Carter Bays' Cellular Automata
site
features the GOL on a pentagonal tesselation of
the plane (a minor miracle in itself), on a
triangular grid, on the good old fashioned square
grid, and in 3D, plus other CA stuff.
Andrew Kingdom's Hexagonal Cellular Automata
HexCells
implementation for Windows or Macintosh. This is
true hexagonal-based life. i.e. a pattern behaves
the same when rotated by 60 degrees (or a
multiple thereof). Neighbour limits can be set
for living and dead cells. It's primarily
designed to search for repeating patterns. The
preferences can also be tweaked to auto-save
found patterns to disk.
Alan Hensel's wonderful page of worship for
John Conway's Game of Life
GOL
including lots of links to other work, and to
the original Scientific American Mathematical
Games article by Martin Gardner that took Life
public. Includes his GOL Java applet, which is
huge, fast, and a pretty nice kid's drawing
tablet, too.
Jean-Philippe Rennard, Ph.D. gives us
LogiCell
-- logic gates implemented in John Conway's
Game of Life
DMOZ, the web Open Directory Project, has a
good links page for Conway's
GOL
Paul Callahans excellent, longstanding, and now
relocated pages about John Conway's
GOL
--
now hosted at Radical Eye Software (Class act,
Tom Rokiki!).
A
Turing Machine
in Conway's Game of Life, extendable to a
Universal Turing Machine
As a participant in
Bot Planet,
you join a team in a modified version of
Conway's Game of Life, played in slow real time
across the Internet, with only the goals you
set for yourself to guide your course of action.
Xlife
emulation for windows; grab the 3.5 version.
Amorphous Computing
What can you accomplish with lots of computers,
if you're not too picky about just where they sit, or
just which connects and communicates to which?
Cell Matrix Corporation
core,
musings of a vendor of cellular automata organized computer hardware.
publications and tutorials
Patent document for a Cellular Automata
oriented encryption
mechanism
Joerg Weimar's 1996 lecture
notes
for Simulation with Cellular Automata,
an entire class online.
In his Scientific American, Computer Recreations column
of January 1990, A. K. Dewdney describes
Wireworld,
a cellular automaton from which virtual circuitry can
be built; Dr. J Dana Eckart re-describes it here for
the Web. This is part of a much larger set of CA
pages, trim back up the URL for more.
Does Organism Complexity Depend on Enviromental Complexity:
Evolving Neural Networks in a Cellular Automata Enviroment, a
paper
by Thomas Johnson of Harvey Mudd College
One way to classify CA rules likely to be interesting
or dull, probabilistically rather than "for sure" since
the numbers of possible rules for even modest systems
grows overwhelmingly fast, is captured in the concept
of the
lambda
parameter
for CAs.
Nice writeup at the higher math level on the
Theory of Cellular Automata
including more descriptions of the lambda parameter for CAs.
implementations
toolkits
Thomas Worsch's 1998
list
of software packages supporting Cellular Automata,
an extract from his 1996
technical
report.
Cellular Automata files
formats.
Live Link, but just hard to find live; it is in Poland.
individual projects
Hexagonal Cellular Automata
software
for MS-Windows for download from George
Maydwell's site.
James Matthews'
review
of MCell 3.0; check the links at the
bottom!
J Scott Hofmann's home page with
links
to lots of his Java applets including artificial ants.