Carter Bays' Cellular Automata
features the GOL on a pentagonal tesselation of
the plane (a minor miracle in itself), on a
triangular grid, on the good old fashioned square
grid, and in 3D, plus other CA stuff.
Andrew Kingdom's Hexagonal Cellular Automata
implementation for Windows or Macintosh. This is
true hexagonal-based life. i.e. a pattern behaves
the same when rotated by 60 degrees (or a
multiple thereof). Neighbour limits can be set
for living and dead cells. It's primarily
designed to search for repeating patterns. The
preferences can also be tweaked to auto-save
found patterns to disk.
Alan Hensel's wonderful page of worship for
John Conway's Game of Life
including lots of links to other work, and to
the original Scientific American Mathematical
Games article by Martin Gardner that took Life
public. Includes his GOL Java applet, which is
huge, fast, and a pretty nice kid's drawing
As a participant in
you join a team in a modified version of
Conway's Game of Life, played in slow real time
across the Internet, with only the goals you
set for yourself to guide your course of action.
emulation for windows; grab the 3.5 version.
What can you accomplish with lots of computers,
if you're not too picky about just where they sit, or
just which connects and communicates to which?
Cell Matrix Corporation
musings of a vendor of cellular automata organized computer hardware.
publications and tutorials
Patent document for a Cellular Automata
Joerg Weimar's 1996 lecture
for Simulation with Cellular Automata,
an entire class online.
In his Scientific American, Computer Recreations column
of January 1990, A. K. Dewdney describes
a cellular automaton from which virtual circuitry can
be built; Dr. J Dana Eckart re-describes it here for
the Web. This is part of a much larger set of CA
pages, trim back up the URL for more.
Does Organism Complexity Depend on Enviromental Complexity:
Evolving Neural Networks in a Cellular Automata Enviroment, a
by Thomas Johnson of Harvey Mudd College
One way to classify CA rules likely to be interesting
or dull, probabilistically rather than "for sure" since
the numbers of possible rules for even modest systems
grows overwhelmingly fast, is captured in the concept