======================================================================= Cybernetics in the 3rd Millennium (C3M) Volume 17 Number 3, Oct. 2023 Alan B. Scrivener — people.well.com/user/absabs@well.com ========================================================================
SIGGRAPH 2023 author peruses SIGGRAPH 2023 show guide at Los Angeles Convention Center
In this issue:

Short Subjects

Fractured Flickers "Fractured Flickers" letterhead with Theda Bara (artofjayward.blogspot.com/2015/06/fractured-flickers.html)
  • the Glass Bead Game contest has gotten no entries, so nobody won. Why? Maybe I have too few readers, or everyone's busy, or it was too hard to use. Maybe it needs a Graphical User Interface (GUI)? I'm just starting to learn Python GUIs. Or maybe it needs to be web-based and mobile friendly. I need to figure out server-side Python web hosting options. Or maybe it's just not an appealing game. Thoughts?
  • more ChatGPT & AI buzz It is well known that many major companies were started by two people in a garage with a small investment of seed money, including Harley-Davidson, Disney, Mattel, Hewlett-Packard (HP), Microsoft, Apple and Google, but there very probably won't be a garage startup that becomes a big player in the AI/ChatBot space. That's because it takes an enormous amount of compute power to create and operate these beasts. In his latest blog entry, Robert X. Cringley talks about the impact on high-performance chip demand caused by this new industry. ( www.cringely.com/2023/06/15/ai-and-moores-law-its-the-chips-stupid/ ) He mentions:
    ... GPT-5 will still cost $1+ billion and even ChatGPT, itself, is costing about $1 million per day just to run. That's $300+ million per year to run old code.
    And that's just deployment costs. He doesn't even delve much into the problem of creating them in the first place. In a different but related corner of AI, a friend of mine who is an avid Tesla-watcher says Musk is spending a rocket-load of money to train autonomous (self-driving) vehicles with real road data. I spent some time on Google News and found that it has been widely reported that Tesla expects to spend more than $1 billion a supercomputer for training AI models for autonomous vehicles, called Dojo. A July article reports: "Tesla hedges Dojo supercomputer bet with 10K Nvidia H100 GPU cluster Keeping full self-driving dream on the road just needs more graphics chips?" by Tobias Mann, The Register, Wed 30 Aug 2023 ( www.theregister.com/2023/08/30/tesla_nvidia_supercomputer ) An August article adds: "Tesla starts production of Dojo supercomputer to train driverless cars The supercomputer has gone into production and is expected to elevate the company's self-driving efforts to the next level." by Andrew J. Hawkins, The Verge, Jul 19, 2023 ( www.theverge.com/2023/7/19/23800854/tesla-driverless-dojo-supercomputers-production ) Clearly these kind of AI projects are like big chip foundries, in that only very large corporations and governments can play. What this means remains to be seen, but there probably won't be two people in a garage disrupting this market.
  • Three follow-ups to last time's article Playing With Geodesic Polyhedra: ( people.well.com/user/abs/Cyb/archive/c3m_1702.html#sec_2 )
    1. updated Web3D app geodesic visualization screen cap of geodesic visualization by the author One of the Web3D apps I linked to last time had a user interface glitch which I've now fixed. ( people.well.com/user/abs/swdev/w3d/experiment.html ) I plan to use this new knowledge to create other, similar visualizations, replacing the apps I've already created with about 1/20th as many with interactive model selection. Stay tuned. ( people.well.com/user/abs/swdev/w3d/geodesics.html )
    2. tensegrity structures at the University of California at San Diego (UCSD) tensegrity toy tensegrity toy at Merrithew ( www.merrithew.com/shop/ProductDetail/ST06281_Tensegriteach--6dowel ) According to Wikipedia, in 1948, artist Kenneth Snelson produced his innovative "X-Piece" (now called a tensegrity structure) after artistic explorations at Black Mountain College where Buckminster Fuller was lecturing, and elsewhere. Some years later, Fuller coined the term "tensegrity" for the shape now widely available as the "tensegrity toy" (see above photo). There has been some dust-up about Fuller claiming to have invented it, or maybe just acting like he invented it, along with naming it. But that aside, it turns out there are a whole family of structures that use the principles it is based on, which can make dramatic improvements of the effectiveness of some mechanical systems. When I worked on the geodesic visualization project I completely forgot about a talk that I attended in 2015. It was a meeting of the San Diego Professional Chapter of ACM/SIGGRAPH, and the speaker was Robert E. Skelton, Director of the Structural Systems and Control Laboratory, Department of Mechanical and Aerospace Engineering, University of California, San Diego (UCSD). ( maeresearch.ucsd.edu/skelton ) tensegrity robot tensegrity robot illustration from "Control Synthesis for a Class of Light and Agile Robotic Tensegrity Structures" by J.B. Aldrich and R.E. Skelton K. Kreutz-Delgado ( maeresearch.ucsd.edu/skelton/publications/aldrich_acc03jba_FP11-4.pdf ) He introduced us to his research in the application of tensegrity principles to real problems in mechanical engineering. It was beautiful and hypnotic but it was hard to grasp some of the 3D structures and movements. Looking back it has occurred to me this might be another candidate for visualization using Web3D. For more information, see "The Mechanical Systems Design Handbook" (2002) "Section III: Dynamics and Control of Aerospace Systems" by Robert Skelton, "Chapter 17: An Introduction To the Mechanics of Tensegrity Structures." ( maeresearch.ucsd.edu/skelton/publications/pinaud_mechanics_CRC.pdf ) Quote:
      ... these mathematical results easily scale from the nanoscale to the megascale, from applications in microsurgery to antennas, to aircraft wings, and to robotic manipulators.
    3. Virtual Reality (VR) virions at the Scripps Research Institute screen cap of VR video screen cap from a YouTube demo of VR at Scripps: "Capsule summary of Virus Symmetry — multiplayer VR/AR experience" ( www.youtube.com/watch?v=cxHMyqdljLE ) Background: In 1981 Arthur Olson founded the Molecular Graphics Lab, now the Center for Computational Structural Biology (CCSB), at Scripps Research Institute in La Jolla, California. They use computer graphics and related technologies to better understand the organic chemistry of diseases. Arthur Olson's web site at Scripps Research: ( www.scripps.edu/faculty/olson ) Center for Computational Structural Biology web site at Scripps Research: ( ccsb.scripps.edu ) In 1988 I was working for Stellar Computer, a manufacturer of graphics supercomputers, in the Los Angeles sales office. Scripps Research was one of our customers. I was actually at our headquarters in Newton, Massachusetts when I met Michael Pique from Scripps, a 3D molecular visualization expert. (He was, among other things, helping us with demos and trying to organize a Stellar user group.) Mike and I became good friends and later ran the San Diego chapter of SIGGRAPH together for about 14 years (see article below for more on that organization). Soon after meeting Mike I was sent to Scripps in the La Jolla neighborhood of San Diego, along a stretch of Torrey Pines Road famous for (arguably) having the highest concentration of biotech companies and organizations in the U.S. I was there to meat their team and do some training. That was when I met Art Olson and some other very talented scientists and programmers, some of whom I still see on occasion. Art and his lab, along with many other talented folks at Scripps, have done great things over the years to fight diseases and stuff, and have produced a number of covers for prestigious magazines such as Science and Scientific American, but one project brought out the nerd in me. I was thrilled when I found out that Art and his team produced an OmniMax film clip of flying through a DNA molecule, that was used on the ride "Horizons" in the Future World area of the EPCOT theme park in Walt Disney World, Florida. DNA fly-through in Horizons ride DNA fly-through in Horizons ride, by Arthur Olson and team ( progresscityusa.com/2011/07/24/the-horizons-story-part-i ) That's some uber-cool geek bragging rights there. I still see Mike a few times a quarter and Art a few times a year. Impetus: This past summer Mike and I were hanging out at the San Diego Zoo Safari Park (I live nearby and he has a membership with guest privileges, so we do this fairly often). On this occasion I pulled out my iPhone and showed him the Web3D models of geodesics I'd been doing, mentioned in the last 'zine. ( people.well.com/user/abs/swdev/w3d/geodesics.html ) He got all excited and said I needed to see Art's Virtual Reality (VR) demo of viruses with similar shapes. After a few email exchanges I was invited to Art's lab to see for myself. Problem Statement: human rhinovirus 14 3D model of human rhinovirus 14 virion, based on X-ray crystallographic data, by Dr. Michael Rossmann Many virus particles (virions) have symmetric structures with similar sub-assemblies combining in ways similar to geodesic structures. Articles on their structures abound, such as "The Structure of Viruses" by James H. Strauss and Ellen G. Strauss (2017). ( www.ncbi.nlm.nih.gov/pmc/articles/PMC7173534 ) One concept they attempt to convey is a virion's "T" symmetry (for triangular), expressed such as T-3 and T-60. But it's difficult to convey the idea using just flat illustrations on a page. The goal of this VR project was to create a set of experiences, for children and adults, to convey these concepts more naturally. The Demo: Art sent me a link to a video of the project before the demo, but I held off watching it until after, wanting to go in fresh. thumbnail from VR video animated thumbnail of video "CellPAINT-VR Virus Symmetry — A multiplayer lesson" ( www.youtube.com/watch?v=HY4lSKYvOXA ) We met in the main atrium of the Skaggs Institute building, and donned VR helmets (actually Augmented Reality, with VR overlaid on real world views) and and game controllers. Also getting a demo was a molecular biology scientist for the lab (who I've also known since 1988). Learning to operator the controllers had a challenging learning curve for both myself and the scientist. In discussing it later Art said that this was usually true for folks in our "boomer" age range. The middle schoolers picked it up immediately, which I found a bit humbling. We went through a series of stations, which seemed to be physically located around the atrium, and learned about the structure and symmetries of some virions in various ways, as you can see in the video. They were overall enchanting as well as educational, and I wished we could play with each longer. I especially liked "exploding" a virion into its component sub-structures, and using a 3D "paint" interface to color like sub-structures with matching symmetries. It was easy to make sense out of. At one point I stumbled backwards slightly, and out of the corner of my eye I saw a horizontal surface at about waist level, so I reached for it to steady myself. It tuned out it was a part of the virtual environment, and I grabbed at empty air. Luckily I didn't fall. But that moment I realized I'd "bought in" to the illusion. Finally Art "took us out," and asked how long we thought we'd been in the Augmented Reality. We both guessed about half an hour. It turned out it had been an hour. I was actually starting to get a headache (which is very rare for me), but I would've gladly spent more time anyway. During the debriefing, I brought up with Art the list I made in the last 'zine in the geodesics article, in the section "LESSONS LEARNED," ( people.well.com/user/abs/Cyb/archive/c3m_1702.html#sec_2 ) which I've abbreviated here:
      ... One thing that jumps out at me is that there is a spectrum of ways to explain this stuff, ranging from the most obtuse to the most illuminating. In approximate order:
      • verbal description
      • black and white line drawings on paper or screen
      • shaded color illustrations on paper or screen
      • video of a physical model or 3D computer animation
      • 3D interaction
      • climbing around
      • building physical models
      • building the apps
      He suggested and I agreed that VR belongs near the bottom, certainly after "3D interaction." Technical Details: I was so enamored by the experience I forgot to ask about the hardware and software. I thought there must be a server somewhere in another room. I asked later and found out the whole simulation was actually running in one of the VR/AR helmets, and the others were slaved to it over WiFi (I think). META Quest Pro VR/AR helmet META Quest Pro VR/AR helmet, from RoadToVR ( www.roadtovr.com/meta-quest-pro-price-drop-vive-xr-elite ) The helmets were META (formerly Oculus) Quest Pro if I'm not mistaken. ( www.meta.com/quest/quest-pro ) A control interface was through a Windows laptop. The software, called CellPAINT-VR, was written by Ludovic Autin using the Unity game engine. ( ccsb.scripps.edu/cellpaint/cellpaint-vr ) ( unity.com/ ) Future Directions: Inspired, I would love to get some virion structure data (I think the Protein Data Bank has it) and do some similar visualizations using Web3D. It's not as awesome as VR/AR, but it can be accessed by any computer or smartphone worldwide. Stay tuned. Further Info: VR video thumbnail thumbnail from one of Art Olson's videos Arthur Olson's YouTube channel ( www.youtube.com/user/arthurolson/videos ) has additional videos on similar topics.

Report on SIGGRAPH 2023: The Premier Conference & Exhibition on Computer Graphics & Interactive Techniques

SIGGRAPH 2023 author's swag bag and iced latte at SIGGRAPH 2023, Los Angeles
"... the reason we think that computer graphics technology has succeeded in faking reality is that we, over the course of the last hundred and fifty years, have come to accept the image of photography and film as reality."
    — Lev Manovich

BACKGROUND

The Association for Computing Machinery (ACM) is the world's largest educational and scientific society, formed in 1947. ( www.acm.org ) For a long time they have had Special Interest Groups (SIGs). There are currently thirty-eight of them:
  1. SIGACCESS - Special Interest Group on Accessible Computing
  2. SIGACT - Special Interest Group on Algorithms & Computation Theory
  3. SIGAda - Special Interest Group on Ada Programming Language
  4. SIGAI - Special Interest Group on Artificial Intelligence
  5. SIGAPP - Special Interest Group on Applied Computing
  6. SIGARCH - Special Interest Group on Computer Architecture
  7. SIGBED - Special Interest Group on Embedded Systems
  8. SIGBio - Special Interest Group on Bioinformatics, Computational Biology
  9. SIGCAS - Special Interest Group on Computers and Society
  10. SIGCHI - Special Interest Group on Computer-Human Interaction
  11. SIGCOMM - Special Interest Group on Data Communication
  12. SIGCSE - Special Interest Group on Computer Science Education
  13. SIGDA - Special Interest Group on Design Automation
  14. SIGDOC - Special Interest Group on Design of Communication
  15. SIGecom - Special Interest Group on Economics and Computation
  16. SIGEnergy - ACM Special Interest Group on Energy Systems and Informatics
  17. SIGEVO - Special Interest Group on Genetic and Evolutionary Computation
  18. SIGGRAPH - Special Interest Group on Computer Graphics and Interactive Techniques
  19. SIGHPC - Special Interest Group on High Performance Computing
  20. SIGIR - Special Interest Group on Information Retrieval
  21. SIGITE - Special Interest Group on Information Technology Education
  22. SIGKDD - Special Interest Group on Knowledge Discovery and Data Mining
  23. SIGLOG - Special Interest Group on Logic and Computation
  24. SIGMETRICS - Special Interest Group on Measurement and Evaluation
  25. SIGMICRO - Special Interest Group on Microarchitecture
  26. SIGMIS - Special Interest Group on Management Information Systems
  27. SIGMM - Special Interest Group on Multimedia Systems
  28. SIGMOBILE - Special Interest Group on Mobility of Systems, Users, Data & Comp
  29. SIGMOD - Special Interest Group on Management of Data
  30. SIGOPS - Special Interest Group on Operating Systems
  31. SIGPLAN - Special Interest Group on Programming Languages (Online)
  32. SIGSAC - Special Interest Group on Security, Audit and Control
  33. SIGSAM - Special Interest Group on Symbolic & Algebraic Manipulation
  34. SIGSIM - Special Interest Group on Simulation
  35. SIGSOFT Online - SIGSOFT Software Engineering
  36. SIGSPATIAL - Special Interest Group on Spatial Information
  37. SIGUCCS - Special Interest Group on University & College Computing Services
  38. SIGWEB - Special Interest Group on Hypertext, Hypermedia and Web
One of the ACM's SIGs is SIGGRAPH, the Special Interest Group on GRAPHics, later lengthened to Special Interest Group on computer GRAPHics and interactive techniques. It grew to be the largest SIG by far; I forget the numbers but two decades ago it was probably an order of magnitude bigger in membership than the rest of ACM combined. The first annual conference and exhibition was in Boulder, Colorado in 1974. I didn't know a thing about it. ( history.siggraph.org/conference/siggraph-1974-1st-annual-conference-on-computer-graphics-and-interactive-techniques/ ) I was senior in college and had yet to program a computer to draw any type of 3D object on a screen. I first became aware of SIGGRAPH when I attended the conference in Detroit in 1983. ( history.siggraph.org/conference/siggraph-1983-10th-annual-conference-on-computer-graphics-and-interactive-techniques/ ) I was sent there by my employer, GTI Corp., and we were selling an interactive 3D graphics system — one of the first of its kind. Called the POLY 2000, it drew 2000 color, flat-shaded polygons (provided about 800 of them were back-face culled) at 30 frames per second. The starting price was about $100,000. I could tell then that SIGGRAPH was special, but that's a story for another day. Wow, that was fifty years ago. Let's zip through the decades. For the next decade I worked in 3D graphics and attended 6 out of ten annual conferences, in Anaheim, Boston, Dallas, Las Vegas and Chicago, always paid for by my employer and working a vendor booth, never having much time for the other activities. Initially I was with Stellar, offering $100K Graphics Supercomputers, which went up to about $250K when you filled all the memory slots (memory was expensive and in short supply then). Later our compact Vistra was around $40K. Both included the Application Visualization System (AVS) software from Advanced Visual Systems (AVS Inc.). When AVS was spun off, the software cost $6500 and needed a $40K UNIX workstation to run on. Which brings us to the 1993 Anaheim with AVS Inc., the 20th conference. ( history.siggraph.org/conference/siggraph-1993-20th-annual-conference-on-computer-graphics-and-interactive-techniques/ ) I was again in the AVS booth, and saw little of the conference. Still, it was special in a number of ways which I've written about before. See "If It's Just a Virtual Actor, Then Why Am I Feeling Real Emotions?" (Part Six), in the section SERIOUS FUN, of C3M v. 12 n. 1, July 2015. ( people.well.com/user/abs/Cyb/archive/c3m_1201.html#sec_2 ) Over the next decade I started out being sent to two more SIGGRAPHs by AVS, in Orlando and Los Angeles, before that gravy train/chain gang came to an end. I then transitioned to working in a mapping software job (2D graphics) which had no interest in SIGGRAPH, followed by jobs using Next technology at Apple and Dover Pacific to do mostly web forms driven by databases, with no graphics in sight. I still managed to take vacation days and attend SIGGRAPH twice in LA by taking vacation time, since I was local. Also at that time I was active in the local Los Angeles professional (as opposed to student) chapter, and starting in 1997 I got involved with the leadership of the local San Diego professional chapter in anticipation of moving back from the Los Angeles basin to "sweet home San Diego" where I grew up. At both those LA SIGGRAPHs we threw San Diego chapter parties, and being part of the chapter leadership gave me the opportunity to attend the full conference, including papers, panels and classes, not just the commercial exhibits and a few other (new tech, art show, meetups whatnot) that I had seen on breaks from booth duty. By the 21st century I had been shaken out of the post-dot-com web tech job scene, and began doing 3D graphics again as consultant using the business name Human Interface Prototypes. I went to another self-funded LA SIGGRAPH (paying for my car travel and motel) with full conference admission provided thanks to my chapter volunteering, and then another one in San Antonio, Texas, paying for my own airfare as well. At this point I was scouting for clients for my consulting business. Which brings us to SIGGRAPH 2003, the 30th conference, which was the first held in San Diego, and we were pleased as punch. ( history.siggraph.org/conference/siggraph-2003-30th-annual-conference-on-computer-graphics-and-interactive-techniques/ ) I was once more self-funded, but had virtually no travel costs except parking. Our chapter put on a SIGKIDS event for three days of the conference, which is a whole 'nother story. I wrote an article to earn my full conference pass, which I've linked down below. Over the next decade I managed to attend six of the ten conferences, all self-funded. There were four I went to in LA, another in San Diego, and yet another Anaheim. For four of these the San Diego chapter had planning events for those attending, held in private homes, a pub, and even a gelato parlor. During this time I worked in some non-graphics jobs and did more graphics consulting. Ironically, in 2012 I was doing interactive display of geospatial data for Mindtel and didn't have time to go up to LA. Also, in 2011 I resigned from the executive committee of the San Diego local professional chapter after twelve years of volunteering, having other commitments. So I no longer got the chapter freebies, or planned parties. Which brings us to SIGGRAPH 2013 in Anaheim, the 40th conference. ( history.siggraph.org/conference/siggraph-2013-40th-annual-conference-on-computer-graphics-and-interactive-techniques ) the author at SIGGRAPH Anaheim the author at SIGGRAPH Anaheim 2013 This time I was looking for clients. (Six months later I finally found one, SynGlyphix Corp., through my personal network. We were providing expensive customizations of free software that ran on $4,000 PCs.) And I brought my wife and daughter (as I had to all the San Diego conferences). I realize that as we zoom through these decades, I'm not doing a very good job of conveying the appeal of this conference. I keep looking for the "next big thing." I keep running into old friends and colleagues there. It's a true tech community. And there is such a cornucopia of ideas. To dip into the firehose arbitrarily, here is a project I saw on a humble poster in 2010: "Visualizing Empires Decline" by Pedro Cruz, Computational Design and Visualization Lab, Univerisade De Coimbra, Portugal. ( pmcruz.com/works/visualizing-empires-decline.html ) The most recent decade has been different. I've only gone to two SIGRAPHs, both in LA. Once again, in 2014, I found myself in the ironic position of being too busy doing interactive graphics to attend. Then I took an early retirement option, and just worked odd jobs for a while (or stayed at home writing this 'zine), while the teens flew by. I did do a stint with a startup doing streaming queries, SQLStream, in 2017, but there were almost no graphics involved. In 2019 I went with my old friend and colleague Mike Pique of the Scripps Research Institute to an LA SIGGRAPH. I saw old friends and new tech once again. This might have been when I joined the SIGGRAPH Pioneers, and began attending their reception during the conference. (Or was that 2010?) SIGGRAPH LA 2019 photo by the author at SIGGRAPH Los Angeles 2019 Around this time I was starting to develop Web3D software that was based on the free, open source X3DOM Javascript library, and ran on a $400 smart phone. In 2020 and 2021 the conference went fully virtual due to COVID. After returning in 2022 to Vancouver, in 2023 the 50th SIGGRAPH came back to the Los Angeles Convention Center. ( history.siggraph.org/conference/siggraph-2023-50th-annual-conference-on-computer-graphics-and-interactive-techniques/ )

ROAD TRIP

My friend Mike Pique told he was attending SIGGRAPH 2023 in LA; he had a two bed hotel room and offered me a bed, and pointed me at a site offering free exhibit passes. I didn't plan to go originally, but it was the 50th, and I thought I had the financial slack, so I went for it. I had a new credit card and it offered cash back and interest deferral, so I put all the trip expenses on it, making record keeping easy. I've included transactions cut and pasted from their web site, for the educational value. In advance I bought ACM/SIGGRAPH and Pioneers memberships, so I could attend the Pioneers Reception on Tuesday night, 8 August.
AUG 5 ASSOCIATION FOR COMPUT NY $60.00 (ACM #12907935)
We usually manage with two vehicles in a three person family, one being an in-town short-range electric, so I reserved a small car from Enterprise. On the morning of the 8th I rented a black Toyota Corolla at 8:40 AM. I drove North on Interstate 5 to San Clemente, where the traffic jammed up and I exited for breakfast at a drive-through fast food.
AUG 8 CARLS JR SAN CLEMENTE CA $12.26
I used surface streets and an inland parkway in South Orange County to get around a freeway wreck. (This used to be my commute when I first worked at AVS in Laguna Hills.) I discovered that I didn't have an iPhone charging cord I needed, so I planned to stop for lunch at a restaurant I remembered fondly, which I recalled had a Staples nearby. It was the North Woods Inn, built in 1955 before Disneyland, resembling a log cabin with icicles dripping from the roof, and claiming to be the first themed restaurant. Well, they'd really downgraded the menu, and the service IMHO, but I ended up with some edible hot wings; ate half and took the rest to go.
AUG 8 CLEARMAN'S NORTH WOODS LA MIRADA CA $28.31
Found the Staples and it had been turned into a Staples distribution center. Google maps directed me to another, which I slogged through Disneyland and Knott's Berry Farm traffic to get to. I bought the charger cord and some other stuff I needed and hit the road, feeling I was running late.
AUG 8 STAPLES CERRITOS CA $43.78
Later I discovered the cord was for Android. Doh! I made it through East LA by using the I-710 North to I-60 West to I-10 West dodge like a true Angeleno, bypassing the East LA Interchange, and then exited it Los Angeles street and cut through the fashion district to get to the Convention Center (but that's yet another story). I pulled into the underground parking beneath the exhibit halls.
AUG 8 LA CONVENTION CENTER LOS ANGELES CA $25.00
I found the registration desks, using a shortcut from a kind stranger in a SIGGRAPH badge, and they made me a badge. SIGGRAPH LA 2023 badge the author's SIGGRAPH Los Angeles 2023 badge I made a quick pass through the exhibits, asking around until I found a booth with a nice swag bag, and then realized my iPhone had died, since I had lacked the cord I needed in the rental car, and I still needed to link up with Mike and some others from Scripps Research. I really needed to charge my iPhone since I had lacked the cord I needed in the rental car, but I cobbled together what I could use at a USB charging station in the exhibit hall. I talked to a guy from Australia, his first SIGGRAPH, about the conference and his work and the problems with Australian power converters. I was trying to open an electronic gizmo of some kind in a blister pack, and found my trusty Swiss Army Knife was missing. Luckily it had an AirTag on it to track it. After my phone was charged enough I began tracking the lost knife. Cell reception in the steel frame building was bad, so I got a very approximate fix. The circle of uncertainty was a dozen yards in diameter. I backtracked to everywhere I'd gone in the hall, registration, security, booths. No joy. I gave up for the time being and consoled myself with an iced latte, cookie and fruit at Groundworks West.
AUG 8 2LEVY LA CONV CENTER LOS ANGELES CA $18.62
SIGGRAPH LA 2023 photo by the author at Groundworks West coffee counter SIGGRAPH Los Angeles 2023 Meanwhile, when my iPhone had juice I'd texted Mike, and at the cafe he texted back and it turned out he and Art were nearby, so I waited for them to arrive. I decided it was time to stop freaking out about logistics and begin enjoying the show. (This is where I took the pic at the beginning of this article.)

HISTORY ON DISPLAY

Mike had a panel or something to attend so he suggested Art and I look at the historical stuff in the halls a half floor below the walkways along the East windows. They had posters from most of the conferences, and I did a video walk-by (in two parts) of them. I hope y'all can see these on Facebook. ( www.facebook.com/1653189248/videos/pcb.10227976296626763/585305567148340 ) ( www.facebook.com/1653189248/videos/pcb.10227976296626763/258201267066890 ) Art and I quickly found a fascinating gentleman, Gordon W. Romney, PhD, who had done the first polygon rendering of a dynamic 3D object. one of the first polygon renderings one of the first polygon renderings, by Gordon W. Romney, PhD ( firstrender.net ) he was at University of Utah, a graduate student of the legendary Ivan Sutherland, and he chose a Soma Cube puzzle as the objects to render. He used a Univac 1108 mainframe computer connected to a Tektronix oscilloscope which displayed a point at a time. Univac 1108 computer Univac 1108 computer ( en.wikipedia.org/wiki/UNIVAC ) As he explains on his web site:
The desired camera and film were mounted on the Tektronix oscilloscope. The appropriate filter was pulled into position between the CRT and the film. The Rendering program was initiated by light-pen to generate respectively the Red, Blue and Green scans to produce the rendered color image from the virtual object.
Art and I watched his presentation to a crowd that gathered, and then talked to him further after they dispersed. I told him I had used a similarly primitive setup in early 1977, to program my first 3D objects in a class at the University of California, Santa Cruz. (I looked it up; my transcript says it was "Info Sci 160: Intro Comp Graphics.") We used a Burroughs 5700 mainframe computer connected to a PDP 8 minicomputer, connected to an oscilloscope. It drew vectors. Burroughs 5700 computer Burroughs 5700 computer ( www.retrocomputingtasmania.com/home/projects/burroughs-b5500/b5000_b5500_gallery ) He and Art were trading Ivan Sutherland stories and tracing other mutual friends and colleagues, and I wandered on. Somewhere I picked up a card from the magazine IEEE Computer Graphics and Applications (CG&A). The IEEE is the Institute of Electrical and Electric Engineers, and this magazine has been covering the CGI beat forever. IEEE CG&A IEEE Computer Graphics & Applications (CG&A) 50th SIGGRAPH article They were offering a QR code to reach an article they'd produced, "The Big 50: Celebrating 50 ACM SIGGRAPH Conferences," announcing that IEEE Computer Graphics and Applications (CG&A) celebrates 50 ACM SIGGRAPH Conferences with the July/August 2023 special issue. ( www.computer.org/digital-library/magazines/cg/the-big-50 ) It has spoken histories of folks' memorable SIGGRAPH experiences. My next agenda item was the Pioneers Reception, over at the JW Marriott nearby. I decided it was walking distance, but first I went back down into the underground parking, to my car. My missing knife was on the passenger seat. The Find My app had shown me approximate Lat/Lon but nothing about altitude. That pesky Third Dimension! The knife had been under the floor I was standing on. I ate the rest of the hot wings, knowing the reception would only serve snacks. I walked North to the Marriott, stopping in the lobby gift shop for some snacks and sundries.
AUG 8 GIFT SHOP JW MARRIOT LA LOS ANGELES CA $29.57
I found the reception up and down and up some escalators (no, really), and there at the entry table was an old colleague, Jeff Jortner, who I'd known as a Stellar customer in Albuquerque, New Mexico. I also ran into Joan Collins, the person who first invited me to volunteer, at an LA Chapter event. I always thank her again. I chatted with some other folks, many retired now. But also there is the next generation: you have to have 20 years in the industry to be a "pioneer" and now there are folks in their late 30s and early 40s who qualify. I used my drink ticket to get a diet Coke, and tipped the bartender a dollar. I told him it was the first cash I'd touched on the trip. (The LA Convention Center prides itself on being "cashless" these days.) Outside adjusting their mikes I found the keynote speakers, Foley and van Dam, authors of a classic computer graphics textbook. Andries van Dam I knew from a Stellar connection, and it was a pleasure to meet James Foley and his wife. Joan shooed me away so she could fix their mikes — one for the video and one for the PA. Not unlike the Oscars, the most moving moments were in the tribute to those who passed in the last year. Professors F & v D gave us a fine presentation on how they came to write their text. Near the end they asked for a show of hands of how many people had the text on a shelf at home. About 75% of the room raised hands. James Foley at SIGGRAPH LA 2023 Pioneers Reception James Foley at SIGGRAPH LA 2023 Pioneers Reception held at JW Marriott Hotel Los Angeles, photo by the author It occurred to me that this was a group of people who set out to change the world, and did.

WHAT'S NEW

Tuesday night I bunked with Mike at a hotel across from the convention center, after moving my car there and bringing in my suitcase, and Wednesday morning we got up and went to the Original Pantry Cafe, ( pantrycafe.restaurant ) ( en.wikipedia.org/wiki/Original_Pantry_Cafe ) a place we have dined together several times before. Founded in 1924, the place has always been open, and cash only, but no more. They close in the afternoon now and they take cards. Still good food and service though.
AUG 9 THE ORIGINAL PANTRY CA LOS ANGELES CA $39.42
Mike asked me to tell him a Pantry story, so I told him my fave: when it's crowded they seat you with strangers. In the late ‘80s we shared a table with an Austrian couple. Only the husband spoke a little English. They'd been to Disneyland. I asked what they liked best. They both said, "Michael Jackson." Mike had another thing to get to, so I strolled back to the convention center to spend more time in the exhibits. Here I've compiled my observations from both days.
  • Virtual Reality/Augmented Reality (VR/AR) was all over the place. This makes sense to me. If you're selling rendering software or special effects apps you can give demos and even trial versions over the web. But there is no way to get a full VR demo without the hardware being physically present. In one booth people were lined up to experience VR/AR while riding a tricycle. ( www.facebook.com/1653189248/videos/pcb.10227976296626763/1987020454977338 )
  • Dell and HP Two of the biggest PC hardware manufacturers had large booths touting end-to-end solutions. It seems like maybe most video production houses have the modeling, animation and effects software they need, but still need help in content and workflow management, and so the hardware companies are pushing into these areas.
  • CenterGrid Virtual Studio ( cgvirtualstudio.com ) For at least ten years it's been possible to run a "virtual desktop." I remember thinking in the '90s that as soon as the internet got fast enough to deliver full-screen hi-def video at 30 Hz, the screen and the computer could be far apart. (Of course the biggest problem would be lag.) Well it has evolved. This vendor offers a virtual studio experience, with "blazing fast" virtual workstations equipped with high end CPUs and GPUs, provisioned with software such as 50 user Rockstar Maya, V-Ray Studio, and 13 person Next Gen Realtime, giant render farms (probably on blades), a private cloud for security, 24/7 support and a "green energy" (geothermal) sustainability promise, all from a data center in Hamilton, Ohio, about 30 miles North of Cincinnati.
  • Savannah College of Art and Design (SCAD) ( www.scad.edu ) Booths for art colleges always abound at SIGGRAPH, and I picked up a brochure for this one because I like Atlanta. I hope all these can find the animator or game developer jobs they want, and can earn enough to live the American dream.
  • CAVRNUS Carlsbad, CA ( www.cavrnus.com/ ) I always like to keep of track of what's going on in my home county of San Diego, so I sat down with my phone and searched the on-line show guide for businesses in the area. I found one: CAVRNUS. CAVRNUS booth CAVRNUS booth, photo by author It took me awhile to figure out they were offering virtual meetups, with photo-realistic locations, cartoony avatars, and virtual documents like PowerPoints, websites and PDFs you could share. Was this to "gamify" a Zoom meeting? I visited thier web site later and I still can't figure out the application. It probably wouldn't work for a Massively Multiplayer Online Game (MMORG), or a dating app. Maybe there are psychological benefits for folks working from home (WFH) to go over budgets in a virtual world. One of the things I figure out 50 years ago at GTI was that if you want to get revenue this quarter for 3D graphics, you need to find people who already have a problem they are solving with an expensive non-CGI solution, and offer a cheaper alternative. If the project is blue-sky it will be delayed. I don't see that kind of market here, unless it is going to save on plane tickets.
  • TikTok had a booth. Why? I wondered. It turned out they were recruiting tech talent.
  • Terathon Software I met this guy at the Pioneers Reception (I think) named Eric Lengyel, of Terathon Software. I got his card. ( terathon.com ) It included links to two of his projects: He seemed, like me, to be a guy who'd worked at a tech hub but then moved back to his home town (Lincoln, CA, 30 miles North of Sacramento) to run a one-man consulting company. Nice to see these folks still have a niche.
One of my SIGGRAPH traditions is to get a pin and poster for the next year's conference. I usually do it first but this year I was distracted. I was also still in the dark about the location. I had been Googling "SIGGRAPH 2024" every few days for the past few weeks and it hadn't been posted yet. So when I stumbled on the booth promoting next year's conference in Denver I was excited to see if they still had posters and pins or they had run out. Neither, as it turned out; the story was they had changed the procedures and would be handing these items out next year at the conference. I wondered if this was because they'd made the decision late. SIGGRAPH 2024 Denver promo card SIGGRAPH 2024 Denver promo card I was wrapping up at this point, gleaning any last bits of value from the experience. I noticed as I traversed the walkways along the East edge of the convention center that I could see giant screens out the window, on the buildings across Figueroa Blvd., showing some kind of CGI effects. I thought they had something to do with SIGGRAPH, but upon watching them I realized they were just advertising some new TV shows on Netflix. I was running out of energy, and found a comfy chair in the Chapters Booth, next to the Student Volunteers booth, which were buzzing with excited young (mostly) attendees and volunteers. For me it was a good place to rest. I looked though the show guide to see if I'd missed anything major. (Actually, I'd missed the art show and emerging technology exhibit, because I hadn't spent the hundreds of dollars to upgrade. Once they were included in an exhibits pass, and they always had something to blow my mind, but oh well.) I took the picture at the top of this 'zine while sitting there. Someone passed by with a plate of donuts and a coffee. I rose and walked in the direction they came from. Sure enough, catering had put out tables of donuts and coffee for a break in proceedings in a large hall, and I snagged some of each. I thought to myself that the sugar and caffeine rush wouldn't last too long (underneath it I was pretty beat), so this was my cue to get back to my hotel and depart. I walked to the hotel through the shopping and entertainment district North of the convention center, LA LIVE. It's been there a while but I'd never seen it in daylight. Thankfully there was a Starbucks and I was able to get more espresso.
AUG 9 STARBUCKS STORE 13222 LOS ANGELES CA $6.95
Back at the hotel I packed up, checked out, got my car out of valet parking, and drove away. I worked my way back through the fashion district to get to LA's art district, sometimes called SOHO.

AN OLD FRIEND

Over the years I have come to associate SIGGRAPH with my friend Lili Lakich, a neon artist. Lili Lakich Lili Lakich ( www.wccdusa.com/dvds-books ) ( en.wikipedia.org/wiki/Lili_Lakich ) This is mainly because over the years I have rented spaces from her for SIGGRAPH parties. Her studio at 704 Traction Ave. in the downtown Los Angeles art district was once her residence, and also for a while served as the Museum of Neon Art (MONA), which she co-founded. I've also seen her on other occasions, but the link has framed in my mind, so it naturally occurred to me call her before the trip and set up a lunch date. I arrived in SOHO and rounded the block a few times before finding a metered parking space a few blocks from her studio.
AUG 9 LADOT METER PARKING LOS ANGELES CA $2.75
She invited me in and switched on her neon works because she knows I like to see them lit. (I found someone's home movie of the studio on YouTube. It is a remarkable space. It's not surprising that computer graphics professionals enjoy it so much.) ( www.youtube.com/watch?v=YlVsL8-WHIw ) She showed me her most recent project. A background painting of a woman's face was on a table, and she had a number of lit neon tubes in different colors laying on it, to test how they interacted with the background and each other. She explained that after she chose seven colors she would bend them and mount them. About three weeks later she posted a picture of the finished piece on her Facebook page. Woman with 7 Colors neon sculpture "Woman with 7 Colors" by Lili Lakich 9/7/23 ( www.facebook.com/photo/?fbid=10159930882232404&set=a.149791117403 ) She shut off the power to the sculptures and we left for lunch on foot. The place she'd picked was closed so we wandered SOHO looking for another. As we walked through the neighborhood Lili exchanged greetings with a number of people. "You seem to know a lot of people here," I said. She replied, "I should, I've been here 42 years." She chose a charming spot called Eat Drink Americano.
AUG 10 TST* EAT DRINK AMERICA LOS ANGELES CA $62.16
As we sat down she saw my SIGGRAPH badge and asked, "What do you do for Human Interface Prototypes?" I said, "Oh, that's just a tax dodge." (Note: if the IRS is reading this, that was a joke; my accountant assures me I am obeying all tax laws.) "Remind me again what SIGGRAPH is," she said. I responded with the content of the first paragraph of this article, "The Association for Computing Machinery (ACM), bla bla bla, Special Interest Groups (SIGs), bla bla bla, Special Interest Group on computer GRAPHics and interactive techniques." "Does that include AI?" she asked. "Yeah, I guess, somewhat," I allowed. I told her about a pattern I'd been thinking about recently. "Do you remember from algebra, something called the quadratic equation, a x squared plus b x plus c equals zero. The solution is this big expression." "Yes." She seemed a little concerned about where this was going to go. "Well, it turns out this was understood four thousand years ago by the ancient Sumerians." "Really." "Yes, they didn't use our notation but they left clay tablets with the solution. Then, four hundred years ago, Galileo rolled balls down ramps and came up with the idea of momentum, mass times speed, which sort of gives the oomph of a moving body. And it's conserved." She nodded. Then in 1950 Claude Shannon, working for the phone company, came up with the first quantitative measure of information, the bit. Eight bits make a byte, and today we measure information in megabytes, millions of bytes." "Yes." I'm sure Lili has many megabytes of Photoshop files. "So we have a civilization that has understood algebra for 4,000 years, understood physics for 400 years, and is beginning to understand information for the last 73 years." She pointed out that we are having growing pains, for example AI in the arts. I realized she really wanted to talk about AI, so we did. She shared how she'd asked ChatGPT for for a bio of her, and it got a lot of things wrong. But it was doing pretty good illustrations, and at lightning speed. I wanted to reassure her. I think AI is going to replace some mediocre work, but will achieve nothing great. "Remember those old label makers in the seventies, that used plastic tape with two color layers, and made raised letters?" She did. 1970s vintage Dymo label maker 1970s vintage Dymo label maker ( historysdumpster.blogspot.com/2012/08/the-dymo-label-maker.html ) "You could label your baby food jars full of parts so you tell screws from bolts. They looked really sharp when we first saw them, but after a few years they looked tacky. They were cheap and plentiful, and the letters were wonky sometimes, and the tape would peel. This is because we changed. We adapted. I think we're going to adapt to AI. It's going to get really boring." I reminded her of the late '60s when futuristic stuff was fashionable, and people dressed in light blue and silver jumpsuits like stewardesses or monorail operators. Five years later earth shoes, macrame and eating sprouts were "in." I predicted that there will be a backlash, sort of like the "shop local" movement, of human-certified art. She said she hoped so. Then she asked me what was new at SIGGRAPH. I realized that not much was new. "They're just polishing the pixels," I tried to explain. I told her how in 1987 in Anaheim I brought a lawyer friend to the Electronic Theater (the big video show) and there was a short clip of a cloth hanging from a window by two corners, blowing in the wind. One corner detached and cloth flapped hanging from the single point; then the other corner detached and the cloth blew away. The crowd went wild over maybe a 90 second clip. My friend asked what all the fuss was. "Last year nobody knew how to do that," I explained. There were similar reactions in the nineties as techniques were developed for realistic hair, realistic skin, and realistic crumpling metal. Now, I'm not saying there isn't always innovation going on. I always recommend people look at the preview video for the technical papers. "SIGGRAPH 2023 Technical Papers Trailer " ( www.youtube.com/watch?v=VBZ2sDxvZQE ) But this year's refinements are subtle, representing slight improvements. It's been a long time since a totally new technique appeared in the Electronic Theater to be cheered. I told Lili how I'd been at a National Computer Graphics Association (NCGA) conference in 1988 where Robert Abel gave the keynote talk. (NCGA has since disbanded.) He was a well-regarded effects pioneer, working initially in practical and optical effects. He showed us footage of how he was using a vector graphics system from Evans and Sutherland to to previsualize these effects. They'd made a commercial for a management consulting firm that involved people in trailers furnished like offices with one wall open, being stacked and rearranged by giant cranes. They made a vector animation of the motions to get the client to approve, while it was still cheap to change. vector graphics vector graphics effect in Star Trek: The Motion Picture (1979) Of course these vector images, or "wire frames," looked nothing like real objects. But Abel went on to predict that the day would come when computers could actually do the effects. This of course would require the cartoony efforts of the day (e.g. Pixar's "Tin Toy" and the morphing scene in "Willow") make the breakthrough to the elusive "photorealism." I'm sure the people in that room believed him, but the movie industry was skeptical. Five years later "Jurassic Park" rocked the movie world, with 100% CGI dinosaurs that looked real enough for audiences to suspend disbelief. And at that point the SIGGRAPH conference, which had been mostly academic researchers, was taken over by Hollywood. SIGGRAPH '93 in Anaheim had SGI combining four of the largest booths to make room for a Jurassic Park ride. By '95 the conference was in Los Angeles, because it was too hard to get the movie people to drive down to Orange County. From that point forward 13 of 29 conferences were at the LA Convention Center, with 6 more elsewhere in Southern California. This change resulted in huge growth, followed by huge shrinkage for the conference. I showed her a graph of the rise and fall. (More on that later.) I also told her about the Pioneers Reception, How it occurred to me that this was a group of people who set out to change the world, and did. It was done on purpose, with foreseeable benefits in the sciences, industrial design, vehicle simulators, video games, education, and even virtual reality (though the term would not be coined until 1987). "We set out to change the world, we did it over fifty years, and last night we had a party to pat ourselves on the back." I realized later how valuable it was for me to have this conversation with Lili, because it really helped me focus my perceptions from the conference. We chatted some more, about how software subscription models suck, about the "Barbenheimer" phenomenon (I'd seen Barbie and she'd seen Oppenheimer, oddly enough), and finally decided it was time to wrap it up. We walked back to her studio, she made sure she had my current address for her mailing list, and she gave me a copy of her most recent (2007) book, Lakich: For Light. For Love. For Life ( www.amazon.com/exec/obidos/ASIN/0615133517/hip0bd ) Lakich book cover the cover of Lili's latest book A week after the conference I began reading it, and found this description of her first artwork using electricity and light:
My initial foray into electricity came about as a result of a devastating personal relationship. In order to stop crying, I had an idea to make a portrait of myself crying. I thought of animating light bulbs, but didn't know about hooking up anything electrically. So when my father came to visit me at Pratt Institute, I enlisted his help in realizing my idea. We went down to Canal Street for electrical parts. I made a portrait of myself out of plexiglass and colored acetates, and under my eye drilled holes for tiny bulbs. We connected them to a motor; plugged in, they blinked down my face like tears. This was my first electrical work of art, and for the for the first time in my life, I felt I had absolutely and unequivocally expressed myself.
Lili, if you're reading this, all of your art has touched my heart, including most recently this piece. No AI can do this.

TAKE HOMES

Facebook post
"After 2 days in LA I find myself thinking about Blade Runner."
    — Facebook post by the author, 12 August 2023
I was surprised to find how quickly I wanted to get out of town. At one time a trip to LA was a big treat for me, but this time it just seemed like another Southern California strip mall collection with a huge logistics tax. I headed East from downtown on Cal-60, like a savvy local would, but still hit traffic jelly and ended up setting out across Eastern LA County into and Orange County in the vicinity of Whittier, until I made my way to Anaheim and stopped for snacks.
AUG 9 STAR LIQUOR ANAHEIM CA $9.03
I didn't feel like I escaped the megalopolis until I turned off the freeway in South coastal Orange County to check my phone, and saw a meadow. I was happy to get home. The next morning I filled up the rental car, 9.8 gallons at 8:35 AM,
AUG 10 HAN'S US PETROLEUM ESCONDIDO CA $45.56
Then I turned in the car and took the free shuttle home.
AUG 10 ENTERPRISE RENT-A-CAR ESCONDIDO CA $166.45
Adding it up:
TOTAL: $549.86
This doesn't include a few cash costs, including the dollar tip for the bartender. The next day our main car was totaled in an accident. Luckily there were only minor injuries. It turned out I didn't have as much financial slack as I thought. Enough of that. It's time to sum up. I must say I feel a great deal of completeness and closure with SIGGRAPH. I'm not saying I'm done with it, but I feel like there's nothing out of balance. (I suppose it's still on my bucket list to present a paper there.) A few weeks after the conference I invited Mike over to help cull my files from our local San Diego SIGGRAPH days. We sorted and tossed until we reduced four banker's boxes to two. It was a trip down memory lane. I think we have an impressive record of community serving events. I plan to blog about it later. When people asked me for the short version of my review of SIGGRAPH 2023 I told them what I'd figured out talking to Lili: Fifty years ago we set out to change the world, and we did, and we had a party to pat ourselves on the back. And I would show them the graph below of fifty years' growth and shrinkage, labeled "SIGGRAPH conference stats graph from 2023." But first let me harken back twenty years. Actually this story begins at the 2002 conference in San Antonio, where I got my pin for the 2003 conference in San Diego. It was a little blue punch card, with the upper right corner missing. (This was to help you align the cards correctly.) Later I ran into Mike and he also had a pin. He quipped, "They're Cutting Corners in 2003!" This was a year after the dot com crash, and things were in fact tightening up. That year SGI, which had recently changed its name from Silicon Graphics Inc. to just the initials SGI (to downplay their graphics emphasis and focus more on servers), announced that it was cutting its workforce by one third. PCs were drinking their milkshake. Mike responded with another quip, "they're taking the G out of SGI!" Alas, nine years earlier they'd been the tyrannosaurus rex of CGI. A year later when I was given a full conference media pass through the San Diego chapter in return for writing an article about my experiences, I called it "They're Cutting Corners in 2003" ~ or ~ A Long, Hard Look At the Future of the SIGGRAPH Conference, by Alan B. Scrivener, Chair San Diego Professional Chapter ACM SIGGRAPH. ( people.well.com/user/abs/Cyb/archive/SIGGRAPH/sg2003.html ) In it I said:
I worked very hard [for SIGGRAPH this year] and appreciate the work of the conference committee and their staff, and I don't mean this as a criticism of them; I know they are dependent on what is submitted to the conference, and that in turn depends on the research and economic climates, and what innovation there is to be found, but I have to say that the conference is losing its edge. I have one friend who says he's found some of the same old excitement -- and even some of the same people from "old SIGGRAPH" -- at the Burning Man Festival (www.burningman.com/). Others have said the Electronic Entertainment Expo (E3) Show (www.e3expo.com/) is where all the newest 3D stuff is. These trends all worry me, as do the tales I'd heard of large losses (in some years) and declining attendance and exhibitors. 2003 was the first year SGI didn't even have a booth.
Remember, this was 20 years ago. The trends have definitely continued. I also produced the following graph from statistics I got from the leadership: SIGGRAPH conference stats graph from 2003 Attendance, Square Feet of Exhibitors, Profit, and Industry Size (1995=100%) SIGGRAPH conference stats graph from 2003 I added the caveat "... industry numbers after 1997 are my own wild guesses. SGI usually knows why its customers buy servers; Dell seldom does." Later I found out the 2003 numbers were corrected, and I got the new numbers which as I recall were about 10% better. But they really didn't change the picture. While researching this article I stumbled on a graph from 2013, from the article "Computer Graphics and the Global Economy: Is Democratization A Good Thing? — The annual Jon Peddie Research SIGGRAPH Press Luncheon examined the benefits and challenges of a rapidly changing Media & Entertainment landscape." By Jennifer Wolfe, Friday, August 23, 2013 ( www.awn.com/vfxworld/computer-graphics-and-global-economy-democratization-good-thing ) SIGGRAPH conference stats graph from 2013 SIGGRAPH conference stats graph from 2013 These people obviously had access to better numbers than I did on the size of the graphics industry. But I suppose it is even more alarming when the economy rebounds but SIGGRAPH doesn't. So this is the picture I've been showing people when they ask about SIGGRAPH: SIGGRAPH conference stats graph from 2023 SIGGRAPH conference stats graph from 2023 (Note the two COVID years with zero attendance.) It was a bubble. The movie industry got what they wanted from us, and mostly moved on. But I don't think the conference will die. I think it may be close to equilibrium. Perhaps the academics can start running things again, if they haven't already. And maybe one day we'll achieve the elusive "retinal realism" where the image looks exactly like what our eyes see in the good old real world.

If It's Just a Virtual Actor, Then Why Am I Feeling Real Emotions? (Part Ten)

mask
(If you haven't read parts one through nine, see the archives, also listed at the end.) In my introductory remarks I almost told a story and made a claim, but I was running short on time and it seemed like a side-quest, so I didn't. After hearing Brad deGraf speak I was glad I hadn't. You see, when I was at Rockwell International in Downey, CA we did a lot of animations of astronauts in various space shuttle and space station environments. CGI astronaut from Rockwell International CGI astronaut from Rockwell International (not my work but I did similar animations) from "GTI POLY 2000 Demo Reel" (timecode 7:02) ( www.youtube.com/watch?v=QjI5MFO8Dn8 ) In the video above you can see how the astronaut model was animated with a "rigging" that provided life-like rotations at the joints. We used a keyframe animation system that I co-wrote and animation was a breeze on the system. But since our workflow involved modeling the objects on a minicomputer timesharing system (VAXC I think) accessed from terminals in another building, and then transferring the files to the 3D graphics system, it was painful to make slight tweaks to the models. Wes solved this with a program for tweaking the models on the real-time system while we watched on the 3D display. Our analog input device was a knob box with four dials and 16 buttons. The program which I think we called "polyedit" or something, allowed you to select a vertex with the left knob (by cycling through them all) and change its X, Y and Z coordinates with the other 3 knobs. One day we had a higher than usual number of people in the graphics lab and I was giving a demo of polyedit, using an astronaut model. I selected the center vertex of the tip of his nose. I then moved the vertex away from the face, making a Pinocchio effect of the nose growing. I said something that was a common lie in aerospace. I don't recall exactly, but something like "We just need time estimates for planning purposes; we won't hold you to them." Cue nose growing. People laughed. This was probably in late 1987, and even though it wasn't a complete "virtual actor" it was a arguably a real-time cartoon. I was prepared to claim that this was possibly the first time someone got a laugh with a real-time cartoon. But when Brad deGraf spoke he mentioned a real time cartoon project with Jim Henson in '86 or '87, creating a wire frame Kermit the Frog. I can't believe that Henson didn't get a laugh during this experiment, and this probably happened before my event, so my claim is fairly weak. Enough of this foolishness. Back to the panel. Anne Hering was our next speaker. In the club she usually played Adventurers Club president Pamelia Perkins (a frumpy busybody), adventurer Mandora (a large-living explorer), or "domestic engineer" Ginger Vitus (a sexy French maid). Her range was impressive. She was also the first Adventurers Club actor I reached out to, who introduced me to the others. (If you want to follow along on the video, that YouTube again is Panel: "The VActor (TM) and the Human Factor" at SIGGRAPH 25 July 1994 in Orlando. Speakers: Alan Scrivener, Brad deGraf, Kristian Truelsen, Art Dohany, Anne Hering, Richard Cray, posted to YouTube Mar 30, 2022, shot by Greg Panos). Anne spoke from her seat. Anne Hering Adventurers Club performer Anne Hering
Anne Hering: I'm going to sit, if that's ok... I'm more secure. I'm virtually computer illiterate, so excuse my vocabulary, if I use the wrong terms or something, just understand I'm from an actor point of view. First of all speaking about more of what we do at the Club. Babylonia, to elaborate a little more, is a stone mask that is mounted on the wall, about 5' tall and 4' wide, and her mouth opens, just very basically open and shut, and her eyes move, and she can smoke. We sit there, up a ladder behind her, right behind her, and look through, look at a black and white monitor of the room in front of us, and open and shut her mouth with our legs, and move her eyes with a U-bar type of thing, and we have a mike, a headset. What's interesting about, several things are interesting about Babylonia, one of them and I guess about any of the puppets, is that it is liberating. When I first started working at the Club and didn't have as much improvisational experience as some of the other folks, I found the quickest thing to get was Babylonia, because you are not right out there being looked at, you have in effect a mask, that you can hide behind, that is bigger and thicker than any costume you could put on, and it gives you certain liberties, and strangely enough, the guests, the public are more accessible sometimes when they are dealing with a puppet or a mask. They don't feel as threatened; you're not in their personal space because they know you can't come off the wall at them, and so they're often more likely to do things that were to walk up as, say, the president of the Club in a dress and say, "Would you bump and grind for me?" They might not do it as quickly as if I smoked at them with Babylonia and said in a character voice, "Alright, I want..." you know, they'll do it. God knows why, thank God they do. So that's one thing. It's a liberating experience for both the actor and the audience member. The other thing I've found that, sometimes Babylonia can get things going with a group on her own but very often it's helpful to have another actor/facilitator out there, and that's something that might involve in your work, that you might find a need to have an M.C. if you will, or a go between, who can act as a liaison between the audience and the puppet. Not that they can't hear them, but to probe and to generate, and to act maybe as a straight man, very often whoever the other actor who is down there becomes a straight man to the puppet's Gracie Allen, and then that's a whole other dynamic you have, then you have two creative minds bouncing off of each other, and the audience is pulled in as needed. So that I think is real helpful. The other thing is the atmosphere in which it all takes place. We're very lucky at the Club in that we have a very rich, just a plethora of stuff to draw from in our atmosphere. We are in a building that is a self contained atmosphere, it all takes place in 1937, everything is, most things are in synch with that period. So it's a safe atmosphere in which to do that. I would think it would be a little more difficult do that kind of work in a convention room where all of a sudden you're asked to suspend your disbelief and talk to this person, to this puppet that happens to be on the wall where a painting used to be. That might be a little tricker and take some pre-show stuff or something to get you to buy into that. We have it very easy at the Club. People walk in, they immediately know they are not in the real world, or in real time. They don't always know where they are, but they know they're not in the real world. And that helps us a lot. Any other questions you have about that. Oh, and the other thing we don't often think about at the Club as being a puppet or in this category but really is, is our organ, who we call 'Fingers'. The theory is the organist was playing and fell through the organ loft... from the organ loft, organ fell on him, I don't know, he's dead, he's gone. Anyway, he possesses the organ, and the organ plays by itself. The organ doesn't talk verbally but we can interact with the organ and ask it questions and it will musically respond to us because there is a live accompanist behind the wall who can watch us to a certain extent. So that too is a puppet although it's not human looking or sounding. As far at the potential of this goes, I said to Art and Christian before we started, I'm kind of gonna play bad cop here (somebody should). I am a little concerned about; very concerned about the potential of it and whether it will replace actors. I'm happy to hear you say that it's a pain in the ass to do. I get that it's going to open up a whole field of jobs for us; where I see it immediately is in business theater, convention work, that kind of thing, theme parks, and that's wonderful. It's going to be interesting to see how the unions deal with that. But I am concerned, and maybe this isn't the specific technology you're talking about but certainly could be an offspring, about the idea about the idea of replacing somebody's face with someone else's on film, and what comes to mind immediately is in Forrest Gump and Gary Sinese being miraculously amputated at the knee, which you probably know he isn't. While I can sit and say oh that's fascinating that they can do that and I applaud the technology, it does concern me that there are challenged actors out there who maybe not getting a shot because they're not from Steppenwolf and they're not Gary Sinese, even though they could probably chew the scenery just as well as he, and they don't have legs, they're not going to get a chance. Taken to the nth degree it concerns me that we could get to the point, let's say, that we want to use a black actor but he's a little too black, so we change that a little bit. Or we want to use someone, an actor doing a dialect, but Brooke Shields just can't get the Russian dialect quite well enough, so we have someone dub it in and we electronically manipulate her mouth to make, you know... this all concerns me because these are all things we take years to study; well, not race, but technique are things we take years to study and perfect, and it does concern me that that could be dismissed. I don't think it's going to go that way but I think we should be aware that there's the potential. And to wrap up I guess, in all of this I have to hope that audiences in general will always yearn for live performance. It was probably a concern when film was first invented that stage actors all of a sudden thought, Oh God, are we going to be displaced, why would they need us? And then television came in, and films, and why would they need to come out of their homes? There will always be concern in my mind that we as humans crave live performance. I think we will, but it will never generate as much money as this kind of stuff because they can't hit as many people at once. That's just the reality... the nature of the beast. But so far we're surviving. It's tough out there, to find a market for what we are trained to do, sometimes. So that's my concern and I just want it to be out there, I worry about it, that's all.
I thought about Anne's remarks; something had tickled my brain as she said:
... very often it's helpful to have another actor/facilitator out there, and that's something that might involve in your work, that you might find a need to have an M.C. if you will, or a go between, who can act as a liaison between the audience and the puppet.
There was a connection I was trying to make but I didn't figure it out until many weeks later. Art Dohaney was our next speaker. Art played several roles at "the Club" but my favorite was visiting adventurer Emil Bleehall from the sister chapter in Sandusky, Ohio (home of Cedar Point amusement park). ( societyofexplorersandadventurers.fandom.com/wiki/Emil_Bleehall ) Art was masterful in this role. Some comedians work at getting people to like them. Art would sometimes instead work at being disgusting. He had a "bit" involving pantomiming taking something from his nose and examining it. It was hilarious. This is risky business because a comedian needs some sympathy to do the job. Emil was involved with a big show in the library, the Balderdash Cup, and he had to win an audience vote to make the gag work. Art always pulled this off, walking the line between likability and repulsiveness. Also, I should mention that, unlike Anne and Kris, who I'd recruited, Art asked to be involved in the panel. Art came to the podium. Art Dohaney Adventurers Club performer Art Dohaney
Art Dohaney: Hi, I'm Art. Talk to you from I guess my experience from an actor's point of view. Myself and Anne and Christian work out at the Adventurer's Club; what we do is interactive entertainment, interactive improvisation. We manipulate animatronic characters; we have the advantage of seeing the guests and reacting with them without them seeing us. We also portray live characters, we don't just stand behind the scenes, we portray characters every night throughout the Club, that live in the Club. We have a very personal interaction with the guests. I've been doing this for about five years now; it's been really a great learning experience, a lot more than I've learned through my training. What's exciting to watch, it's kind of from the sidelines, I'm very much interested in computers, is to watch the technology as this things starting to take off. The concern isn't for the lack of or for losing of jobs, the concern is like, how do we get into that? Here I am, you know, I can do this, where are we going to do this at. How can you use me. I think right now it's got a long ways to go. I'm surprised it hasn't picked up in theme parks as much as I'd think it would have. I mean, it just seems like something they would love to have. Not necessarily for the animation, that's a total other side, just speaking as of for entertainment value... Conventions, and Online kiosks, 45 minutes to two hours to ride a 90 second ride. why haven't they picked up on this. I find that very surprising. I hope it picks up. I hope that the other uses for it do, also I understand animations you are talking about is not in my field, but as far as live entertainment, it's there. I think it needs some time to really begin, I think there's a whole field of actors in here and in just about any major city that are qualified actors. I think in something like this it's important to get someone who is qualified, who is trained, and not have someone back there who isn't. It's insulting, or whatever. There is a talent. Really as far as my insights right now, that's about it. You need us! There's two pools of talent; The animators and the technology, and then there's the actors. This is definitely a technology that will bring us together. And make the best of all of us.
Our next speaker was Richard Cray.

TO BE CONTINUED...


======================================================================== newsletter archives: people.well.com/user/abs/Cyb/archive ======================================================================== Privacy Promise: Your email address will never be sold or given to others. You will receive only the e-Zine C3M from me, Alan Scrivener, at most once per month. It may contain commercial offers from me. To cancel the e-Zine send the subject line "unsubscribe" to me. ======================================================================== Copyright 2023 by Alan B. Scrivener
Last update: Thu Oct 12 16:31:53 PDT 2023