, must find a way to destroy a ship that is apparently unstoppable...

Comments

Rosenberg, author of several S.C.E. stories, follows up on Keith R.A. DeCandido's War Stories.

Collective Hindsight Book One will be available in book form in Star Trek: Corps of Engineers: Aftermath, due out in November 2006.

Collective Hindsight(Star Trek: S.C.E. 34) Collective Hindsight Book Two
Aaron Rosenberg
Pocket

Blurb

During the Dominion War, Commander Salek and Lt. Commander Duffy of the S.C.E. dealt with a runaway vessel that was endangering a star system -- a mission from which Salek did not return. Now, a year later, Salek's and Duffy's replacements -- Commander Gomez and Lt. Commander Tev -- are faced with the same runaway ship.

Facing more than one ghost from the past, can Gomez and Tev succeed where their predecessors failed?

Comments

Rosenberg, author of several S.C.E. stories, follows up on Keith R.A. DeCandido's War Stories.

Collective Hindsight Book Two will be available in book form in Star Trek: Corps of Engineers: Aftermath, due out in November 2006.

The Demon(Star Trek: S.C.E. 35) The Demon Book 1
Loren L. Coleman and Randall N. Bills
Pocket

Blurb

What begins as a simple investigation of a peculiar subspace signal leads to an errand of mercy, as the da Vinci responds to a distress call -- from the edge of a black hole! Hundreds of years ago, the Resaurians placed a station near the event horizon, forever teetering on the edge of the abyss, and now the S.C.E. must find a way to rescue them.

But the black hole, known as "the Demon," contains centuries-old secrets that the Resaurians will kill to protect -- and both the U.S.S. da Vinci and the station may be sacrificed to the Demon in order to preserve those secrets!

Comments

Thus far, this two-parter is the only Star Trek fiction collaboration by Coleman and Bills. Coleman wrote the Shelby story "All That Glisters..." in the New Frontier anthology, No Limits (above).

The Demon Book 1 will be available in book form in Star Trek: Corps of Engineers: Aftermath, due out in November 2006.

Star Trek Role Playing Games Books

Klingons coverGURPS Klingons
Stephen V. Cole
Amarillo Design Bureau
144 pages

Contents

Kopec's Duty
Culture & History
Planetary Survey
Military Forces
Starships
Gunboat Deck Plans
Visions of Duty
Index

Blurb

The empire of steel!

The Imperial race invades the Star Fleet Universe! For GURPS Prime Directive!

The most dangerous enemy faced by the Federation is the Klingon Empire, and yet the Klingons don't regard the Federation as much of a threat! There is much more to them.

History of the Klingons: How Kahless conquered the planet, the Old Kings who took the Klingons into space, then stranded them back on their homeworld, how they returned to the stars and conquered a mighty empire!

Complete Racial Profile: Everything there is to know about the Klingons! Biology, culture, military, government, emperors, religions, economics, legal system, Imperial Paladins, military nobility, intelligence agencies, Secret Police, and more!

Planet Survey: Complete data on 23 Star Systems and over 100 planets. Klinshai, warrior colonies, subject races, industrial worlds, more!

Starships: Complete Space 3rd Edition data files for more than 100 types, classes, and special mission variants ranging from the mighty B10 battleship to the tiny G2 police corvette.

Technology Files: Disruptors, agaonizers, two-handed swords, six different daggers, complete deck plans for the G1 fast patrol ship, medals, rank insignia, and the dangerous but effective Mindsifter!

Adventure! Make a deal on Venix Station, or risk your career on Lieutenant Thirek's experiment.

Comments

As I mentioned in the entry for 2002's GURPS Prime Directive, I don't really cover the Star Fleet Battles universe publications here. In part that's because so many of them aren't really in book form. Stapled booklets, boxed sets, and so on, are a bit beyond the range of this site. However, as with the previous exception to the rule, GURPS Klingons is a trade paperback that may be of interest to more than just SFB/Prime Directive players. It's an in-depth reference book on an alternate universe Klingon Empire. The Star Fleet Universe is allowed by Paramount to draw on only the original TV series. As a result, its Klingons are not the honor-obsessed Klingons of the 24th century, but the more human-looking and frequently less honorable Klingons encountered by James T. Kirk and his crew during their five year mission. These are not Klingons as we now think of them, nor are they the noncanonical Klingons of the FASA Star Trek role playing game or the Pocket Star Trek novels of the 1980s. They're an extrapolation of an alien race seen in a handful of TV episodes between 1966 and 1969, and it's interesting to see how different an approach Cole and his team have taken to one of the best known fictional alien species in popular culture.

Note: this book is intended for use as part of Prime Directive, a role playing game set in the alternate Star Trek universe of Star Fleet Battles. It is also consistent with Steve Jackson's Generic Universal Role Playing System. Amarillo Design Bureau also published GURPS Module Prime Alpha in 2003; though similar in format, it is stapled rather than bound, has fewer pages, has a variety of different articles, and is referred to as a first issue. I assume this will serve as the Prime Directive equivalent of the occasional Star Fleet Battles publication Captain's Log.

Narrator's ScreenNarrator's Screen
Decipher

Blurb

"The game isn't big enough unless it scares you a little..."
- Commander Riker

The Narrator's job can indeed seem daunting at times. The Star Trek Narrator's Screen is designed to make your job as Narrator more smooth and enjoyable. Packed with all the most important charts, tables, and forms from the RPG, the Star Trek Narrator's Screen is one product no Narrator should be without!

The Star Trek Narrator's Screen includes:

Comments

Not a book, as such, but it costs as much as a book and has an ISBN.

Starfleet Operations ManualStarfleet Operations Manual
Kenneth Hite
Decipher
95 pages

Contents

Introduction
Standard Operations
Officer Skills and Traits
Officer Training Programs
New Species in Starfleet
Mission Equipment
Ships of the Line
Starfleet Personnel Forms

Blurb

"Let's see what's out there..."
- Picard to Riker, "Encounter at Farpoint"

Welcome to Starfleet!

You are the best the Galaxy has to offer: the men, women, and aliens of Starfleet. With The Starfleet Operations Manual, you have the wisdom of more than two centuries of five-year missions distilled into one place. Your Star Trek Roleplaying Game characters can use the guidelines, hints, and rules in this sourcebook to keep their starships flying smoothly, to meet challenges on their own terms, and to outwit the most devious Romulans -- or the most cunning Narrators!

The Starfleet Operations Manual includes:

Over fifty new professional abilities for starship officer characters, 10 new advancement packages, and three new development packages, including the phaser control officer.

Eight new Federation member species suitable for Starfleet player characters, from the sensual Deltans to the gruff Tellarites.

Twenty-six new pieces of proven Starfleet technology, including rocket boots, psychotricorders, and the fearsome tetryon pulse launcher.

Ten Starfleet ships of the line covering over 200 years of Federation history, all with full Star Trek RPG statistics.

Comments

Like the first two Decipher role playing game books, this is a colorfully illustrated hardcover book that might appeal to tech manual fans as well as gamers.

Starships coverStarships
Bill Bridges, Andrew Greenberg, Kenneth Hite, Ross A. Isaacs, Doug Sun, Don Mappin, Dave Biggins
Decipher
208 pages

Contents

Introduction
Starships
Starfleet
Klingons
Romulans
Cardassians
Other Vessels
Index

Blurb

"All I need is a tall ship, and a star to steer her by..."
-- Kirk to McCoy, "The Ultimate Computer"

These are the fleets of the Galaxy.

Enterprise... Excelsior... Stargazer... Their names and exploits have taken on the mantle of legend. Over two centuries' worth of starship engineering comes together in this comprehensive volume. Whether charting the unknown or battling hostile empires, starships form the vanguard of exploration and discovery for every starfaring species. So open hailing frequencies and prepare to deploy these vessels in your own Star Trek RPG series!

Starships includes:

Over forty different starship designs, complete with illustrations, history, and technical data. Vessels include Starfleet designs such as the Prometheus and Nova classes, as well as threat vessels such as the implacable Borg cube and the Breen warship. 

Additional maneuvers for the starship combat system allow you to perform the Riker Maneuver, Scorpion Evasives, and many other tactics.

Starship and system design rules for every type of vessel -- UFP, Klingon, Romulan, Dominion, and others -- allow you to create dozens of new ship systems and build any starship you can imagine!

Comments

Although this is a role playing game supplement, and much of the content is intended for use in games, Starships may have a broader audience than most RPG books. For each major class of starship there's a color photo from a TV episode, two larger color illustrations, and some basic data, as well as sections on Mission, Features, Background, and Ships in Service. Tech manual fans should definitely take a look. 

AliensAliens
Bill Bridges, Andrew Greenberg, Kenneth Hite, Ross A. Isaacs, Doug Sun
Decipher
175 pages

Contents

Introduction
Andorians
Anticans
Atreonids
Axanar
Bajorans
Benzites
Betazoids
Betelgeuseans
Bolians
Borg
Breen
Bynars
Capellans
Cardassians
Deltans
Devidians
Ekosians
Elasians
El-Aurians
Flaxians
Founders
Gomtuu
Gorn
Hirogen
Horta
Humans
Jem'Hadar
Kazon
Kelvans
Klingons
Ktarians
Ligonians
Lurians
Malons
Medusans
Nausicaans
Napeans
Ocampa
Orions
Pakleds
Q Continuum
Romulans
Selay
Species 8472
Suliban
Talaxians
Talosians
Tellarites
Tholians
Trill
Vians
Vidiians
Vorgons
Vorta
Vulcans
Yridians
Zakdorn
Zaranites

Blurb

"You are a culture of one. Which is no less valid than a culture of one billion."

- Picard to Data, "Birthright"

To seek out new life and new civilizations...

The Suliban have infiltrated this book. So have the Gorn. And the Flaxians. And they've brought friends, all complete with full game statistics so you can pit them against one another in your Star Trek RPG series. You can even step into another species' skin thanks to the in-depth treatments of alien culture found in this book -- play an El-Aurian, a Founder, or even a Horta! Assimilate your foes as the soulless Borg... From the near-human to the inscrutably omnipotent, aliens can serve as allies, enemies, enigmas, or obstacles for any crew. Aliens presents all of the information necessary to include many of Star Trek's most popular life forms in your game.

Aliens includes:

Comments

What, no Ferengi? That omission aside, Aliens, like the Starships book above, is a reference book that should be of interest to fans in general, not just gamers. Yes, there is a fair amount of game-specific information, but there's also a lot of good background on these cultures. The book is nicely laid out and illustrated in color. 

CreaturesCreatures
Bill Maxwell, Aaron Rosenberg, Peter Schweighofer, Owen Seyler
Decipher
96 pages

Contents

Introduction
Aldebaran Serpent
Andorian Forest Spider
Algorian Mammoth
Alvanian Cave Sloth
Alvanian Spine Mite
Alverian Dung Beetle
Arbazon Vulture
Ba'ku Rhyl
Baneriam Hawk
Bardakian Pronghorn Moose
Barowbug
Bazgan Floater
Berserker Cat
Bulgallian Rat
Caldorian Eel
Carnivorous Rastipod
Cave-Rat
Ceti Eel
Circassian Cat
Consciousness Parasite
Corvan Gilvos
Cralluck
Dalvin Hissing Beetle
Degebian Mountain Goat
Denebian Slime Devil
Denevan Neural Parasite
Dikironium Cloud Creature
Drathan Puppy Lig
Dryworm
Dytallic Laser-Beast
Eel-Birds
Exocomp
Fan-Fern
Flitterbird
Garanian Bolites
Gettle
Glob Fly
Grint Hound
Grishnar Cat
Hanonian Land Eel
Hara Cat
Interphasic Organisms
K'karee
Kavarian Tiger-Bat
Kazaloth
Kerosh
Klabnian Eel
Kolar Beast
Krallinian Eel
Kryonian Tiger
Kurlian Bear
Lala'vel
Lavaflies
Le-matya
Ligorian Mastodon
Lycosa Tarantula
Lynars
Melitus
Mugato
Norpin Falcon
Orillian Lung Maggot
Orion Wing-Slug
Plasma Gator
Quasi-Energy Microbes
Rakonian Swamp Rat
Ra'tar
Rectilian Vulture
Rectyne Monopod
Reeta-Hawk
Regalian Fleaspider
Regulan Blood Worm
Riperworm
Sabre Bear
Sand Bats
Sark
Sehlat
Skin Frog
Smog Wasp
Spawn Beetle
Talarian Hook Spider
Tarchee Cat
Targ
Targhee Moonbeast
Tarkalean Condor
Tarkalean Hawk
Tarkassian Razorbeast
Teleraptor
Ter'ak
Tiberian Bat
Tika Cat
Toxic Slug
Trayken Beast
Trelka
Trellan Crocodile
Tribble
Two-Headed Malgorian
Valit
Vicarian Razorback
Vole
Vorian Pterodactyl
Wanoni Tracehound
Wentlian Condor Snake
Wompat
Yak Bear
Yridian Yak

Blurb

"Not precisely, Doctor. On Vulcan the 'teddy bears' are alive and they have six-inch fangs."
- Spock to McCoy, "Journey to Babel"

It's a menagerie out there...

From the Klingon targ to the Ceti Alpha eel, the Galaxy plays host to life forms that strain the imagination of even Starfleet's finest zoologists. They won't strain yours, though, because Creatures gives you the complete readout on dozens of alien beasts for your Star Trek RPG series. You'll know what to do when the Tarkassian razor beasts charge, and you'll learn the best way to avoid mugato bites. In fact, after reading this book, alien monsters will probably cease to give you any tribble at all...

Creatures includes:

Comments

Like the Starships and Aliens books, this is a reference book that may be of interest to nongamers. About a third of the entries include a color illustration. All entries include a description, game stats, and in many cases more detailed information about environment, behavior, and encounters. 


2002
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